DEADSOFTWARE

gl: draw gfx and particles
[d2df-sdl.git] / src / game / renders / opengl / r_render.pas
index 568b8b893e6c0b27a22445d5f19a5bdd18f08fc2..98b5d8b916dd0b4ee3e751946f6d879d24180e69 100644 (file)
@@ -261,6 +261,7 @@ implementation
 {$IFDEF ENABLE_GFX}
   procedure r_Render_QueueEffect (AnimType, X, Y: Integer);
   begin
+    r_Map_NewGFX(AnimType, X, Y);
   end;
 {$ENDIF}