index 7ef7d7b95424119026bfd31aee8caf44420976bd..88c507977fe20c58463e93d20fa9c0e37fd1803f 100644 (file)
procedure r_Render_LoadTextures;
procedure r_Render_FreeTextures;
+ procedure r_Render_Reset;
procedure r_Render_Update;
procedure r_Render_Draw;
procedure r_Render_Resize (w, h: Integer);
procedure r_Render_Apply;
- function r_Render_WriteScreenShot (filename: String): Boolean;
+ procedure r_Render_RequestScreenShot;
{$IFDEF ENABLE_GIBS}
function r_Render_GetGibRect (m, id: Integer): TRectWH;
uses
{$I ../../../nogl/noGLuses.inc}
+ Imaging, ImagingTypes, ImagingUtility, (* for screenshots *)
{$IFDEF ENABLE_MENU}
r_gui,
{$ENDIF}
{$ENDIF}
SysUtils, Classes, Math,
g_basic,
- e_log, utils, wadreader, mapdef,
+ e_sound, // DebugSound
+ e_log, e_res, utils, wadreader, mapdef,
g_game, g_map, g_panel, g_options, g_console, g_player, g_weapons, g_language, g_triggers, g_monsters,
g_net, g_netmaster,
r_draw, r_textures, r_fonts, r_common, r_console, r_map, r_loadscreen
hudbflag, hudbflags, hudbflagd: TGLTexture;
FPS, FPSCounter, FPSTime: LongWord;
+ TakeScreenShot: Boolean;
+ DebugSound: Boolean;
procedure r_Render_LoadTextures;
begin
{$ENDIF}
end;
+ procedure r_Render_Reset;
+ begin
+ r_Map_Reset;
+ end;
+
procedure r_Render_Update;
begin
r_Console_Update;
r_Draw_GetTextSize('W', stdfont, cw, ch);
motdh := gScreenHeight - 49 - ch * b_Text_LineCount(slMOTD);
- r_Draw_FillRect(16, 64, gScreenWidth - 16, motdh, 64, 64, 64, 145);
- r_Draw_Rect(16, 64, gScreenWidth - 16, motdh, 255, 127, 0, 255);
+ (* window background *)
+ r_Draw_Rect(16, 64, gScreenWidth - 16, motdh + 1, 255, 127, 0, 255);
+ r_Draw_FillRect(16 + 1, 64 + 1, gScreenWidth - 16 - 1, motdh, 64, 64, 64, 145);
r_Common_DrawText(_lc[I_NET_SLIST_HELP], gScreenWidth div 2, gScreenHeight - 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
if slMOTD <> '' then
begin
- r_Draw_FillRect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 64, 64, 64, 110);
r_Draw_Rect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 255, 127, 0, 255);
+ r_Draw_FillRect(16 + 1, motdh + 1, gScreenWidth - 16 - 1, gScreenHeight - 44 - 1, 64, 64, 64, 145);
r_Common_DrawFormatText(slMOTD, 20, motdh + 3, 255, stdfont, TBasePoint.BP_LEFTUP);
end;
if not slReadUrgent and (slUrgent <> '') then
begin
- r_Draw_FillRect(17, 65, gScreenWidth - 17, motdh - 1, 64, 64, 64, 127);
- r_Draw_FillRect(scrx - 256, scry - 60, scrx + 256, scry + 60, 64, 64, 64, 127);
- r_Draw_Rect(scrx - 256, scry - 60, scrx + 256, scry + 60, 255, 127, 0, 255);
- r_Draw_FillRect(scrx - 256, scry - 40, scrx + 256, scry - 40, 255, 127, 0, 255);
+ r_Draw_Rect(scrx - 256, scry - 60, scrx + 256, scry + 60 + 1, 255, 127, 0, 255);
+ r_Draw_FillRect(scrx - 256 + 1, scry - 60 + 1, scrx + 256 - 1, scry + 60, 64, 64, 64, 127);
+ r_Draw_FillRect(scrx - 256, scry - 40, scrx + 256, scry - 40 + 1, 255, 127, 0, 255);
+ r_Draw_FillRect(scrx - 256, scry + 40, scrx + 256, scry + 40 + 1, 255, 127, 0, 255);
r_Common_DrawText(_lc[I_NET_SLIST_URGENT], scrx, scry - 58, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
- r_Common_DrawFormatText(slUrgent, scrx - 253, scry - 38, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(_lc[I_NET_SLIST_URGENT_CONT], scrx, scry + 41, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
- r_Draw_FillRect(scrx - 256, scry + 40, scrx + 256, scry + 40, 255, 127, 0, 255);
+ r_Common_DrawFormatText(slUrgent, scrx - 253, scry - 38, 255, stdfont, TBasePoint.BP_LEFTUP);
end
else if SL = nil then
begin
- r_Draw_FillRect(17, 65, gScreenWidth - 17, motdh - 1, 64, 64, 64, 127);
- r_Draw_Rect(scrx - 192, scry - 10, scrx + 192, scry + 11, 255, 127, 0, 255);
+ r_Draw_Rect(scrx - 192, scry - 10, scrx + 192, scry + 10, 255, 127, 0, 255);
+ r_Draw_FillRect(scrx - 192 + 1, scry - 10 + 1, scrx + 192 - 1, scry + 10 - 1, 64, 64, 64, 145);
r_Common_DrawText(slWaitStr, scrx, scry, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER);
end
else
mw := gScreenWidth - 188;
mx := 16 + mw;
- r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy + 40, 64, 64, 64, 255);
- r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy, 205, 205, 205, 255);
- r_Draw_FillRect(16 + 1, sy + 41, gScreenWidth - 16 - 1, sy + 41, 255, 255, 255, 255);
+ (* current selection *)
+ r_Draw_FillRect(16 + 1, sy + 1, gScreenWidth - 16 - 1, sy + 1 + 40, 64, 64, 64, 255);
+ r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy + 1, 255, 255, 255, 255);
+ r_Draw_FillRect(16 + 1, sy + 1 + 40, gScreenWidth - 16 - 1, sy + 1 + 40 + 1, 255, 255, 255, 255);
- r_Draw_FillRect(16, 85, gScreenWidth - 16, 85, 255, 127, 0, 255);
- r_Draw_FillRect(16, motdh - 20, gScreenWidth - 16, motdh - 20, 255, 127, 0, 255);
+ (* line separators for name/ping/mode.. & address/pasword *)
+ r_Draw_FillRect(16, 85, gScreenWidth - 16, 85 + 1, 255, 127, 0, 255);
+ r_Draw_FillRect(16, motdh - 20, gScreenWidth - 16, motdh - 20 + 1, 255, 127, 0, 255);
- r_Draw_FillRect(mx - 70, 64, mx - 70, motdh, 255, 127, 0, 255);
- r_Draw_FillRect(mx, 64, mx, motdh - 20, 255, 127, 0, 255);
- r_Draw_FillRect(mx + 52, 64, mx + 52, motdh - 20, 255, 127, 0, 255);
- r_Draw_FillRect(mx + 104, 64, mx + 104, motdh - 20, 255, 127, 0, 255);
+ (* column separators for name/ping/mode/players/version *)
+ r_Draw_FillRect(mx - 70, 64 + 1, mx - 70 + 1, motdh, 255, 127, 0, 255);
+ r_Draw_FillRect(mx, 64 + 1, mx + 1, motdh - 20, 255, 127, 0, 255);
+ r_Draw_FillRect(mx + 52, 64 + 1, mx + 52 + 1, motdh - 20, 255, 127, 0, 255);
+ r_Draw_FillRect(mx + 104, 64 + 1, mx + 104 + 1, motdh - 20, 255, 127, 0, 255);
r_Common_DrawText('NAME/MAP', 18, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText('PING', mx - 68, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
INC(yy, ch);
INC(yy, ch div 4);
- r_Draw_FillRect(x, yy, x + w - 1, yy, r, g, b, 255);
+ r_Draw_FillRect(x, yy, x + w, yy + 1, r, g, b, 255);
INC(yy, ch div 4);
for i := 0 to players - 1 do
end;
// Player color
- r_Draw_Rect(x, yy, x + 16 - 1, yy + 16 - 1, 192, 192, 192, 255);
+ r_Draw_Rect(x, yy, x + 16, yy + 16, 192, 192, 192, 255);
r_Draw_FillRect(x + 1, yy + 1, x + 16 - 1, yy + 16 - 1, cs.PlayerStat[i].Color.R, cs.PlayerStat[i].Color.G, cs.PlayerStat[i].Color.B, 255);
// Player name
if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name;
begin
xoff := 0; yoff := 8;
r_Draw_GetTextSize('W', stdfont, cw, ch);
- r_Draw_FillRect(x, y, x + w - 1, y + h - 1, 64, 64, 64, 224);
- r_Draw_Rect(x, y, x + w - 1, y + h - 1, 255, 127, 0, 255);
+ r_Draw_Rect(x, y, x + w, y + h, 255, 127, 0, 255);
+ r_Draw_FillRect(x + 1, y + 1, x + w - 1, y + h - 1, 64, 64, 64, 224);
(* LINE 1 *)
begin
x0 := x + xx div scale;
y0 := y + yy div scale;
- x1 := x + (xx + ww - 1) div scale;
- y1 := y + (yy + hh - 1) div scale;
+ x1 := x + (xx + ww) div scale;
+ y1 := y + (yy + hh) div scale;
r_Draw_FillRect(x0, y0, x1, y1, r, g, b, alpha);
end;
end;
begin
- r_Draw_FillRect(x, y, (x + gMapInfo.Width - 1) div scale, (y + gMapInfo.Height - 1) div scale, 0, 0, 0, alpha);
+ r_Draw_FillRect(x, y, (x + gMapInfo.Width) div scale, (y + gMapInfo.Height) div scale, 0, 0, 0, alpha);
DrawPanels(gSteps);
DrawPanels(gLifts);
DrawPanels(gWater);
DrawPlayers;
end;
+ function GetScreenShotName (AsStats: Boolean): AnsiString;
+ var dir, date: AnsiString;
+ begin
+ result := '';
+ dir := e_GetWriteableDir(ScreenshotDirs);
+ if dir <> '' then
+ begin
+ if AsStats then
+ begin
+ dir := e_CatPath(dir, 'stats'); (* TODO: use e_GetWriteableDir *)
+ result := e_CatPath(dir, StatFilename + '.png');
+ end
+ else
+ begin
+ DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', Now());
+ result := e_CatPath(dir, 'screenshot-' + date + '.png');
+ end;
+ end;
+ end;
+
+ procedure SaveScreenShot (AsStats: Boolean);
+ var img: TImageData; typ: GLenum; ok: Boolean; fname: AnsiString;
+ begin
+ ok := false;
+ fname := GetScreenShotName(AsStats);
+ if fname <> '' then
+ begin
+ if (gWinSizeX > 0) and (gWinSizeY > 0) then
+ begin
+ Imaging.SetOption(ImagingPNGPreFilter, 5);
+ Imaging.SetOption(ImagingPNGCompressLevel, 5);
+ InitImage(img);
+ if NewImage(gWinSizeX, gWinSizeY, TImageFormat.ifA8R8G8B8, img) then
+ begin
+ glReadPixels(0, 0, gWinSizeX, gWinSizeY, GL_RGBA, GL_UNSIGNED_BYTE, img.bits);
+ if glGetError() = GL_NO_ERROR then
+ begin
+ if FlipImage(img) and SwapChannels(img, ChannelRed, ChannelBlue) then
+ begin
+ ok := SaveImageToFile(fname, img);
+ end;
+ end;
+ end;
+ FreeImage(img);
+ end;
+ end;
+ if ok then
+ g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [fname]))
+ else
+ g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
+ end;
+
procedure r_Render_Draw;
- var p1, p2: TPlayer; time: LongWord; pw, ph: Integer;
+ var p1, p2: TPlayer; time: LongWord; pw, ph, i, j: Integer;
begin
if gExit = EXIT_QUIT then
exit;
if gPauseMain and gGameOn {$IFDEF ENABLE_MENU}and (g_ActiveWindow = nil){$ENDIF} then
begin
- r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
r_Common_DrawText(_lc[I_MENU_PAUSE], gScreenWidth div 2, gScreenHeight div 2, 255, 255, 255, 255, menufont, TBasePoint.BP_CENTER);
end;
// TODO F key handle
case gState of
STATE_NONE: (* do nothing *) ;
- STATE_MENU: r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE');
+ STATE_MENU:
+ begin
+ r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE');
+ {$IFDEF ENABLE_MENU}
+ if g_ActiveWindow <> nil then
+ r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
+ {$ENDIF}
+ end;
STATE_FOLD:
begin
if EndingGameCounter > 0 then
- r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255));
+ r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255));
end;
STATE_INTERCUSTOM:
begin
{$IFDEF ENABLE_MENU}
if g_ActiveWindow <> nil then
- r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
{$ENDIF}
end;
STATE_INTERSINGLE, STATE_INTERTEXT, STATE_INTERPIC:
begin
if EndingGameCounter > 0 then
begin
- r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255));
+ r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255));
end
else
begin
r_Render_DrawSingleStats;
{$IFDEF ENABLE_MENU}
if g_ActiveWindow <> nil then
- r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
{$ENDIF}
end;
end;
r_Common_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]);
{$IFDEF ENABLE_MENU}
if g_ActiveWindow <> nil then
- r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
{$ENDIF}
end;
STATE_SLIST:
begin
r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE');
- r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
r_Render_DrawServerList(slCurrent, slTable);
end;
end;
if g_ActiveWindow <> nil then
begin
if gGameOn then
- r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
r_GUI_Draw_Window(g_ActiveWindow);
end;
{$ENDIF}
r_Console_Draw(false);
- // TODO g_debug_Sounds
+ if DebugSound and gGameOn then
+ begin
+ for i := 0 to High(e_SoundsArray) do
+ for j := 0 to e_SoundsArray[i].nRefs do
+ r_Draw_FillRect(i + 100, j + 100, i + 100 + 1, j + 100 + 1, 255, 0, 0, 255);
+ end;
if gShowFPS then
begin
r_Touch_Draw;
{$ENDIF}
+ if TakeScreenShot then
+ begin
+ SaveScreenShot(false);
+ TakeScreenShot := false;
+ end;
+
+ (* take stats screenshot immediately after the first frame of the stats showing *)
+ if gScreenshotStats and (StatShotDone = false) and (Length(CustomStat.PlayerStat) > 1) then
+ begin
+ SaveScreenShot(true);
+ StatShotDone := true;
+ end;
+
sys_Repaint;
end;
{$ENDIF}
end;
- function r_Render_WriteScreenShot (filename: String): Boolean;
+ procedure r_Render_RequestScreenShot;
begin
- // TODO write screenshot file
- Result := False;
+ TakeScreenShot := true;
end;
{$IFDEF ENABLE_GIBS}
end;
{$ENDIF}
+begin
+ conRegVar('d_sounds', @DebugSound, '', '');
+ DebugSound := false;
end.