DEADSOFTWARE

gl: implement screenshots
[d2df-sdl.git] / src / game / renders / opengl / r_render.pas
index 135141e69ca752e333f82730d8b9a251877df077..44ee5b61da1bdf57a5eb97d9c57113eb57f733f0 100644 (file)
@@ -24,6 +24,9 @@ interface
     g_base // TRectWH
   ;
 
+  type
+    TProcedure = procedure;
+
   (* render startup *)
   procedure r_Render_Initialize;
   procedure r_Render_Finalize;
@@ -36,13 +39,14 @@ interface
   procedure r_Render_LoadTextures;
   procedure r_Render_FreeTextures;
 
+  procedure r_Render_Reset;
   procedure r_Render_Update;
   procedure r_Render_Draw;
 
   procedure r_Render_Resize (w, h: Integer);
   procedure r_Render_Apply;
 
-  function r_Render_WriteScreenShot (filename: String): Boolean;
+  procedure r_Render_RequestScreenShot;
 
   {$IFDEF ENABLE_GIBS}
     function r_Render_GetGibRect (m, id: Integer): TRectWH;
@@ -64,39 +68,44 @@ interface
     procedure r_Render_GetStringSize (BigFont: Boolean; str: String; out w, h: Integer);
   {$ENDIF}
 
-  procedure r_Render_DrawLoading (force: Boolean); // !!! remove it
+  procedure r_Render_SetProcessLoadingCallback (p: TProcedure);
+  procedure r_Render_ClearLoading;
+  procedure r_Render_SetLoading (const text: String; maxval: Integer);
+  procedure r_Render_StepLoading (incval: Integer);
+  procedure r_Render_DrawLoading (force: Boolean);
+
+  {$IFDEF ENABLE_HOLMES}
+    function pmsCurMapX (): Integer;
+    function pmsCurMapY (): Integer;
+    function r_Render_HolmesViewIsSet (): Boolean;
+  {$ENDIF}
 
 implementation
 
   uses
-    {$IFDEF USE_GLES1}
-      GLES11,
-    {$ELSE}
-      GL, GLEXT,
-    {$ENDIF}
+    {$I ../../../nogl/noGLuses.inc}
+    Imaging, ImagingTypes, ImagingUtility, (* for screenshots *)
     {$IFDEF ENABLE_MENU}
       r_gui,
     {$ENDIF}
     {$IFDEF ENABLE_SYSTEM}
       g_system,
     {$ENDIF}
+    {$IFDEF ENABLE_TOUCH}
+      r_touch,
+    {$ENDIF}
+    {$IFDEF ENABLE_HOLMES}
+      r_holmes,
+    {$ENDIF}
     SysUtils, Classes, Math,
-    e_log, utils,
-    g_game, g_options, g_console, g_player, g_weapons, g_language,
-    g_net,
-    r_draw, r_textures, r_fonts, r_common, r_console, r_map
+    g_basic,
+    e_log, e_res, utils, wadreader, mapdef,
+    g_game, g_map, g_panel, g_options, g_console, g_player, g_weapons, g_language, g_triggers, g_monsters,
+    g_net, g_netmaster,
+    r_draw, r_textures, r_fonts, r_common, r_console, r_map, r_loadscreen
   ;
 
-  type
-    TBasePoint = (
-      BP_LEFTUP,   BP_UP,     BP_RIGHTUP,
-      BP_LEFT,     BP_CENTER, BP_RIGHT,
-      BP_LEFTDOWN, BP_DOWN,   BP_RIGHTDOWN
-    );
-
   var
-    menuBG: TGLTexture;
-
     hud, hudbg: TGLTexture;
     hudhp: array [Boolean] of TGLTexture;
     hudap: TGLTexture;
@@ -104,6 +113,11 @@ implementation
     hudkey: array [0..2] of TGLTexture;
     hudair: TGLTexture;
     hudjet: TGLTexture;
+    hudrflag, hudrflags, hudrflagd: TGLTexture;
+    hudbflag, hudbflags, hudbflagd: TGLTexture;
+
+    FPS, FPSCounter, FPSTime: LongWord;
+    TakeScreenShot: Boolean;
 
   procedure r_Render_LoadTextures;
   begin
@@ -121,20 +135,27 @@ implementation
     var
       i: Integer;
   begin
+    r_LoadScreen_Load;
     r_Common_Load;
-    menuBG := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/TITLE');
-    hud :=  r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUD');
-    hudbg :=  r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUDBG');
-    hudhp[false] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/MED2');
-    hudhp[true] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/BMED');
-    hudap := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/ARMORHUD');
+    r_Common_SetLoading('HUD Textures', 5 + (WP_LAST + 1) + 11);
+    hud :=  r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUD', [TGLHints.txNoRepeat]);
+    hudbg :=  r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUDBG', []);
+    hudhp[false] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/MED2', [TGLHints.txNoRepeat]);
+    hudhp[true] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/BMED', [TGLHints.txNoRepeat]);
+    hudap := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/ARMORHUD', [TGLHints.txNoRepeat]);
     for i := 0 to WP_LAST do
-      hudwp[i] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/' + WeapName[i]);
-    hudkey[0] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYR');
-    hudkey[1] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYG');
-    hudkey[2] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYB');
-    hudair := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/AIRBAR');
-    hudjet := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/JETBAR');
+      hudwp[i] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/' + WeapName[i], [TGLHints.txNoRepeat]);
+    hudkey[0] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYR', [TGLHints.txNoRepeat]);
+    hudkey[1] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYG', [TGLHints.txNoRepeat]);
+    hudkey[2] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYB', [TGLHints.txNoRepeat]);
+    hudair := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/AIRBAR', [TGLHints.txNoRepeat]);
+    hudjet := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/JETBAR', [TGLHints.txNoRepeat]);
+    hudrflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_BASE', [TGLHints.txNoRepeat]);
+    hudrflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_STOLEN', [TGLHints.txNoRepeat]);
+    hudrflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_DROP', [TGLHints.txNoRepeat]);
+    hudbflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_BASE', [TGLHints.txNoRepeat]);
+    hudbflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_STOLEN', [TGLHints.txNoRepeat]);
+    hudbflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_DROP', [TGLHints.txNoRepeat]);
     r_Console_Load;
     r_Map_Load;
     {$IFDEF ENABLE_MENU}
@@ -150,23 +171,24 @@ implementation
     {$ENDIF}
     r_Map_Free;
     r_Console_Free;
-    hudjet.Free;
-    hudair.Free;
-    hudkey[0].Free;
-    hudkey[1].Free;
-    hudkey[2].Free;
+    r_Common_FreeAndNil(hudbflagd);
+    r_Common_FreeAndNil(hudbflags);
+    r_Common_FreeAndNil(hudbflag);
+    r_Common_FreeAndNil(hudrflagd);
+    r_Common_FreeAndNil(hudrflags);
+    r_Common_FreeAndNil(hudrflag);
+    r_Common_FreeAndNil(hudjet);
+    r_Common_FreeAndNil(hudair);
+    r_Common_FreeAndNil(hudkey[0]);
+    r_Common_FreeAndNil(hudkey[1]);
+    r_Common_FreeAndNil(hudkey[2]);
     for i := 0 to WP_LAST do
-    begin
-      if hudwp[i] <> nil then
-        hudwp[i].Free;
-      hudwp[i] := nil;
-    end;
-    hudap.Free;
-    hudhp[true].Free;
-    hudhp[false].Free;
-    hudbg.Free;
-    hud.Free;
-    menuBG.Free;
+      r_Common_FreeAndNil(hudwp[i]);
+    r_Common_FreeAndNil(hudap);
+    r_Common_FreeAndNil(hudhp[true]);
+    r_Common_FreeAndNil(hudhp[false]);
+    r_Common_FreeAndNil(hudbg);
+    r_Common_FreeAndNil(hud);
     r_Common_Free;
   end;
 
@@ -182,11 +204,24 @@ implementation
     info.maximized := gRC_Maximized;
     info.major := 1;
     info.minor := 1;
-    info.profile := TGLProfile.Compat;
+    {$IFDEF USE_GLES1}
+      info.profile := TGLProfile.Common;
+    {$ELSE}
+      info.profile := TGLProfile.Compat;
+    {$ENDIF}
     result := info;
   end;
 {$ENDIF}
 
+  procedure r_Render_LogGLInfo;
+  begin
+    e_LogWritefln('GL Vendor: %s', [glGetString(GL_VENDOR)]);
+    e_LogWritefln('GL Renderer: %s', [glGetString(GL_RENDERER)]);
+    e_LogWritefln('GL Version: %s', [glGetString(GL_VERSION)]);
+    e_LogWritefln('GL Shaders: %s', [glGetString(GL_SHADING_LANGUAGE_VERSION)]);
+    e_LogWritefln('GL Extensions: %s', [glGetString(GL_EXTENSIONS)]);
+  end;
+
   procedure r_Render_Initialize;
   begin
     {$IFDEF ENABLE_SYSTEM}
@@ -194,6 +229,11 @@ implementation
         raise Exception.Create('Failed to set videomode on startup.');
       sys_EnableVSync(gVSync);
     {$ENDIF}
+    {$IFDEF NOGL_INIT}
+      nogl_Init;
+    {$ENDIF}
+    r_Render_LogGLInfo;
+    r_LoadScreen_Initialize;
     r_Textures_Initialize;
     r_Console_Initialize;
     r_Map_Initialize;
@@ -204,54 +244,21 @@ implementation
     r_Map_Finalize;
     r_Console_Finalize;
     r_Textures_Finalize;
+    r_LoadScreen_Finalize;
+    {$IFDEF NOGL_INIT}
+      nogl_Quit;
+    {$ENDIF}
   end;
 
-  procedure r_Render_Update;
-  begin
-    r_Console_Update;
-    r_Map_Update;
-  end;
-
-  procedure SetupMatrix;
-  begin
-    glViewport(0, 0, gScreenWidth, gScreenHeight);
-    glScissor(0, 0, gScreenWidth, gScreenHeight);
-    glMatrixMode(GL_PROJECTION);
-    glLoadIdentity;
-    glOrtho(0, gScreenWidth, gScreenHeight, 0, 0, 1);
-    glMatrixMode(GL_MODELVIEW);
-    glLoadIdentity;
-  end;
-
-  procedure r_Render_GetBasePoint (x, y, w, h: Integer; p: TBasePoint; out xx, yy: Integer);
-  begin
-    case p of
-      TBasePoint.BP_LEFTUP,  TBasePoint.BP_LEFT,   TBasePoint.BP_LEFTDOWN:  xx := x;
-      TBasePoint.BP_UP,      TBasePoint.BP_CENTER, TBasePoint.BP_DOWN:      xx := x - w div 2;
-      TBasePoint.BP_RIGHTUP, TBasePoint.BP_RIGHT,  TBasePoint.BP_RIGHTDOWN: xx := x - w;
-    end;
-    case p of
-      TBasePoint.BP_LEFTUP,   TBasePoint.BP_UP,     TBasePoint.BP_RIGHTUP:   yy := y;
-      TBasePoint.BP_LEFT,     TBasePoint.BP_CENTER, TBasePoint.BP_RIGHT:     yy := y - h div 2;
-      TBasePoint.BP_LEFTDOWN, TBasePoint.BP_DOWN,   TBasePoint.BP_RIGHTDOWN: yy := y - h;
-    end;
-  end;
-
-  procedure r_Render_DrawText (const text: AnsiString; x, y: Integer; r, g, b, a: Byte; f: TGLFont; p: TBasePoint);
-    var w, h: Integer;
+  procedure r_Render_Reset;
   begin
-    if p <> TBasePoint.BP_LEFTUP then
-    begin
-      r_Draw_GetTextSize(text, f, w, h);
-      r_Render_GetBasePoint(x, y, w, h, p, x, y);
-    end;
-    r_Draw_Text(text, x, y, r, g, b, a, f);
+    r_Map_Reset;
   end;
 
-  procedure r_Render_DrawTexture (img: TGLTexture; x, y, w, h: Integer; p: TBasePoint);
+  procedure r_Render_Update;
   begin
-    r_Render_GetBasePoint(x, y, w, h, p, x, y);
-    r_Draw_TextureRepeat(img, x, y, w, h, false, 255, 255, 255, 255, false);
+    r_Console_Update;
+    r_Map_Update;
   end;
 
   procedure r_Render_DrawHUD (x, y: Integer; p: TPlayer);
@@ -260,142 +267,1049 @@ implementation
     ASSERT(p <> nil);
 
     // hud area is 196 x 240 pixels
-    r_Render_DrawTexture(hud, x, y, hud.width, hud.height, TBasePoint.BP_LEFTUP);
-    r_Render_DrawText(p.name, x + 98, y + 16, 255, 0, 0, 255, smallfont, TBasePoint.BP_CENTER);
+    r_Common_DrawTexture(hud, x, y, hud.width, hud.height, TBasePoint.BP_LEFTUP);
+    r_Common_DrawText(p.name, x + 98, y + 16, 255, 0, 0, 255, smallfont, TBasePoint.BP_CENTER);
 
     t := hudhp[R_BERSERK in p.FRulez];
-    r_Render_DrawTexture(t, x + 51, y + 61, t.width, t.height, TBasePoint.BP_CENTER);
-    r_Render_DrawTexture(hudap, x + 50, y + 85, hudap.width, hudap.height, TBasePoint.BP_CENTER);
+    r_Common_DrawTexture(t, x + 51, y + 61, t.width, t.height, TBasePoint.BP_CENTER);
+    r_Common_DrawTexture(hudap, x + 50, y + 85, hudap.width, hudap.height, TBasePoint.BP_CENTER);
 
-    r_Render_DrawText(IntToStr(MAX(0, p.health)), x + 174, y + 56, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
-    r_Render_DrawText(IntToStr(MAX(0, p.armor)), x + 174, y + 84, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
+    r_Common_DrawText(IntToStr(MAX(0, p.health)), x + 174, y + 56, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
+    r_Common_DrawText(IntToStr(MAX(0, p.armor)), x + 174, y + 84, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
 
     case p.CurrWeap of
       WEAPON_KASTET, WEAPON_SAW: s := '--';
       else s := IntToStr(p.GetAmmoByWeapon(p.CurrWeap));
     end;
-    r_Render_DrawText(s, x + 174, y + 174, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
+    r_Common_DrawText(s, x + 174, y + 174, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
 
     if p.CurrWeap <= WP_LAST then
     begin
       t := hudwp[p.CurrWeap];
-      r_Render_DrawTexture(t, x + 18, y + 160, t.width, t.height, TBasePoint.BP_LEFTUP);
+      r_Common_DrawTexture(t, x + 18, y + 160, t.width, t.height, TBasePoint.BP_LEFTUP);
     end;
 
     if R_KEY_RED in p.FRulez then
-      r_Render_DrawTexture(hudkey[0], x + 76, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
+      r_Common_DrawTexture(hudkey[0], x + 76, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
     if R_KEY_GREEN in p.FRulez then
-      r_Render_DrawTexture(hudkey[1], x + 93, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
+      r_Common_DrawTexture(hudkey[1], x + 93, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
     if R_KEY_BLUE in p.FRulez then
-      r_Render_DrawTexture(hudkey[2], x + 110, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
+      r_Common_DrawTexture(hudkey[2], x + 110, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
 
     if p.JetFuel > 0 then
     begin
-      r_Render_DrawTexture(hudair, x, y + 116, hudair.width, hudair.height, TBasePoint.BP_LEFTUP);
+      r_Common_DrawTexture(hudair, x, y + 116, hudair.width, hudair.height, TBasePoint.BP_LEFTUP);
       if p.air > 0 then
         r_Draw_FillRect(x + 14, y + 116 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 116 + 4 + 4, 0, 0, 196, 255);
-      r_Render_DrawTexture(hudjet, x, y + 126, hudjet.width, hudjet.height, TBasePoint.BP_LEFTUP);
+      r_Common_DrawTexture(hudjet, x, y + 126, hudjet.width, hudjet.height, TBasePoint.BP_LEFTUP);
       r_Draw_FillRect(x + 14, y + 126 + 4, x + 14 + 168 * p.JetFuel div JET_MAX, y + 126 + 4 + 4, 208, 0, 0, 255);
     end
     else
     begin
-      r_Render_DrawTexture(hudair, x, y + 124, hudair.width, hudair.height, TBasePoint.BP_LEFTUP);
+      r_Common_DrawTexture(hudair, x, y + 124, hudair.width, hudair.height, TBasePoint.BP_LEFTUP);
       if p.air > 0 then
         r_Draw_FillRect(x + 14, y + 124 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 124 + 4 + 4, 0, 0, 196, 255);
     end;
   end;
 
   procedure r_Render_DrawHUDArea (x, y, w, h: Integer; p: TPlayer);
-    var s: AnsiString;
+    var s: AnsiString; oldy: Integer;
   begin
-    r_Render_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP);
+    r_Common_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP);
 
     if p <> nil then
+    begin
+      oldy := y;
+      if h < 239 then y := y - 32; (* hack: hide nickname on 640x400 *)
       r_Render_DrawHUD(x + w - 196 + 2, y, p);
+      if p.Spectator then
+      begin
+        r_Common_DrawText(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+        r_Common_DrawText(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+        r_Common_DrawText(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+        if p.NoRespawn then
+          r_Common_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+      end;
+      y := oldy;
+    end;
 
     if gShowPing and g_Game_IsClient then
     begin
       s := _lc[I_GAME_PING_HUD] + IntToStr(NetPeer.lastRoundTripTime) + _lc[I_NET_SLIST_PING_MS];
-      r_Render_DrawText(s, x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+      r_Common_DrawText(s, x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
     end;
+  end;
+
+  procedure r_Render_DrawStatsView (x, y, w, h: Integer; p: TPlayer);
+    var fw, i, maxFrags, top, totalPlayers: Integer; sign: Char; stat: TPlayerStatArray; f: TGLTexture;
+  begin
+    ASSERT(p <> nil);
 
-    if p.Spectator then
+    if gShowScore and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
     begin
-      r_Render_DrawText(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
-      r_Render_DrawText(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
-      r_Render_DrawText(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
-      if p.NoRespawn then
-        r_Render_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+      (* RED TEAM SCORE *)
+      fw := 0;
+      if gGameSettings.GameMode = GM_CTF then
+      begin
+        case gFlags[FLAG_RED].State of
+          FLAG_STATE_CAPTURED: f := hudrflags;
+          FLAG_STATE_DROPPED:  f := hudrflagd;
+          otherwise            f := hudrflag;
+        end;
+        if f <> nil then
+        begin
+          fw := f.width + 8; (* + space *)
+          r_Common_DrawTexture(f, x + w - 16, y + 240 - 72 - 4, f.width, f.height, TBasePoint.BP_RIGHTUP);
+        end;
+      end;
+      r_Common_DrawText(IntToStr(gTeamStat[TEAM_RED].Score), x + w - 16 - fw, y + 240 - 72 - 4, TEAMCOLOR[TEAM_RED].R, TEAMCOLOR[TEAM_RED].G, TEAMCOLOR[TEAM_RED].B, 255, menufont, TBasePoint.BP_RIGHTUP);
+
+      (* BLUE TEAM SCORE *)
+      fw := 0;
+      if gGameSettings.GameMode = GM_CTF then
+      begin
+        case gFlags[FLAG_BLUE].State of
+          FLAG_STATE_CAPTURED: f := hudbflags;
+          FLAG_STATE_DROPPED:  f := hudbflagd;
+          otherwise            f := hudbflag;
+        end;
+        if f <> nil then
+        begin
+          fw := f.width + 8; (* + space *)
+          r_Common_DrawTexture(f, x + w - 16, y + 240 - 32 - 4, f.width, f.height, TBasePoint.BP_RIGHTUP);
+        end;
+      end;
+      r_Common_DrawText(IntToStr(gTeamStat[TEAM_BLUE].Score), x + w - 16 - fw, y + 240 - 32 - 4, TEAMCOLOR[TEAM_BLUE].R, TEAMCOLOR[TEAM_BLUE].G, TEAMCOLOR[TEAM_BLUE].B, 255, menufont, TBasePoint.BP_RIGHTUP);
+    end;
+
+    if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
+    begin
+      if gShowStat then
+      begin
+        r_Common_DrawText(IntToStr(p.Frags), x + w - 16, y, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHTUP);
+
+        top := 1;
+        maxFrags := 0;
+        totalPlayers := 0;
+        stat := g_Player_GetStats();
+        if stat <> nil then
+        begin
+          totalPlayers := Length(stat);
+          for i := 0 to High(stat) do
+          begin
+            if stat[i].Name <> p.Name then
+            begin
+              maxFrags := MAX(maxFrags, stat[i].Frags);
+              if stat[i].Frags > p.Frags then
+                top := top + 1;
+            end;
+          end;
+        end;
+        if p.Frags >= maxFrags then sign := '+' else sign := '-';
+        r_Common_DrawText(IntToStr(top) + ' / ' + IntToStr(totalPlayers) + ' ' + sign + IntToStr(ABS(p.Frags - maxFrags)), x + w - 16, y + 32, 255, 0, 0, 255, smallfont, TBasePoint.BP_RIGHTUP);
+      end;
+
+      if gLMSRespawn > LMS_RESPAWN_NONE then
+      begin
+        r_Common_DrawText(_lc[I_GAME_WARMUP], x + w - 16 - 64, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_RIGHTDOWN);
+        r_Common_DrawText(': ' + IntToStr((gLMSRespawnTime - gTime) div 1000), x + w - 16 - 64, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_LEFTDOWN);
+      end
+      else if gShowLives and (gGameSettings.MaxLives > 0) then
+      begin
+        r_Common_DrawText(IntToStr(p.Lives), x + w - 16, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_RIGHTDOWN);
+      end;
     end;
   end;
 
   procedure r_Render_DrawView (x, y, w, h: Integer; p: TPlayer);
+    var l, t, r, b, xx, yy, cx, cy: Integer;
   begin
-    if p <> nil then
-      r_Map_Draw(x, y, w, h, p.obj.x + PLAYER_RECT_CX, p.obj.y + PLAYER_RECT_CY, p)
-    else
-      r_Map_Draw(x, y, w, h, 0, 0, nil);
-
-    // TODO draw stats
+    r_Draw_GetRect(l, t, r, b);
+    r_Draw_SetRect(x, y, x + w, y + h);
 
+    r_Common_GetCameraPos(p, true, xx, yy);
     if p <> nil then
     begin
+      r_Map_Draw(x, y, w, h, xx, yy, p, cx, cy);
+      {$IFDEF ENABLE_HOLMES}
+        if p = gPlayer1 then
+        begin
+          r_Holmes_plrViewPos(cx, cy);
+          r_Holmes_plrViewSize(h, w);
+        end;
+      {$ENDIF}
+      r_Render_DrawStatsView(x, y, w, h, p);
       if p.Spectator and p.NoRespawn then
-        r_Render_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER);
+        r_Common_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER);
+    end
+    else
+    begin
+      r_Map_Draw(x, y, w, h, xx, yy, nil, cx, cy);
     end;
+
+    r_Draw_SetRect(l, t, r, b);
+  end;
+
+  procedure r_Render_DrawMapView (x, y, w, h, camx, camy: Integer);
+    var l, t, r, b, cx, cy: Integer;
+  begin
+    r_Draw_GetRect(l, t, r, b);
+    r_Draw_SetRect(x, y, x + w, y + h);
+    r_Map_Draw(x, y, w, h, camx, camy, nil, cx, cy);
+    r_Draw_SetRect(l, t, r, b);
   end;
 
   procedure r_Render_DrawPlayerView (x, y, w, h: Integer; p: TPlayer);
+    var l, t, r, b: Integer;
   begin
+    r_Draw_GetRect(l, t, r, b);
+    r_Draw_SetRect(x, y, x + w, y + h);
     r_Render_DrawView(x, y, w - 196, h, p);
     r_Render_DrawHUDArea(x + w - 196, y, 196, h, p);
+    r_Draw_SetRect(l, t, r, b);
+  end;
+
+  procedure r_Render_DrawServerList (var SL: TNetServerList; var ST: TNetServerTable);
+    var ip: AnsiString; ww, hh, cw, ch, mw, mh, motdh, scrx, scry, i, mx, y: Integer; msg: SSArray; Srv: TNetServer;
+  begin
+    scrx := gScreenWidth div 2;
+    scry := gScreenHeight div 2;
+
+    r_Draw_GetTextSize(_lc[I_NET_SLIST], menufont, ww, hh);
+    r_Common_DrawText(_lc[I_NET_SLIST], gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
+
+    r_Draw_GetTextSize('W', stdfont, cw, ch);
+    motdh := gScreenHeight - 49 - ch * b_Text_LineCount(slMOTD);
+
+    (* window background *)
+    r_Draw_Rect(16, 64, gScreenWidth - 16, motdh + 1, 255, 127, 0, 255);
+    r_Draw_FillRect(16 + 1, 64 + 1, gScreenWidth - 16 - 1, motdh, 64, 64, 64, 145);
+
+    r_Common_DrawText(_lc[I_NET_SLIST_HELP], gScreenWidth div 2, gScreenHeight - 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
+
+    if slMOTD <> '' then
+    begin
+      r_Draw_Rect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 255, 127, 0, 255);
+      r_Draw_FillRect(16 + 1, motdh + 1, gScreenWidth - 16 - 1, gScreenHeight - 44 - 1, 64, 64, 64, 145);
+      r_Common_DrawFormatText(slMOTD, 20, motdh + 3, 255, stdfont, TBasePoint.BP_LEFTUP);
+    end;
+
+    if not slReadUrgent and (slUrgent <> '') then
+    begin
+      r_Draw_Rect(scrx - 256, scry - 60, scrx + 256, scry + 60 + 1, 255, 127, 0, 255);
+      r_Draw_FillRect(scrx - 256 + 1, scry - 60 + 1, scrx + 256 - 1, scry + 60, 64, 64, 64, 127);
+      r_Draw_FillRect(scrx - 256, scry - 40, scrx + 256, scry - 40 + 1, 255, 127, 0, 255);
+      r_Draw_FillRect(scrx - 256, scry + 40, scrx + 256, scry + 40 + 1, 255, 127, 0, 255);
+      r_Common_DrawText(_lc[I_NET_SLIST_URGENT], scrx, scry - 58, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+      r_Common_DrawText(_lc[I_NET_SLIST_URGENT_CONT], scrx, scry + 41, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+      r_Common_DrawFormatText(slUrgent, scrx - 253, scry - 38, 255, stdfont, TBasePoint.BP_LEFTUP);
+    end
+    else if SL = nil then
+    begin
+      r_Draw_Rect(scrx - 192, scry - 10, scrx + 192, scry + 10, 255, 127, 0, 255);
+      r_Draw_FillRect(scrx - 192 + 1, scry - 10 + 1, scrx + 192 - 1, scry + 10 - 1, 64, 64, 64, 145);
+      r_Common_DrawText(slWaitStr, scrx, scry, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER);
+    end
+    else
+    begin
+      y := 90;
+      if slSelection < Length(ST) then
+      begin
+        sy := y + 42 * slSelection - 4;
+        Srv := GetServerFromTable(slSelection, SL, ST);
+        ip := _lc[I_NET_ADDRESS] + ' ' + Srv.IP + ':' + IntToStr(Srv.Port);
+        ip := ip + '  ' + _lc[I_NET_SERVER_PASSWORD] + ' ';
+        if Srv.Password then ip := ip + _lc[I_MENU_YES] else ip := ip +_lc[I_MENU_NO];
+      end;
+
+      mw := gScreenWidth - 188;
+      mx := 16 + mw;
+
+      (* current selection *)
+      r_Draw_FillRect(16 + 1, sy + 1,      gScreenWidth - 16 - 1, sy + 1 + 40,     64, 64, 64, 255);
+      r_Draw_FillRect(16 + 1, sy,          gScreenWidth - 16 - 1, sy + 1,          255, 255, 255, 255);
+      r_Draw_FillRect(16 + 1, sy + 1 + 40, gScreenWidth - 16 - 1, sy + 1 + 40 + 1, 255, 255, 255, 255);
+
+      (* line separators for name/ping/mode.. & address/pasword *)
+      r_Draw_FillRect(16, 85, gScreenWidth - 16, 85 + 1, 255, 127, 0, 255);
+      r_Draw_FillRect(16, motdh - 20, gScreenWidth - 16, motdh - 20 + 1, 255, 127, 0, 255);
+
+      (* column separators for name/ping/mode/players/version *)
+      r_Draw_FillRect(mx - 70,  64 + 1, mx - 70 + 1,  motdh, 255, 127, 0, 255);
+      r_Draw_FillRect(mx,       64 + 1, mx + 1,       motdh - 20, 255, 127, 0, 255);
+      r_Draw_FillRect(mx + 52,  64 + 1, mx + 52 + 1,  motdh - 20, 255, 127, 0, 255);
+      r_Draw_FillRect(mx + 104, 64 + 1, mx + 104 + 1, motdh - 20, 255, 127, 0, 255);
+
+      r_Common_DrawText('NAME/MAP', 18, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+      r_Common_DrawText('PING', mx - 68, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+      r_Common_DrawText('MODE', mx + 2, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+      r_Common_DrawText('PLRS', mx + 54, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+      r_Common_DrawText('VER', mx + 106, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+
+      for i := 0 to High(ST) do
+      begin
+        Srv := GetServerFromTable(i, SL, ST);
+        r_Common_DrawText(Srv.Name, 18, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+        r_Common_DrawText(Srv.Map,  18, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP);
+
+        if Srv.Ping = 0 then
+          r_Common_DrawText('<1' + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP)
+        else if (Srv.Ping >= 0) and (Srv.Ping <= 999) then
+          r_Common_DrawText(IntToStr(Srv.Ping) + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP)
+        else
+          r_Common_DrawText(_lc[I_NET_SLIST_NO_ACCESS], mx - 68, y, 255, 0, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+        if Length(ST[I].Indices) > 1 then
+          r_Common_DrawText('<' + IntToStr(Length(ST[I].Indices)) + '>', mx - 68, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP);
+
+        r_Common_DrawText(g_Game_ModeToText(Srv.GameMode), mx + 2, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+
+        r_Common_DrawText(IntToStr(Srv.Players) + '/' + IntToStr(Srv.MaxPlayers), mx + 54, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+        r_Common_DrawText(IntToStr(Srv.LocalPl) + '+' + IntToStr(Srv.Bots), mx + 54, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP);
+
+        r_Common_DrawText(IntToStr(Srv.Protocol), mx + 106, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+
+        y := y + 42;
+      end;
+
+      r_Common_DrawText(ip, 20, motdh - 20 + 3, 205, 205, 205, 255, stdfont, TBasePoint.BP_LEFTUP);
+      r_Common_DrawText(IntToStr(Length(ST)) + _lc[I_NET_SLIST_SERVERS], gScreenWidth - 48, motdh - 20 + 3, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP);
+    end;
+  end;
+
+  procedure r_Render_DrawStatsColumns (constref cs: TEndCustomGameStat; x, y, w: Integer; endview: Boolean);
+    var i, cw, ch, yy, team, players, w1, w2, w3, w4, tw: Integer; r, g, b, rr, gg, bb: Byte; s: AnsiString;
+  begin
+    r_Draw_GetTextSize('W', stdfont, cw, ch);
+    w4 := cw * 6;           (* deaths width *)
+    w3 := cw * 8;           (* frags width *)
+    w2 := cw * 12;          (* ping/loss width *)
+    w1 := w - w2 - w3 - w4; (* name width *)
+    tw := w1 - cw * 2 - w2; (* team score *)
+    if cs.PlayerStat = nil then players := 0 else players := Length(cs.PlayerStat);
+    yy := y;
+    if cs.GameMode in [GM_TDM, GM_CTF] then
+    begin
+      for team := TEAM_RED to TEAM_BLUE do
+      begin
+        case team of
+          TEAM_RED:
+            begin
+              s := _lc[I_GAME_TEAM_RED];
+              r := 255; g := 0; b := 0;
+            end;
+          TEAM_BLUE:
+            begin
+              s := _lc[I_GAME_TEAM_BLUE];
+              r := 0; g := 0; b := 255;
+            end;
+         end;
+         r_Common_DrawText(s, x, yy, r, g, b, 255, stdfont, TBasePoint.BP_LEFTUP);
+         r_Common_DrawText(IntToStr(cs.TeamStat[team].Score), x + tw, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
+         if endview = false then
+           r_Common_DrawText(_lc[I_GAME_PING], x + w1, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
+         r_Common_DrawText(_lc[I_GAME_FRAGS], x + w1 + w2, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
+         r_Common_DrawText(_lc[I_GAME_DEATHS], x + w1 + w2 + w3, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
+         INC(yy, ch);
+
+         INC(yy, ch div 4);
+         r_Draw_FillRect(x, yy, x + w, yy + 1, r, g, b, 255);
+         INC(yy, ch div 4);
+
+         for i := 0 to players - 1 do
+         begin
+           if cs.PlayerStat[i].Team = team then
+           begin
+             rr := r; gg := g; bb := b;
+             if cs.PlayerStat[i].Spectator then
+             begin
+               rr := r div 2; gg := g div 2; bb := b div 2;
+             end;
+
+             // Player name
+             if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name;
+             if (gPlayers[cs.PlayerStat[i].Num] <> nil) and (gPlayers[cs.PlayerStat[i].Num].FReady) then s := s + ' *';
+             r_Common_DrawText(s, x, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_LEFTUP);
+             if endview = false then
+             begin
+               // Player ping/loss
+               s := Format(_lc[I_GAME_PING_MS], [cs.PlayerStat[i].Ping, cs.PlayerStat[i].Loss]);
+               r_Common_DrawText(s, x + w1, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+             end;
+             // Player frags
+             s := IntToStr(cs.PlayerStat[i].Frags);
+             r_Common_DrawText(s, x + w1 + w2, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+             // Player deaths
+             s := IntToStr(cs.PlayerStat[i].Deaths);
+             r_Common_DrawText(s, x + w1 + w2 + w3, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+
+             INC(yy, ch);
+           end;
+         end;
+         INC(yy, ch);
+      end;
+    end
+    else if cs.GameMode in [GM_DM, GM_COOP] then
+    begin
+      r_Common_DrawText(_lc[I_GAME_PLAYER_NAME], x, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+      if endview = false then
+        r_Common_DrawText(_lc[I_GAME_PING], x + w1, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP);
+      r_Common_DrawText(_lc[I_GAME_FRAGS], x + w1 + w2, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP);
+      r_Common_DrawText(_lc[I_GAME_DEATHS], x + w1 + w2 + w3, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP);
+      INC(yy, ch + ch div 2);
+      for i := 0 to players - 1 do
+      begin
+        // rr := 255; gg := 127; bb := 0;
+        rr := 255; gg := 255; bb := 255;
+        if cs.PlayerStat[i].Spectator then
+        begin
+          rr := rr div 2; gg := gg div 2; bb := bb div 2;
+        end;
+
+        // Player color
+        r_Draw_Rect(x, yy, x + 16, yy + 16, 192, 192, 192, 255);
+        r_Draw_FillRect(x + 1, yy + 1, x + 16 - 1, yy + 16 - 1, cs.PlayerStat[i].Color.R, cs.PlayerStat[i].Color.G, cs.PlayerStat[i].Color.B, 255);
+        // Player name
+        if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name;
+        if (gPlayers[cs.PlayerStat[i].Num] <> nil) and (gPlayers[cs.PlayerStat[i].Num].FReady) then s := s + ' *';
+        r_Common_DrawText(s, x + 16 + 8, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_LEFTUP);
+        if endview = false then
+        begin
+          // Player ping/loss
+          s := Format(_lc[I_GAME_PING_MS], [cs.PlayerStat[i].Ping, cs.PlayerStat[i].Loss]);
+          r_Common_DrawText(s, x + w1, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+        end;
+        // Player frags
+        s := IntToStr(cs.PlayerStat[i].Frags);
+        r_Common_DrawText(s, x + w1 + w2, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+        // Player deaths
+        s := IntToStr(cs.PlayerStat[i].Deaths);
+        r_Common_DrawText(s, x + w1 + w2 + w3, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+
+        INC(yy, ch + ch div 2);
+      end;
+    end;
+  end;
+
+  procedure r_Render_DrawStatsWindow (x, y, w, h: Integer; cs: TEndCustomGameStat; endview: Boolean);
+    var xoff, yoff, cw, ch: Integer; s: AnsiString;
+  begin
+    xoff := 0; yoff := 8;
+    r_Draw_GetTextSize('W', stdfont, cw, ch);
+    r_Draw_Rect(x, y, x + w, y + h, 255, 127, 0, 255);
+    r_Draw_FillRect(x + 1, y + 1, x + w - 1, y + h - 1, 64, 64, 64, 224);
+
+    (* LINE 1 *)
+
+    if endview = false then
+    begin
+      case NetMode of
+        NET_SERVER: s := _lc[I_NET_SERVER];
+        NET_CLIENT: s := NetClientIP + ':' + IntToStr(NetClientPort);
+        otherwise   s := '';
+      end;
+      r_Common_DrawText(s, x + 16, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+    end;
+
+    case cs.GameMode of
+      GM_DM:    if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_DM] else s := _lc[I_GAME_LMS];
+      GM_TDM:   if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_TDM] else s := _lc[I_GAME_TLMS];
+      GM_CTF:   s := _lc[I_GAME_CTF];
+      GM_COOP:  if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_COOP] else s := _lc[I_GAME_SURV];
+      otherwise s := 'GAME MODE ' + IntToStr(gGameSettings.GameMode);
+    end;
+    r_Common_DrawText(s, x + w div 2, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+
+    if endview = false then
+    begin
+      s := r_Common_TimeToStr(cs.GameTime);
+      r_Common_DrawText(s, x + w - 16, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP);
+    end;
+
+    INC(yoff, ch + ch div 2);
+
+    (* LINE 2/3 *)
+
+    s := cs.Map;
+    if cs.MapName <> '' then
+      s := s + ' - ' + cs.MapName;
+
+    if endview = false then
+    begin
+      r_Common_DrawText(s, x + w div 2, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_UP);
+      INC(yoff, ch + ch div 2);
+      case cs.GameMode of
+        GM_DM, GM_TDM: s := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.ScoreLimit]);
+        GM_CTF:        s := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.ScoreLimit]);
+        GM_COOP:       s := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
+        otherwise      s := '';
+      end;
+      r_Common_DrawText(s, x + 16, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_LEFTUP);
+      case cs.GameMode of
+        GM_DM, GM_TDM, GM_CTF: s := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
+        GM_COOP:               s := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
+        otherwise              s := '';
+      end;
+      r_Common_DrawText(s, x + w - 16, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_RIGHTUP);
+      INC(yoff, ch);
+    end
+    else
+    begin
+      xoff := MAX(Length(_lc[I_MENU_MAP]) + 1, Length(_lc[I_GAME_GAME_TIME]) + 1) * cw;
+      r_Common_DrawText(_lc[I_MENU_MAP], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+      r_Common_DrawText(s, x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+      INC(yoff, ch);
+      r_Common_DrawText(_lc[I_GAME_GAME_TIME], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+      r_Common_DrawText(r_Common_TimeToStr(cs.GameTime), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+      INC(yoff, ch);
+    end;
+
+    INC(yoff, ch);
+
+    (* LINE 4/5 *)
+
+    if endview and (cs.GameMode = GM_COOP) then
+    begin
+      xoff := MAX(Length(_lc[I_GAME_MONSTERS]) + 1, Length(_lc[I_GAME_SECRETS]) + 1) * cw;
+      r_Common_DrawText(_lc[I_GAME_MONSTERS], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+      r_Common_DrawText(IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+      INC(yoff, ch);
+      r_Common_DrawText(_lc[I_GAME_SECRETS], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+      r_Common_DrawText(IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);      
+      INC(yoff, ch);
+      INC(yoff, ch);
+    end;
+
+    (* LINE 6/7 *)
+
+    if endview and (cs.GameMode = GM_COOP) and gLastMap then
+    begin
+      xoff := MAX(Length(_lc[I_GAME_MONSTERS_TOTAL]) + 1, Length(_lc[I_GAME_SECRETS_TOTAL]) + 1) * cw;
+      r_Common_DrawText(_lc[I_GAME_MONSTERS_TOTAL], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+      r_Common_DrawText(IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+      INC(yoff, ch);
+      r_Common_DrawText(_lc[I_GAME_SECRETS_TOTAL], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+      r_Common_DrawText(IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+      INC(yoff, ch);
+      INC(yoff, ch);
+    end;
+
+    (* LINE *)
+
+    if endview and (cs.GameMode in [GM_TDM, GM_CTF]) then
+    begin
+      if cs.TeamStat[TEAM_RED].Score > cs.TeamStat[TEAM_BLUE].Score then s := _lc[I_GAME_WIN_RED]
+      else if cs.TeamStat[TEAM_BLUE].Score > cs.TeamStat[TEAM_RED].Score then s := _lc[I_GAME_WIN_BLUE]
+      else s := _lc[I_GAME_WIN_DRAW];
+      r_Common_DrawText(s, x + w div 2, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+      INC(yoff, ch);
+      INC(yoff, ch);
+    end;
+
+    (* LINE n *)
+
+    r_Render_DrawStatsColumns(cs, x + 16, y + yoff, w - 16 - 16, endview);
+  end;
+
+  function r_Render_StatsHeight (players: Integer): Integer;
+    var cw, ch: Integer;
+  begin
+    ASSERT(players >= 0);
+    r_Draw_GetTextSize('W', stdfont, cw, ch);
+    case gGameSettings.GameMode of
+      GM_TDM, GM_CTF: result := 32 + ch * (11 + players);
+      otherwise       result := 40 + ch * 5 + (ch + 8) * players;
+    end;
+  end;
+
+  procedure r_Render_DrawStats;
+    var x, y, w, h, players: Integer; cs: TEndCustomGameStat;
+  begin
+    cs.PlayerStat := g_Player_GetStats();
+    SortGameStat(cs.PlayerStat);
+    cs.TeamStat := gTeamStat;
+    cs.GameTime := gTime;
+    cs.GameMode := gGameSettings.GameMode;
+    cs.Map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':' + g_ExtractFileName(gMapInfo.Map);
+    cs.MapName := gMapInfo.Name;
+    if cs.PlayerStat = nil then players := 0 else players := Length(cs.PlayerStat);
+    w := gScreenWidth - (gScreenWidth div 5);
+    h := r_Render_StatsHeight(players);
+    x := (gScreenWidth div 2) - (w div 2);
+    y := (gScreenHeight div 2) - (h div 2);
+    r_Render_DrawStatsWindow(x, y, w, h, cs, false);
+  end;
+
+  procedure r_Render_DrawCustomStats;
+    var cw, ch, s: AnsiString;
+  begin
+    if gStatsOff then
+    begin
+      r_Common_DrawText(_lc[I_MENU_INTER_NOTICE_TAB], gScreenWidth div 2, 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+    end
+    else
+    begin
+      case gGameSettings.GameMode of
+        GM_COOP: if gMissionFailed then s := _lc[I_MENU_INTER_MISSION_FAIL] else s := _lc[I_MENU_INTER_LEVEL_COMPLETE];
+        otherwise s := _lc[I_MENU_INTER_ROUND_OVER];
+      end;
+      r_Common_DrawText(s, gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
+
+      if gChatShow = false then
+      begin
+        if g_Game_IsClient then s := _lc[I_MENU_INTER_NOTICE_MAP] else s := _lc[I_MENU_INTER_NOTICE_SPACE];
+        r_Common_DrawText(s, gScreenWidth div 2, gScreenHeight - 4, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
+        if g_Game_IsNet then
+        begin
+          s := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
+          r_Common_DrawText(s, gScreenWidth div 2, gScreenHeight - 16 - 4, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
+        end;
+      end;
+
+      r_Render_DrawStatsWindow(32, 64, gScreenWidth - 32 * 2, gScreenHeight - 64 * 2, CustomStat, true);
+    end;
+  end;
+
+  procedure r_Render_DrawValueOf (a, b, x, y: Integer; f: TGLFont);
+    var wa, wb, ch: Integer; sa, sb: AnsiString;
+  begin
+    sa := IntToStr(a);
+    sb := IntToStr(b);
+    r_Draw_GetTextSize(sa, f, wa, ch);
+    r_Draw_GetTextSize(sa + ' / ', f, wb, ch);
+    r_Common_DrawText(sa, x, y, 255, 0, 0, 255, f, TBasePoint.BP_LEFTUP);
+    r_Common_DrawText(' / ', x + wa, y, 255, 255, 255, 255, f, TBasePoint.BP_LEFTUP);
+    r_Common_DrawText(sb, x + wb, y, 255, 0, 0, 255, f, TBasePoint.BP_LEFTUP);
+  end;
+
+  procedure r_Render_DrawSinglStatsPlayer (player, x, y, w1: Integer);
+    var time, kpm: Single;
+  begin
+    r_Common_DrawText(_lc[I_MENU_INTER_KILLS], x, y, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
+    r_Render_DrawValueOf(SingleStat.PlayerStat[player].Kills, gTotalMonsters, x + w1, y, MenuFont);
+    r_Common_DrawText(_lc[I_MENU_INTER_KPM], x, y + 32, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
+    time := SingleStat.GameTime / 1000;
+    kpm := SingleStat.PlayerStat[player].Kills;
+    if time > 0 then kpm := kpm / time * 60;
+    r_Common_DrawText(Format('%.1f', [kpm]), x + w1, y + 32, 255, 0, 0, 255, menufont, TBasePoint.BP_LEFTUP);
+    r_Common_DrawText(_lc[I_MENU_INTER_SECRETS], x, y + 64, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
+    r_Render_DrawValueOf(SingleStat.PlayerStat[player].Secrets, SingleStat.TotalSecrets, x + w1, y + 64, MenuFont);
+  end;
+
+  procedure r_Render_DrawSingleStats;
+    var xx, wa, wb, ww, ch: Integer; s: AnsiString;
+  begin
+    r_Common_DrawText(_lc[I_MENU_INTER_LEVEL_COMPLETE], gScreenWidth div 2, 32, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
+
+    r_Draw_GetTextSize(_lc[I_MENU_INTER_KPM] + '  ', menufont, wa, ch);
+    r_Draw_GetTextSize(' 9999.9', menufont, wb, ch);
+    ww := wa + wb;
+    xx := gScreenWidth div 2 - ww div 2;
+
+    s := r_Common_TimeToStr(SingleStat.GameTime);
+    r_Common_DrawText(_lc[I_MENU_INTER_TIME], xx, 80, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
+    r_Common_DrawText(s, xx + wa, 80, 255, 0, 0, 255, menufont, TBasePoint.BP_LEFTUP);
+
+    if SingleStat.TwoPlayers then
+    begin
+      r_Common_DrawText(_lc[I_MENU_PLAYER_1], gScreenWidth div 2, 128, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
+      r_Render_DrawSinglStatsPlayer(0, xx, 176, wa);
+      r_Common_DrawText(_lc[I_MENU_PLAYER_2], gScreenWidth div 2, 288, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
+      r_Render_DrawSinglStatsPlayer(1, xx, 336, wa);
+    end
+    else
+    begin
+      r_Render_DrawSinglStatsPlayer(0, xx, 128, wa);
+    end;
+  end;
+
+  procedure r_Render_DrawSpectHud;
+    var xoff: Integer; s: AnsiString;
+
+    procedure AddText (s1, s2: AnsiString);
+      var w1, w2, ww, ch: Integer;
+    begin
+      r_Draw_GetTextSize(s1, stdfont, w1, ch);
+      r_Draw_GetTextSize(s2, stdfont, w2, ch);
+      ww := MAX(w1, w2);
+      r_Common_DrawText(s1, xoff + ww div 2, gScreenHeight - ch, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
+      r_Common_DrawText(s2, xoff + ww div 2, gScreenHeight - ch, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+      xoff := xoff + ww + 16;
+    end;
+
+  begin
+    xoff := 0;
+    case gSpectMode of
+      SPECT_STATS:   s := 'MODE: Stats';
+      SPECT_MAPVIEW: s := 'MODE: Observe Map';
+      SPECT_PLAYERS: s := 'MODE: Watch Players';
+      otherwise      s := 'MODE: ' + IntToStr(gSpectMode);
+    end;
+    AddText(s, '< jump >');
+    if gSpectMode = SPECT_STATS then
+      AddText('Autoview', '< fire >');
+    if gSpectMode = SPECT_MAPVIEW then
+      AddText('[-] Step ' + IntToStr(gSpectStep) + ' [+]', '<prev weap> <next weap>');
+    if gSpectMode = SPECT_PLAYERS then
+    begin
+      AddText('Player 1', '<left/right>');
+      if gSpectViewTwo then
+        AddText('Player 2', '<prev w/next w>');
+      AddText('2x View', '<up/down>');
+    end;
+  end;
+
+  function GetActivePlayer_ByID (id: Integer): TPlayer;
+    var i, len: Integer; p: TPlayer;
+  begin
+    p := nil;
+    if (id >= 0) and (gPlayers <> nil) then
+    begin
+      i := 0; len := Length(gPlayers);
+      while (i < len) and ((IsActivePlayer(gPlayers[i]) = false) or (gPlayers[i].UID <> id)) do INC(i);
+      if i < len then p := gPlayers[i];
+    end;
+    result := p;
+  end;
+
+  procedure r_Render_DrawMinimap (x, y: Integer; alpha: Byte);
+    const scale = 16;
+
+    function IsMinimapPanel (const p: TPanel): Boolean;
+    begin
+      result := (p <> nil) and p.Enabled;
+      if result then
+      begin
+        case p.PanelType of
+          PANEL_WALL, PANEL_WATER, PANEL_ACID1, PANEL_ACID2,
+          PANEL_STEP, PANEL_OPENDOOR, PANEL_CLOSEDOOR,
+          PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT:
+            result := true;
+          otherwise
+            result := false;
+        end;
+      end;
+    end;
+
+    procedure DrawObject (xx, yy, ww, hh: Integer; r, g, b: Byte);
+      var x0, y0, x1, y1: Integer;
+    begin
+      x0 := x + xx div scale;
+      y0 := y + yy div scale;
+      x1 := x + (xx + ww) div scale;
+      y1 := y + (yy + hh) div scale;
+      r_Draw_FillRect(x0, y0, x1, y1, r, g, b, alpha);
+    end;
+
+    procedure DrawPanels (const a: TPanelArray);
+      var i: Integer; p: TPanel; c: TRGB;
+    begin
+      if a <> nil then
+      begin
+        for i := 0 to HIGH(a) do
+        begin
+          p := a[i];
+          if IsMinimapPanel(p) then
+          begin
+            case p.PanelType of
+              PANEL_WALL:       c := _RGB(208, 208, 208);
+              PANEL_OPENDOOR:   c := _RGB(160, 160, 160);
+              PANEL_CLOSEDOOR:  c := _RGB(160, 160, 160);
+              PANEL_STEP:       c := _RGB(128, 128, 128);
+              PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT:
+              case p.LiftType of
+                LIFTTYPE_UP:    c := _RGB(116, 72, 36);
+                LIFTTYPE_DOWN:  c := _RGB(116, 124, 96);
+                LIFTTYPE_LEFT:  c := _RGB(116, 200, 80);
+                LIFTTYPE_RIGHT: c := _RGB(116, 252, 140);
+                otherwise       c := _RGB(255, 0, 0);
+              end;
+              PANEL_WATER:      c := _RGB(0, 0, 192);
+              PANEL_ACID1:      c := _RGB(0, 176, 0);
+              PANEL_ACID2:      c := _RGB(176, 0, 0);
+              otherwise         c := _RGB(255, 0, 0);
+            end;
+            DrawObject(p.x, p.y, p.width, p.height, c.r, c.g, c.b);
+          end;
+        end;
+      end;
+    end;
+
+    procedure DrawPlayers;
+      var i: Integer; p: TPlayer; c: TRGB;
+    begin
+      if gPlayers <> nil then
+      begin
+        for i := 0 to HIGH(gPlayers) do
+        begin
+          p := gPlayers[i];
+          if p.Alive then
+          begin
+            case p.Team of
+              TEAM_RED:  c := _RGB(255, 0, 0);
+              TEAM_BLUE: c := _RGB(0, 0, 255);
+              otherwise  c := _RGB(255, 128, 0);
+            end;
+            DrawObject(p.obj.x, p.obj.y, p.obj.rect.width, p.obj.rect.height, c.r, c.g, c.b);
+          end;
+        end;
+      end;
+    end;
+
+    function DrawMonster (m: TMonster): Boolean;
+    begin
+      result := false; // don't stop
+      if m.alive then
+        DrawObject(m.obj.x, m.obj.y, m.obj.rect.width, m.obj.rect.height, 255, 255, 0);
+    end;
+
+  begin
+    r_Draw_FillRect(x, y, (x + gMapInfo.Width) div scale, (y + gMapInfo.Height) div scale, 0, 0, 0, alpha);
+    DrawPanels(gSteps);
+    DrawPanels(gLifts);
+    DrawPanels(gWater);
+    DrawPanels(gAcid1);
+    DrawPanels(gAcid2);
+    DrawPanels(gWalls);
+    g_Mons_ForEach(DrawMonster);
+    DrawPlayers;
+  end;
+
+  function GetScreenShotName (AsStats: Boolean): AnsiString;
+    var dir, date: AnsiString;
+  begin
+    result := '';
+    dir := e_GetWriteableDir(ScreenshotDirs);
+    if dir <> '' then
+    begin
+      if AsStats then
+      begin
+        dir := e_CatPath(dir, 'stats'); (* TODO: use e_GetWriteableDir *)
+        result := e_CatPath(dir, StatFilename + '.png');
+      end
+      else
+      begin
+        DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', Now());
+        result := e_CatPath(dir, 'screenshot-' + date + '.png');
+      end;
+    end;
+  end;
+
+  procedure SaveScreenShot (AsStats: Boolean);
+    var img: TImageData; typ: GLenum; ok: Boolean; fname: AnsiString;
+  begin
+    ok := false;
+    fname := GetScreenShotName(AsStats);
+    if fname <> '' then
+    begin
+      if (gWinSizeX > 0) and (gWinSizeY > 0) then
+      begin
+        Imaging.SetOption(ImagingPNGPreFilter, 5);
+        Imaging.SetOption(ImagingPNGCompressLevel, 5);
+        InitImage(img);
+        if NewImage(gWinSizeX, gWinSizeY, TImageFormat.ifA8R8G8B8, img) then
+        begin
+          {$IFDEF ENDIAN_LITTLE}
+            typ := GL_UNSIGNED_INT_8_8_8_8_REV;
+          {$ELSE}
+            typ := GL_UNSIGNED_INT_8_8_8_8;
+          {$ENDIF}
+          glReadPixels(0, 0, gWinSizeX, gWinSizeY, GL_BGRA, typ, img.bits);
+          if glGetError() = GL_NO_ERROR then
+          begin
+            if FlipImage(img) then
+            begin
+              ok := SaveImageToFile(fname, img);
+            end;
+          end;
+        end;
+        FreeImage(img);
+      end;
+    end;
+    if ok then
+      g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [fname]))
+    else
+      g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
   end;
 
   procedure r_Render_Draw;
+    var p1, p2: TPlayer; time: LongWord; pw, ph: Integer;
   begin
     if gExit = EXIT_QUIT then
       exit;
 
-    SetupMatrix;
+    {$IFDEF ENABLE_SYSTEM}
+      (* hack: if r_pixel_scale changed, reset menu and other things *)
+      pw := Round(gWinSizeX / r_pixel_scale);
+      ph := Round(gWinSizeY / r_pixel_scale);
+      if (pw <> gScreenWidth) or (ph <> gScreenHeight) then
+        if assigned(sys_ScreenResize) then
+          sys_ScreenResize(gWinSizeX, gWinSizeY);
+    {$ENDIF}
 
-    glClearColor(0.0, 0.0, 0.0, 0.0);
-    glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+    INC(FPSCounter);
+    time := GetTickCount64();
+    if time - FPSTime >= 1000 then
+    begin
+      FPS := FPSCounter;
+      FPSCounter := 0;
+      FPSTime := time;
+    end;
 
-    glColor4ub(255, 255, 255, 255);
+    r_Draw_Setup(gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight);
 
-    //e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]);
+    glClearColor(0.0, 0.0, 0.0, 0.0);
+    glClear(GL_COLOR_BUFFER_BIT);
 
+    p1 := nil;
+    p2 := nil;
     if gGameOn or (gState = STATE_FOLD) then
     begin
-      // TODO setup player view
-      // TODO setup sectator mode
-      // TODO setup player hear point
-      // TODO setup player view siz
+      if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
+      begin
+        if gRevertPlayers then
+        begin
+          p1 := gPlayer2;
+          p2 := gPlayer1;
+        end
+        else
+        begin
+          p1 := gPlayer1;
+          p2 := gPlayer2;
+        end;
+      end
+      else if gPlayer1 <> nil then
+      begin
+        p1 := gPlayer1;
+      end
+      else if gPlayer2 <> nil then
+      begin
+        p1 := gPlayer2;
+      end;
+      if (gSpectMode = SPECT_PLAYERS) and (gPlayers <> nil) then
+      begin
+        p1 := GetActivePlayer_ByID(gSpectPID1);
+        if p1 = nil then
+          p1 := GetActivePlayer_ByID(GetActivePlayerID_Next());
+        if gSpectViewTwo then
+        begin
+          p2 := GetActivePlayer_ByID(gSpectPID2);
+          if p2 = nil then
+            p2 := GetActivePlayer_ByID(GetActivePlayerID_Next());
+        end;
+      end;
+    end;
+
+    if gGameOn or ((gState in [STATE_FOLD]) and (EndingGameCounter < 255)) then
+    begin
+      if gSpectMode = SPECT_MAPVIEW then
+      begin
+        r_Render_DrawMapView(0, 0, gScreenWidth, gScreenHeight, gSpectX + gScreenWidth div 2, gSpectY + gScreenHeight div 2);
+      end
+      else if (p1 <> nil) and (p2 <> nil) then
+      begin
+        r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight div 2 - 2, p1);
+        r_Render_DrawPlayerView(0, gScreenHeight div 2 + 2, gScreenWidth, gScreenHeight div 2, p2);
+      end
+      else if p1 <> nil then
+      begin
+        r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, p1);
+      end
+      else if p2 <> nil then
+      begin
+        r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, p2);
+      end;
+
+      if gShowMap then
+        r_Render_DrawMiniMap(0, 0, 160);
+
+      {$IFDEF ENABLE_HOLMES}
+        r_Holmes_Draw;
+      {$ENDIF}
 
-      // TODO draw player view + setup screen coords
-      r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, gPlayer1);
+      if MessageText <> '' then
+        r_Common_DrawFormatText(MessageText, (gScreenWidth - 196) div 2, gScreenHeight div 2, 255, menufont, TBasePoint.BP_CENTER);
 
-      // TODO draw holmes inspector
+      if IsDrawStat or (gSpectMode = SPECT_STATS) then
+        r_Render_DrawStats;
 
-      // TODO draw messages
-      // TODO draw stats (?)
-      // TODO draw spectator hud
+      if gSpectHUD and (gChatShow = false) and (gSpectMode <> SPECT_NONE) and (gSpectAuto = false) then
+        r_Render_DrawSpectHud;
     end;
 
     if gPauseMain and gGameOn {$IFDEF ENABLE_MENU}and (g_ActiveWindow = nil){$ENDIF} then
     begin
-      // TODO draw pause screen
+      r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
+      r_Common_DrawText(_lc[I_MENU_PAUSE], gScreenWidth div 2, gScreenHeight div 2, 255, 255, 255, 255, menufont, TBasePoint.BP_CENTER);
     end;
 
     if not gGameOn then
     begin
+      // TODO F key handle
       case gState of
-        STATE_MENU: ; // TODO draw menu bg
-        STATE_FOLD: ;
-        STATE_INTERCUSTOM: ;
-        STATE_INTERSINGLE: ;
-        STATE_ENDPIC: ;
-        STATE_SLIST: ;
+        STATE_NONE: (* do nothing *) ;
+        STATE_MENU:
+        begin
+          r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE');
+          {$IFDEF ENABLE_MENU}
+            if g_ActiveWindow <> nil then
+              r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
+          {$ENDIF}
+        end;
+        STATE_FOLD:
+        begin
+          if EndingGameCounter > 0 then
+            r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255));
+        end;
+        STATE_INTERCUSTOM:
+        begin
+          if gLastMap and (gGameSettings.GameMode = GM_COOP) then
+            if EndPicPath <> '' then
+              r_Common_DrawBackground(EndPicPath)
+            else
+              r_Common_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC])
+          else
+            r_Common_DrawBackground(GameWad + ':TEXTURES/INTER');
+
+          r_Render_DrawCustomStats;
+
+          {$IFDEF ENABLE_MENU}
+            if g_ActiveWindow <> nil then
+              r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
+          {$ENDIF}
+        end;
+        STATE_INTERSINGLE, STATE_INTERTEXT, STATE_INTERPIC:
+        begin
+          if EndingGameCounter > 0 then
+          begin
+            r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255));
+          end
+          else
+          begin
+            r_Common_DrawBackground(GameWad + ':TEXTURES/INTER');
+            r_Render_DrawSingleStats;
+            {$IFDEF ENABLE_MENU}
+              if g_ActiveWindow <> nil then
+                r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
+            {$ENDIF}
+          end;
+        end;
+        STATE_ENDPIC:
+        begin
+          if EndPicPath <> '' then
+            r_Common_DrawBackground(EndPicPath)
+          else
+            r_Common_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]);
+          {$IFDEF ENABLE_MENU}
+            if g_ActiveWindow <> nil then
+              r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
+          {$ENDIF}
+        end;
+        STATE_SLIST:
+        begin
+          r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE');
+          r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
+          r_Render_DrawServerList(slCurrent, slTable);
+        end;
       end;
     end;
 
@@ -403,17 +1317,50 @@ implementation
       if g_ActiveWindow <> nil then
       begin
         if gGameOn then
-          r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+          r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
         r_GUI_Draw_Window(g_ActiveWindow);
       end;
     {$ENDIF}
 
     r_Console_Draw(false);
 
-    // TODO draw holmes interface
+    // TODO g_debug_Sounds
+
+    if gShowFPS then
+    begin
+      r_Common_DrawText('FPS: ' + IntToStr(FPS), 0, 0, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+      r_Common_DrawText('UPS: ' + IntToStr(UPS), 0, 16, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+    end;
+
+    if gGameOn and gShowTime then
+    begin
+      r_Common_DrawText(r_Common_TimeToStr(gTime), gScreenWidth - 4, gScreenHeight - 1, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTDOWN);
+    end;
+
+    // TODO draw profilers
+
+    {$IFDEF ENABLE_HOLMES}
+      r_Holmes_DrawUI;
+    {$ENDIF}
+
+    {$IFDEF ENABLE_TOUCH}
+      glScalef(1 / r_pixel_scale, 1 / r_pixel_scale, 0);
+      r_Touch_Draw;
+    {$ENDIF}
+
+    if TakeScreenShot then
+    begin
+      SaveScreenShot(false);
+      TakeScreenShot := false;
+    end;
+
+    (* take stats screenshot immediately after the first frame of the stats showing *)
+    if gScreenshotStats and (StatShotDone = false) and (Length(CustomStat.PlayerStat) > 1) then
+    begin
+      SaveScreenShot(true);
+      StatShotDone := true;
+    end;
 
-    glFinish();
-    glFlush();
     sys_Repaint;
   end;
 
@@ -423,8 +1370,8 @@ implementation
     gWinSizeY := h;
     gRC_Width := w;
     gRC_Height := h;
-    gScreenWidth := w;
-    gScreenHeight := h;
+    gScreenWidth := Round(w / r_pixel_scale);
+    gScreenHeight := Round(h / r_pixel_scale);
   end;
 
   procedure r_Render_Apply;
@@ -434,13 +1381,16 @@ implementation
         e_LogWriteln('resolution changed')
       else
         e_LogWriteln('resolution not changed');
-      sys_EnableVSync(gVSync)
+      sys_EnableVSync(gVSync);
+    {$ENDIF}
+    {$IFDEF NOGL_INIT}
+      nogl_Init;
     {$ENDIF}
   end;
 
-  function r_Render_WriteScreenShot (filename: String): Boolean;
+  procedure r_Render_RequestScreenShot;
   begin
-    Result := False;
+    TakeScreenShot := true;
   end;
 
 {$IFDEF ENABLE_GIBS}
@@ -460,7 +1410,7 @@ implementation
 {$IFDEF ENABLE_TOUCH}
   procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean);
   begin
-    founded := False;
+    r_Touch_GetKeyRect(key, x, y, w, h, founded)
   end;
 {$ENDIF}
 
@@ -486,9 +1436,46 @@ implementation
   end;
 {$ENDIF}
 
+  procedure r_Render_SetProcessLoadingCallback (p: TProcedure);
+  begin
+    r_Common_ProcessLoadingCallback := p;
+  end;
+
+  procedure r_Render_ClearLoading;
+  begin
+    r_Common_ClearLoading;
+  end;
+
+  procedure r_Render_SetLoading (const text: String; maxval: Integer);
+  begin
+    r_Common_SetLoading(text, maxval);
+  end;
+
+  procedure r_Render_StepLoading (incval: Integer);
+  begin
+    r_Common_StepLoading(incval);
+  end;
+
   procedure r_Render_DrawLoading (force: Boolean);
   begin
-    // TODO draw loading screen
+    r_Common_DrawLoading(force);
   end;
 
+{$IFDEF ENABLE_HOLMES}
+  function pmsCurMapX (): Integer;
+  begin
+    result := r_holmes.pmsCurMapX();
+  end;
+
+  function pmsCurMapY (): Integer;
+  begin
+    result := r_holmes.pmsCurMapY();
+  end;
+
+  function r_Render_HolmesViewIsSet (): Boolean;
+  begin
+    result := vpSet;
+  end;
+{$ENDIF}
+
 end.