index 249867d920e51482f181ee2f7b459b7faa7d1f89..288a649169a86d56f804fc5d03b66b6bcbaed22a 100644 (file)
{$ELSE}
GL, GLEXT,
{$ENDIF}
+ {$IFDEF ENABLE_MENU}
+ r_gui,
+ {$ENDIF}
{$IFDEF ENABLE_SYSTEM}
g_system,
{$ENDIF}
SysUtils, Classes, Math,
- e_log, utils,
- g_game, g_options, g_console,
- r_draw, r_textures, r_fonts, r_map
+ g_basic,
+ e_log, utils, wadreader,
+ g_game, g_map, g_options, g_console, g_player, g_weapons, g_language, g_triggers,
+ g_net, g_netmaster,
+ r_draw, r_textures, r_fonts, r_common, r_console, r_map
;
+ type
+ TBasePoint = (
+ BP_LEFTUP, BP_UP, BP_RIGHTUP,
+ BP_LEFT, BP_CENTER, BP_RIGHT,
+ BP_LEFTDOWN, BP_DOWN, BP_RIGHTDOWN
+ );
+
var
- menuBG: TGLTexture;
- stdfont: TGLFont;
- smallfont: TGLFont;
- menufont: TGLFont;
+ BackgroundTexture: THereTexture;
+
+ hud, hudbg: TGLTexture;
+ hudhp: array [Boolean] of TGLTexture;
+ hudap: TGLTexture;
+ hudwp: array [0..WP_LAST] of TGLTexture;
+ hudkey: array [0..2] of TGLTexture;
+ hudair: TGLTexture;
+ hudjet: TGLTexture;
+ hudrflag, hudrflags, hudrflagd: TGLTexture;
+ hudbflag, hudbflags, hudbflagd: TGLTexture;
procedure r_Render_LoadTextures;
begin
r_Map_FreeTextures;
end;
- function r_Render_LoadFont (const name: AnsiString): TGLFont;
- var info: TFontInfo; skiphack: Integer;
- begin
- result := nil;
- if name = 'STD' then skiphack := 144 else skiphack := 0;
- if r_Font_LoadInfoFromFile(GameWad + ':FONTS/' + name + 'TXT', info) then
- result := r_Textures_LoadFontFromFile(GameWad + ':FONTS/' + name + 'FONT', info, skiphack, true);
- if result = nil then
- e_logwritefln('failed to load font %s', [name]);
- end;
-
procedure r_Render_Load;
+ const
+ WeapName: array [0..WP_LAST] of AnsiString = ('KASTET', 'SAW', 'PISTOL', 'SHOTGUN1', 'SHOTGUN2', 'MGUN', 'RLAUNCHER', 'PGUN', 'BFG', 'SPULEMET', 'FLAMETHROWER');
+ var
+ i: Integer;
begin
- menuBG := r_Textures_LoadFromFile(GameWAD + ':' + 'TEXTURES/TITLE');
- stdfont := r_Render_LoadFont('STD');
- smallfont := r_Render_LoadFont('SMALL');
- menufont := r_Render_LoadFont('MENU');
+ r_Common_Load;
+ BackgroundTexture := DEFAULT(THereTexture);
+ hud := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUD');
+ hudbg := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUDBG');
+ hudhp[false] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/MED2');
+ hudhp[true] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/BMED');
+ hudap := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/ARMORHUD');
+ for i := 0 to WP_LAST do
+ hudwp[i] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/' + WeapName[i]);
+ hudkey[0] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYR');
+ hudkey[1] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYG');
+ hudkey[2] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYB');
+ hudair := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/AIRBAR');
+ hudjet := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/JETBAR');
+ hudrflag := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_BASE');
+ hudrflags := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_STOLEN');
+ hudrflagd := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_DROP');
+ hudbflag := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_BASE');
+ hudbflags := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_STOLEN');
+ hudbflagd := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_DROP');
+ r_Console_Load;
r_Map_Load;
+ {$IFDEF ENABLE_MENU}
+ r_GUI_Load;
+ {$ENDIF}
end;
procedure r_Render_Free;
+ var i: Integer;
begin
+ {$IFDEF ENABLE_MENU}
+ r_GUI_Free;
+ {$ENDIF}
r_Map_Free;
- menufont.Free;
- smallfont.Free;
- stdfont.Free;
- menuBG.Free;
+ r_Console_Free;
+ hudbflagd.Free;
+ hudbflags.Free;
+ hudbflag.Free;
+ hudrflagd.Free;
+ hudrflags.Free;
+ hudrflag.Free;
+ hudjet.Free;
+ hudair.Free;
+ hudkey[0].Free;
+ hudkey[1].Free;
+ hudkey[2].Free;
+ for i := 0 to WP_LAST do
+ begin
+ if hudwp[i] <> nil then
+ hudwp[i].Free;
+ hudwp[i] := nil;
+ end;
+ hudap.Free;
+ hudhp[true].Free;
+ hudhp[false].Free;
+ hudbg.Free;
+ hud.Free;
+ r_Common_FreeThis(BackgroundTexture);
+ r_Common_Free;
end;
{$IFDEF ENABLE_SYSTEM}
sys_EnableVSync(gVSync);
{$ENDIF}
r_Textures_Initialize;
+ r_Console_Initialize;
r_Map_Initialize;
end;
procedure r_Render_Finalize;
begin
r_Map_Finalize;
+ r_Console_Finalize;
r_Textures_Finalize;
end;
procedure r_Render_Update;
begin
+ r_Console_Update;
r_Map_Update;
end;
- procedure SetupMatrix;
+ procedure r_Render_GetBasePoint (x, y, w, h: Integer; p: TBasePoint; out xx, yy: Integer);
+ begin
+ case p of
+ TBasePoint.BP_LEFTUP, TBasePoint.BP_LEFT, TBasePoint.BP_LEFTDOWN: xx := x;
+ TBasePoint.BP_UP, TBasePoint.BP_CENTER, TBasePoint.BP_DOWN: xx := x - w div 2;
+ TBasePoint.BP_RIGHTUP, TBasePoint.BP_RIGHT, TBasePoint.BP_RIGHTDOWN: xx := x - w;
+ end;
+ case p of
+ TBasePoint.BP_LEFTUP, TBasePoint.BP_UP, TBasePoint.BP_RIGHTUP: yy := y;
+ TBasePoint.BP_LEFT, TBasePoint.BP_CENTER, TBasePoint.BP_RIGHT: yy := y - h div 2;
+ TBasePoint.BP_LEFTDOWN, TBasePoint.BP_DOWN, TBasePoint.BP_RIGHTDOWN: yy := y - h;
+ end;
+ end;
+
+ procedure r_Render_DrawText (const text: AnsiString; x, y: Integer; r, g, b, a: Byte; f: TGLFont; p: TBasePoint);
+ var w, h: Integer;
+ begin
+ if p <> TBasePoint.BP_LEFTUP then
+ begin
+ r_Draw_GetTextSize(text, f, w, h);
+ r_Render_GetBasePoint(x, y, w, h, p, x, y);
+ end;
+ r_Draw_Text(text, x, y, r, g, b, a, f);
+ end;
+
+ procedure r_Render_DrawTexture (img: TGLTexture; x, y, w, h: Integer; p: TBasePoint);
+ begin
+ r_Render_GetBasePoint(x, y, w, h, p, x, y);
+ r_Draw_TextureRepeat(img, x, y, w, h, false, 255, 255, 255, 255, false);
+ end;
+
+ procedure r_Render_DrawHUD (x, y: Integer; p: TPlayer);
+ var t: TGLTexture; s: AnsiString;
+ begin
+ ASSERT(p <> nil);
+
+ // hud area is 196 x 240 pixels
+ r_Render_DrawTexture(hud, x, y, hud.width, hud.height, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(p.name, x + 98, y + 16, 255, 0, 0, 255, smallfont, TBasePoint.BP_CENTER);
+
+ t := hudhp[R_BERSERK in p.FRulez];
+ r_Render_DrawTexture(t, x + 51, y + 61, t.width, t.height, TBasePoint.BP_CENTER);
+ r_Render_DrawTexture(hudap, x + 50, y + 85, hudap.width, hudap.height, TBasePoint.BP_CENTER);
+
+ r_Render_DrawText(IntToStr(MAX(0, p.health)), x + 174, y + 56, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
+ r_Render_DrawText(IntToStr(MAX(0, p.armor)), x + 174, y + 84, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
+
+ case p.CurrWeap of
+ WEAPON_KASTET, WEAPON_SAW: s := '--';
+ else s := IntToStr(p.GetAmmoByWeapon(p.CurrWeap));
+ end;
+ r_Render_DrawText(s, x + 174, y + 174, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
+
+ if p.CurrWeap <= WP_LAST then
+ begin
+ t := hudwp[p.CurrWeap];
+ r_Render_DrawTexture(t, x + 18, y + 160, t.width, t.height, TBasePoint.BP_LEFTUP);
+ end;
+
+ if R_KEY_RED in p.FRulez then
+ r_Render_DrawTexture(hudkey[0], x + 76, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
+ if R_KEY_GREEN in p.FRulez then
+ r_Render_DrawTexture(hudkey[1], x + 93, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
+ if R_KEY_BLUE in p.FRulez then
+ r_Render_DrawTexture(hudkey[2], x + 110, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
+
+ if p.JetFuel > 0 then
+ begin
+ r_Render_DrawTexture(hudair, x, y + 116, hudair.width, hudair.height, TBasePoint.BP_LEFTUP);
+ if p.air > 0 then
+ r_Draw_FillRect(x + 14, y + 116 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 116 + 4 + 4, 0, 0, 196, 255);
+ r_Render_DrawTexture(hudjet, x, y + 126, hudjet.width, hudjet.height, TBasePoint.BP_LEFTUP);
+ r_Draw_FillRect(x + 14, y + 126 + 4, x + 14 + 168 * p.JetFuel div JET_MAX, y + 126 + 4 + 4, 208, 0, 0, 255);
+ end
+ else
+ begin
+ r_Render_DrawTexture(hudair, x, y + 124, hudair.width, hudair.height, TBasePoint.BP_LEFTUP);
+ if p.air > 0 then
+ r_Draw_FillRect(x + 14, y + 124 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 124 + 4 + 4, 0, 0, 196, 255);
+ end;
+ end;
+
+ procedure r_Render_DrawHUDArea (x, y, w, h: Integer; p: TPlayer);
+ var s: AnsiString;
+ begin
+ r_Render_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP);
+
+ if p <> nil then
+ r_Render_DrawHUD(x + w - 196 + 2, y, p);
+
+ if gShowPing and g_Game_IsClient then
+ begin
+ s := _lc[I_GAME_PING_HUD] + IntToStr(NetPeer.lastRoundTripTime) + _lc[I_NET_SLIST_PING_MS];
+ r_Render_DrawText(s, x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ end;
+
+ if p.Spectator then
+ begin
+ r_Render_DrawText(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ if p.NoRespawn then
+ r_Render_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ end;
+ end;
+
+ procedure r_Render_DrawStatsView (x, y, w, h: Integer; p: TPlayer);
+ var fw, i, maxFrags, top, totalPlayers: Integer; sign: Char; stat: TPlayerStatArray; f: TGLTexture;
+ begin
+ ASSERT(p <> nil);
+
+ if gShowScore and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
+ begin
+ (* RED TEAM GOALS *)
+ fw := 0;
+ if gGameSettings.GameMode = GM_CTF then
+ begin
+ case gFlags[FLAG_RED].State of
+ FLAG_STATE_CAPTURED: f := hudrflags;
+ FLAG_STATE_DROPPED: f := hudrflagd;
+ otherwise f := hudrflag;
+ end;
+ if f <> nil then
+ begin
+ fw := f.width + 8; (* + space *)
+ r_Render_DrawTexture(f, x + w - 16, y + 240 - 72 - 4, f.width, f.height, TBasePoint.BP_RIGHTUP);
+ end;
+ end;
+ r_Render_DrawText(IntToStr(gTeamStat[TEAM_RED].Score), x + w - 16 - fw, y + 240 - 72 - 4, TEAMCOLOR[TEAM_RED].R, TEAMCOLOR[TEAM_RED].G, TEAMCOLOR[TEAM_RED].B, 255, menufont, TBasePoint.BP_RIGHTUP);
+
+ (* BLUE TEAM GOALS *)
+ fw := 0;
+ if gGameSettings.GameMode = GM_CTF then
+ begin
+ case gFlags[FLAG_BLUE].State of
+ FLAG_STATE_CAPTURED: f := hudbflags;
+ FLAG_STATE_DROPPED: f := hudbflagd;
+ otherwise f := hudbflag;
+ end;
+ if f <> nil then
+ begin
+ fw := f.width + 8; (* + space *)
+ r_Render_DrawTexture(f, x + w - 16, y + 240 - 32 - 4, f.width, f.height, TBasePoint.BP_RIGHTUP);
+ end;
+ end;
+ r_Render_DrawText(IntToStr(gTeamStat[TEAM_BLUE].Score), x + w - 16 - fw, y + 240 - 32 - 4, TEAMCOLOR[TEAM_BLUE].R, TEAMCOLOR[TEAM_BLUE].G, TEAMCOLOR[TEAM_BLUE].B, 255, menufont, TBasePoint.BP_RIGHTUP);
+ end;
+
+ if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
+ begin
+ if gShowStat then
+ begin
+ r_Render_DrawText(IntToStr(p.Frags), x + w - 16, y, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHTUP);
+
+ top := 1;
+ maxFrags := 0;
+ totalPlayers := 0;
+ stat := g_Player_GetStats();
+ if stat <> nil then
+ begin
+ totalPlayers := Length(stat);
+ for i := 0 to High(stat) do
+ begin
+ if stat[i].Name <> p.Name then
+ begin
+ maxFrags := MAX(maxFrags, stat[i].Frags);
+ if stat[i].Frags > p.Frags then
+ top := top + 1;
+ end;
+ end;
+ end;
+ if p.Frags >= maxFrags then sign := '+' else sign := '-';
+ r_Render_DrawText(IntToStr(top) + ' / ' + IntToStr(totalPlayers) + ' ' + sign + IntToStr(ABS(p.Frags - maxFrags)), x + w - 16, y + 32, 255, 0, 0, 255, smallfont, TBasePoint.BP_RIGHTUP);
+ end;
+
+ if gLMSRespawn > LMS_RESPAWN_NONE then
+ begin
+ r_Render_DrawText(_lc[I_GAME_WARMUP], x + w - 16 - 64, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_RIGHTDOWN);
+ r_Render_DrawText(': ' + IntToStr((gLMSRespawnTime - gTime) div 1000), x + w - 16 - 64, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_LEFTDOWN);
+ end
+ else if gShowLives and (gGameSettings.MaxLives > 0) then
+ begin
+ r_Render_DrawText(IntToStr(p.Lives), x + w - 16, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_RIGHTDOWN);
+ end;
+ end;
+ end;
+
+ procedure r_Render_DrawView (x, y, w, h: Integer; p: TPlayer);
+ var l, t, r, b: Integer;
+ begin
+ r_Draw_GetRect(l, t, r, b);
+ r_Draw_SetRect(x, y, x + w, y + h);
+
+ if p <> nil then
+ begin
+ r_Map_Draw(x, y, w, h, p.obj.x + PLAYER_RECT_CX, p.obj.y + PLAYER_RECT_CY, p);
+ r_Render_DrawStatsView(x, y, w, h, p);
+ if p.Spectator and p.NoRespawn then
+ r_Render_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER);
+ end
+ else
+ begin
+ r_Map_Draw(x, y, w, h, 0, 0, nil);
+ end;
+
+ r_Draw_SetRect(l, t, r, b);
+ end;
+
+ procedure r_Render_DrawPlayerView (x, y, w, h: Integer; p: TPlayer);
+ var l, t, r, b: Integer;
begin
- glViewport(0, 0, gScreenWidth, gScreenHeight);
- glScissor(0, 0, gScreenWidth, gScreenHeight);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity;
- glOrtho(0, gScreenWidth, gScreenHeight, 0, 0, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity;
+ r_Draw_GetRect(l, t, r, b);
+ r_Draw_SetRect(x, y, x + w, y + h);
+ r_Render_DrawView(x, y, w - 196, h, p);
+ r_Render_DrawHUDArea(x + w - 196, y, 196, h, p);
+ r_Draw_SetRect(l, t, r, b);
+ end;
+
+ procedure r_Render_DrawBackgroundImage (img: TGLTexture);
+ var fw, w, h: LongInt;
+ begin
+ if img <> nil then
+ begin
+ img := BackgroundTexture.id;
+ if img.width = img.height then fw := img.width * 4 div 3 else fw := img.width; // fix aspect 4:3
+ r_Common_CalcAspect(fw, img.height, gScreenWidth, gScreenHeight, false, w, h);
+ r_Draw_Texture(img, gScreenWidth div 2 - w div 2, 0, w, h, false, 255, 255, 255, 255, false);
+ end
+ end;
+
+ procedure r_Render_DrawBackground (const name: AnsiString);
+ begin
+ if r_Common_LoadThis(name, BackgroundTexture) then
+ r_Render_DrawBackgroundImage(BackgroundTexture.id)
+ end;
+
+ procedure r_Render_DrawServerList (var SL: TNetServerList; var ST: TNetServerTable);
+ var ip: AnsiString; ww, hh, cw, ch, mw, mh, motdh, scrx, scry, i, mx, y: Integer; msg: SSArray; Srv: TNetServer;
+ begin
+ scrx := gScreenWidth div 2;
+ scry := gScreenHeight div 2;
+
+ r_Draw_GetTextSize(_lc[I_NET_SLIST], menufont, ww, hh);
+ r_Render_DrawText(_lc[I_NET_SLIST], gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
+
+ r_Draw_GetTextSize('W', stdfont, cw, ch);
+ motdh := gScreenHeight - 49 - ch * b_Text_LineCount(slMOTD);
+
+ r_Draw_FillRect(16, 64, gScreenWidth - 16, motdh, 64, 64, 64, 145);
+ r_Draw_Rect(16, 64, gScreenWidth - 16, motdh, 255, 127, 0, 255);
+
+ r_Render_DrawText(_lc[I_NET_SLIST_HELP], gScreenWidth div 2, gScreenHeight - 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
+
+ if slMOTD <> '' then
+ begin
+ r_Draw_FillRect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 64, 64, 64, 110);
+ r_Draw_Rect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 255, 127, 0, 255);
+ msg := Parse2(slMOTD, #10);
+ for i := 0 to High(msg) do
+ r_Render_DrawText(msg[i], 20, motdh + 3 + ch * i, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ end;
+
+ if not slReadUrgent and (slUrgent <> '') then
+ begin
+ r_Draw_FillRect(17, 65, gScreenWidth - 17, motdh - 1, 64, 64, 64, 127);
+ r_Draw_FillRect(scrx - 256, scry - 60, scrx + 256, scry + 60, 64, 64, 64, 127);
+ r_Draw_Rect(scrx - 256, scry - 60, scrx + 256, scry + 60, 255, 127, 0, 255);
+ r_Draw_FillRect(scrx - 256, scry - 40, scrx + 256, scry - 40, 255, 127, 0, 255);
+ r_Render_DrawText(_lc[I_NET_SLIST_URGENT], scrx, scry - 58, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+ msg := Parse2(slUrgent, #10);
+ for i := 0 to High(msg) do
+ r_Render_DrawText(msg[i], scrx - 253, scry - 38 + ch * i, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(_lc[I_NET_SLIST_URGENT_CONT], scrx, scry + 41, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+ r_Draw_FillRect(scrx - 256, scry + 40, scrx + 256, scry + 40, 255, 127, 0, 255);
+ end
+ else if SL = nil then
+ begin
+ r_Draw_FillRect(17, 65, gScreenWidth - 17, motdh - 1, 64, 64, 64, 127);
+ r_Draw_Rect(scrx - 192, scry - 10, scrx + 192, scry + 11, 255, 127, 0, 255);
+ r_Render_DrawText(slWaitStr, scrx, scry, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER);
+ end
+ else
+ begin
+ y := 90;
+ if slSelection < Length(ST) then
+ begin
+ sy := y + 42 * slSelection - 4;
+ Srv := GetServerFromTable(slSelection, SL, ST);
+ ip := _lc[I_NET_ADDRESS] + ' ' + Srv.IP + ':' + IntToStr(Srv.Port);
+ ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' ';
+ if Srv.Password then ip := ip + _lc[I_MENU_YES] else ip := ip +_lc[I_MENU_NO];
+ end;
+
+ mw := gScreenWidth - 188;
+ mx := 16 + mw;
+
+ r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy + 40, 64, 64, 64, 255);
+ r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy, 205, 205, 205, 255);
+ r_Draw_FillRect(16 + 1, sy + 41, gScreenWidth - 16 - 1, sy + 41, 255, 255, 255, 255);
+
+ r_Draw_FillRect(16, 85, gScreenWidth - 16, 85, 255, 127, 0, 255);
+ r_Draw_FillRect(16, motdh - 20, gScreenWidth - 16, motdh - 20, 255, 127, 0, 255);
+
+ r_Draw_FillRect(mx - 70, 64, mx - 70, motdh, 255, 127, 0, 255);
+ r_Draw_FillRect(mx, 64, mx, motdh - 20, 255, 127, 0, 255);
+ r_Draw_FillRect(mx + 52, 64, mx + 52, motdh - 20, 255, 127, 0, 255);
+ r_Draw_FillRect(mx + 104, 64, mx + 104, motdh - 20, 255, 127, 0, 255);
+
+ r_Render_DrawText('NAME/MAP', 18, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText('PING', mx - 68, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText('MODE', mx + 2, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText('PLRS', mx + 54, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText('VER', mx + 106, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+
+ for i := 0 to High(ST) do
+ begin
+ Srv := GetServerFromTable(i, SL, ST);
+ r_Render_DrawText(Srv.Name, 18, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(Srv.Map, 18, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP);
+
+ if Srv.Ping = 0 then
+ r_Render_DrawText('<1' + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP)
+ else if (Srv.Ping >= 0) and (Srv.Ping <= 999) then
+ r_Render_DrawText(IntToStr(Srv.Ping) + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP)
+ else
+ r_Render_DrawText(_lc[I_NET_SLIST_NO_ACCESS], mx - 68, y, 255, 0, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ if Length(ST[I].Indices) > 1 then
+ r_Render_DrawText('<' + IntToStr(Length(ST[I].Indices)) + '>', mx - 68, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP);
+
+ r_Render_DrawText(g_Game_ModeToText(Srv.GameMode), mx + 2, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+
+ r_Render_DrawText(IntToStr(Srv.Players) + '/' + IntToStr(Srv.MaxPlayers), mx + 54, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(IntToStr(Srv.LocalPl) + '+' + IntToStr(Srv.Bots), mx + 54, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP);
+
+ r_Render_DrawText(IntToStr(Srv.Protocol), mx + 106, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+
+ y := y + 42;
+ end;
+
+ r_Render_DrawText(ip, 20, motdh - 20 + 3, 205, 205, 205, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(IntToStr(Length(ST)) + _lc[I_NET_SLIST_SERVERS], gScreenWidth - 48, motdh - 20 + 3, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP);
+ end;
+ end;
+
+ function r_Render_TimeToStr (t: LongWord): AnsiString;
+ var h, m, s: Integer;
+ begin
+ h := t div 1000 div 3600;
+ m := t div 1000 div 60 mod 60;
+ s := t div 1000 mod 60;
+ result := Format('%d:%.2d:%.2d', [h, m, s]);
+ end;
+
+ procedure r_Render_DrawStatsColumns (constref cs: TEndCustomGameStat; x, y, w: Integer; endview: Boolean);
+ var i, cw, ch, yy, team, players, w1, w2, w3, w4, tw: Integer; r, g, b, rr, gg, bb: Byte; s: AnsiString;
+ begin
+ r_Draw_GetTextSize('W', stdfont, cw, ch);
+ w4 := cw * 6; (* deaths width *)
+ w3 := cw * 8; (* frags width *)
+ w2 := cw * 12; (* ping/loss width *)
+ w1 := w - w2 - w3 - w4; (* name width *)
+ tw := w1 - cw * 2 - w2; (* team goals *)
+ if cs.PlayerStat = nil then players := 0 else players := Length(cs.PlayerStat);
+ yy := y;
+ if cs.GameMode in [GM_TDM, GM_CTF] then
+ begin
+ for team := TEAM_RED to TEAM_BLUE do
+ begin
+ case team of
+ TEAM_RED:
+ begin
+ s := _lc[I_GAME_TEAM_RED];
+ r := 255; g := 0; b := 0;
+ end;
+ TEAM_BLUE:
+ begin
+ s := _lc[I_GAME_TEAM_BLUE];
+ r := 0; g := 0; b := 255;
+ end;
+ end;
+ r_Render_DrawText(s, x, yy, r, g, b, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(IntToStr(cs.TeamStat[team].Score), x + tw, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
+ if endview = false then
+ r_Render_DrawText(_lc[I_GAME_PING], x + w1, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
+ r_Render_DrawText(_lc[I_GAME_FRAGS], x + w1 + w2, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
+ r_Render_DrawText(_lc[I_GAME_DEATHS], x + w1 + w2 + w3, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
+ INC(yy, ch);
+
+ INC(yy, ch div 4);
+ r_Draw_FillRect(x, yy, x + w - 1, yy, r, g, b, 255);
+ INC(yy, ch div 4);
+
+ for i := 0 to players - 1 do
+ begin
+ if cs.PlayerStat[i].Team = team then
+ begin
+ rr := r; gg := g; bb := b;
+ if cs.PlayerStat[i].Spectator then
+ begin
+ rr := r div 2; gg := g div 2; bb := b div 2;
+ end;
+
+ // Player name
+ if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name;
+ if (gPlayers[cs.PlayerStat[i].Num] <> nil) and (gPlayers[cs.PlayerStat[i].Num].FReady) then s := s + ' *';
+ r_Render_DrawText(s, x, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_LEFTUP);
+ if endview = false then
+ begin
+ // Player ping/loss
+ s := Format(_lc[I_GAME_PING_MS], [cs.PlayerStat[i].Ping, cs.PlayerStat[i].Loss]);
+ r_Render_DrawText(s, x + w1, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+ end;
+ // Player frags
+ s := IntToStr(cs.PlayerStat[i].Frags);
+ r_Render_DrawText(s, x + w1 + w2, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+ // Player deaths
+ s := IntToStr(cs.PlayerStat[i].Deaths);
+ r_Render_DrawText(s, x + w1 + w2 + w3, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+
+ INC(yy, ch);
+ end;
+ end;
+ INC(yy, ch);
+ end;
+ end
+ else if cs.GameMode in [GM_DM, GM_COOP] then
+ begin
+ r_Render_DrawText(_lc[I_GAME_PLAYER_NAME], x, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ if endview = false then
+ r_Render_DrawText(_lc[I_GAME_PING], x + w1, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP);
+ r_Render_DrawText(_lc[I_GAME_FRAGS], x + w1 + w2, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP);
+ r_Render_DrawText(_lc[I_GAME_DEATHS], x + w1 + w2 + w3, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP);
+ INC(yy, ch + ch div 2);
+ for i := 0 to players - 1 do
+ begin
+ // rr := 255; gg := 127; bb := 0;
+ rr := 255; gg := 255; bb := 255;
+ if cs.PlayerStat[i].Spectator then
+ begin
+ rr := rr div 2; gg := gg div 2; bb := bb div 2;
+ end;
+
+ // Player color
+ r_Draw_Rect(x, yy, x + 16 - 1, yy + 16 - 1, 192, 192, 192, 255);
+ r_Draw_FillRect(x + 1, yy + 1, x + 16 - 1, yy + 16 - 1, cs.PlayerStat[i].Color.R, cs.PlayerStat[i].Color.G, cs.PlayerStat[i].Color.B, 255);
+ // Player name
+ if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name;
+ if (gPlayers[cs.PlayerStat[i].Num] <> nil) and (gPlayers[cs.PlayerStat[i].Num].FReady) then s := s + ' *';
+ r_Render_DrawText(s, x + 16 + 8, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_LEFTUP);
+ if endview = false then
+ begin
+ // Player ping/loss
+ s := Format(_lc[I_GAME_PING_MS], [cs.PlayerStat[i].Ping, cs.PlayerStat[i].Loss]);
+ r_Render_DrawText(s, x + w1, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+ end;
+ // Player frags
+ s := IntToStr(cs.PlayerStat[i].Frags);
+ r_Render_DrawText(s, x + w1 + w2, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+ // Player deaths
+ s := IntToStr(cs.PlayerStat[i].Deaths);
+ r_Render_DrawText(s, x + w1 + w2 + w3, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+
+ INC(yy, ch + ch div 2);
+ end;
+ end;
+ end;
+
+ procedure r_Render_DrawStatsWindow (x, y, w, h: Integer; cs: TEndCustomGameStat; endview: Boolean);
+ var xoff, yoff, cw, ch: Integer; s: AnsiString;
+ begin
+ xoff := 0; yoff := 8;
+ r_Draw_GetTextSize('W', stdfont, cw, ch);
+ r_Draw_FillRect(x, y, x + w - 1, y + h - 1, 64, 64, 64, 224);
+ r_Draw_Rect(x, y, x + w - 1, y + h - 1, 255, 127, 0, 255);
+
+ (* LINE 1 *)
+
+ if endview = false then
+ begin
+ case NetMode of
+ NET_SERVER: s := _lc[I_NET_SERVER];
+ NET_CLIENT: s := NetClientIP + ':' + IntToStr(NetClientPort);
+ otherwise s := '';
+ end;
+ r_Render_DrawText(s, x + 16, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ end;
+
+ case cs.GameMode of
+ GM_DM: if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_DM] else s := _lc[I_GAME_LMS];
+ GM_TDM: if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_TDM] else s := _lc[I_GAME_TLMS];
+ GM_CTF: s := _lc[I_GAME_CTF];
+ GM_COOP: if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_COOP] else s := _lc[I_GAME_SURV];
+ otherwise s := 'GAME MODE ' + IntToStr(gGameSettings.GameMode);
+ end;
+ r_Render_DrawText(s, x + w div 2, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+
+ if endview = false then
+ begin
+ s := r_Render_TimeToStr(cs.GameTime);
+ r_Render_DrawText(s, x + w - 16, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP);
+ end;
+
+ INC(yoff, ch + ch div 2);
+
+ (* LINE 2/3 *)
+
+ s := cs.Map;
+ if cs.MapName <> '' then
+ s := s + ' - ' + cs.MapName;
+
+ if endview = false then
+ begin
+ r_Render_DrawText(s, x + w div 2, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_UP);
+ INC(yoff, ch + ch div 2);
+ case cs.GameMode of
+ GM_DM, GM_TDM: s := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.ScoreLimit]);
+ GM_CTF: s := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.ScoreLimit]);
+ GM_COOP: s := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
+ otherwise s := '';
+ end;
+ r_Render_DrawText(s, x + 16, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_LEFTUP);
+ case cs.GameMode of
+ GM_DM, GM_TDM, GM_CTF: s := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
+ GM_COOP: s := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
+ otherwise s := '';
+ end;
+ r_Render_DrawText(s, x + w - 16, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_RIGHTUP);
+ INC(yoff, ch);
+ end
+ else
+ begin
+ xoff := MAX(Length(_lc[I_MENU_MAP]) + 1, Length(_lc[I_GAME_GAME_TIME]) + 1) * cw;
+ r_Render_DrawText(_lc[I_MENU_MAP], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(s, x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ INC(yoff, ch);
+ r_Render_DrawText(_lc[I_GAME_GAME_TIME], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(r_Render_TimeToStr(cs.GameTime), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ INC(yoff, ch);
+ end;
+
+ INC(yoff, ch);
+
+ (* LINE 4/5 *)
+
+ if endview and (cs.GameMode = GM_COOP) then
+ begin
+ xoff := MAX(Length(_lc[I_GAME_MONSTERS]) + 1, Length(_lc[I_GAME_SECRETS]) + 1) * cw;
+ r_Render_DrawText(_lc[I_GAME_MONSTERS], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ INC(yoff, ch);
+ r_Render_DrawText(_lc[I_GAME_SECRETS], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ INC(yoff, ch);
+ INC(yoff, ch);
+ end;
+
+ (* LINE 6/7 *)
+
+ if endview and (cs.GameMode = GM_COOP) and gLastMap then
+ begin
+ xoff := MAX(Length(_lc[I_GAME_MONSTERS_TOTAL]) + 1, Length(_lc[I_GAME_SECRETS_TOTAL]) + 1) * cw;
+ r_Render_DrawText(_lc[I_GAME_MONSTERS_TOTAL], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ INC(yoff, ch);
+ r_Render_DrawText(_lc[I_GAME_SECRETS_TOTAL], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ INC(yoff, ch);
+ INC(yoff, ch);
+ end;
+
+ (* LINE *)
+
+ if endview and (cs.GameMode in [GM_TDM, GM_CTF]) then
+ begin
+ if cs.TeamStat[TEAM_RED].Score > cs.TeamStat[TEAM_BLUE].Score then s := _lc[I_GAME_WIN_RED]
+ else if cs.TeamStat[TEAM_BLUE].Score > cs.TeamStat[TEAM_RED].Score then s := _lc[I_GAME_WIN_BLUE]
+ else s := _lc[I_GAME_WIN_DRAW];
+ r_Render_DrawText(s, x + w div 2, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+ INC(yoff, ch);
+ INC(yoff, ch);
+ end;
+
+ (* LINE n *)
+
+ r_Render_DrawStatsColumns(cs, x + 16, y + yoff, w - 16 - 16, endview);
+ end;
+
+ function r_Render_StatsHeight (players: Integer): Integer;
+ var cw, ch: Integer;
+ begin
+ ASSERT(players >= 0);
+ r_Draw_GetTextSize('W', stdfont, cw, ch);
+ case gGameSettings.GameMode of
+ GM_TDM, GM_CTF: result := 32 + ch * (11 + players);
+ otherwise result := 40 + ch * 5 + (ch + 8) * players;
+ end;
+ end;
+
+ procedure r_Render_DrawStats;
+ var x, y, w, h, players: Integer; cs: TEndCustomGameStat;
+ begin
+ cs.PlayerStat := g_Player_GetStats();
+ SortGameStat(cs.PlayerStat);
+ cs.TeamStat := gTeamStat;
+ cs.GameTime := gTime;
+ cs.GameMode := gGameSettings.GameMode;
+ cs.Map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':' + g_ExtractFileName(gMapInfo.Map);
+ cs.MapName := gMapInfo.Name;
+ if cs.PlayerStat = nil then players := 0 else players := Length(cs.PlayerStat);
+ w := gScreenWidth - (gScreenWidth div 5);
+ h := r_Render_StatsHeight(players);
+ x := (gScreenWidth div 2) - (w div 2);
+ y := (gScreenHeight div 2) - (h div 2);
+ r_Render_DrawStatsWindow(x, y, w, h, cs, false);
+ end;
+
+ procedure r_Render_DrawCustomStats;
+ var cw, ch, s: AnsiString;
+ begin
+ if gStatsOff then
+ begin
+ r_Render_DrawText(_lc[I_MENU_INTER_NOTICE_TAB], gScreenWidth div 2, 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+ end
+ else
+ begin
+ case gGameSettings.GameMode of
+ GM_COOP: if gMissionFailed then s := _lc[I_MENU_INTER_MISSION_FAIL] else s := _lc[I_MENU_INTER_LEVEL_COMPLETE];
+ otherwise s := _lc[I_MENU_INTER_ROUND_OVER];
+ end;
+ r_Render_DrawText(s, gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
+
+ if gChatShow = false then
+ begin
+ if g_Game_IsClient then s := _lc[I_MENU_INTER_NOTICE_MAP] else s := _lc[I_MENU_INTER_NOTICE_SPACE];
+ r_Render_DrawText(s, gScreenWidth div 2, gScreenHeight - 4, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
+ if g_Game_IsNet then
+ begin
+ s := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
+ r_Render_DrawText(s, gScreenWidth div 2, gScreenHeight - 16 - 4, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
+ end;
+ end;
+
+ r_Render_DrawStatsWindow(32, 64, gScreenWidth - 32 * 2, gScreenHeight - 64 * 2, CustomStat, true);
+ end;
+ end;
+
+ procedure r_Render_DrawValueOf (a, b, x, y: Integer; f: TGLFont);
+ var wa, wb, ch: Integer; sa, sb: AnsiString;
+ begin
+ sa := IntToStr(a);
+ sb := IntToStr(b);
+ r_Draw_GetTextSize(sa, f, wa, ch);
+ r_Draw_GetTextSize(sa + ' / ', f, wb, ch);
+ r_Render_DrawText(sa, x, y, 255, 0, 0, 255, f, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(' / ', x + wa, y, 255, 255, 255, 255, f, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(sb, x + wb, y, 255, 0, 0, 255, f, TBasePoint.BP_LEFTUP);
+ end;
+
+ procedure r_Render_DrawSinglStatsPlayer (player, x, y, w1: Integer);
+ var time, kpm: Single;
+ begin
+ r_Render_DrawText(_lc[I_MENU_INTER_KILLS], x, y, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawValueOf(SingleStat.PlayerStat[player].Kills, gTotalMonsters, x + w1, y, MenuFont);
+ r_Render_DrawText(_lc[I_MENU_INTER_KPM], x, y + 32, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
+ time := SingleStat.GameTime / 1000;
+ kpm := SingleStat.PlayerStat[player].Kills;
+ if time > 0 then kpm := kpm / time * 60;
+ r_Render_DrawText(Format('%.1f', [kpm]), x + w1, y + 32, 255, 0, 0, 255, menufont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(_lc[I_MENU_INTER_SECRETS], x, y + 64, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawValueOf(SingleStat.PlayerStat[player].Secrets, SingleStat.TotalSecrets, x + w1, y + 64, MenuFont);
+ end;
+
+ procedure r_Render_DrawSingleStats;
+ var xx, wa, wb, ww, ch: Integer; s: AnsiString;
+ begin
+ r_Render_DrawText(_lc[I_MENU_INTER_LEVEL_COMPLETE], gScreenWidth div 2, 32, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
+
+ r_Draw_GetTextSize(_lc[I_MENU_INTER_KPM] + ' ', menufont, wa, ch);
+ r_Draw_GetTextSize(' 9999.9', menufont, wb, ch);
+ ww := wa + wb;
+ xx := gScreenWidth div 2 - ww div 2;
+
+ s := r_Render_TimeToStr(SingleStat.GameTime);
+ r_Render_DrawText(_lc[I_MENU_INTER_TIME], xx, 80, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(s, xx + wa, 80, 255, 0, 0, 255, menufont, TBasePoint.BP_LEFTUP);
+
+ if SingleStat.TwoPlayers then
+ begin
+ r_Render_DrawText(_lc[I_MENU_PLAYER_1], gScreenWidth div 2, 128, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
+ r_Render_DrawSinglStatsPlayer(0, xx, 176, wa);
+ r_Render_DrawText(_lc[I_MENU_PLAYER_2], gScreenWidth div 2, 288, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
+ r_Render_DrawSinglStatsPlayer(1, xx, 336, wa);
+ end
+ else
+ begin
+ r_Render_DrawSinglStatsPlayer(0, xx, 128, wa);
+ end;
end;
procedure r_Render_Draw;
if gExit = EXIT_QUIT then
exit;
- SetupMatrix;
+ r_Draw_Setup(gScreenWidth, gScreenHeight);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
glColor4ub(255, 255, 255, 255);
+ glEnable(GL_SCISSOR_TEST);
+ r_Draw_SetRect(0, 0, gScreenWidth, gScreenHeight);
//e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]);
- if gGameOn or (gState = STATE_FOLD) then
+ if gGameOn or ((gState in [STATE_FOLD]) and (EndingGameCounter < 255)) then
begin
- // TODO setup player view
// TODO setup sectator mode
// TODO setup player hear point
- // TODO setup player view siz
- // TODO draw player view + setup screen coords
- r_Map_Draw(0, 0, gScreenWidth, gScreenHeight, gPlayer1.obj.x + 32, gPlayer1.obj.y + 32, gPlayer1); // !!! remove unnamed consts
+ if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
+ begin
+ r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight div 2 - 2, gPlayer1);
+ r_Render_DrawPlayerView(0, gScreenHeight div 2 + 2, gScreenWidth, gScreenHeight div 2, gPlayer2);
+ end
+ else
+ begin
+ r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, gPlayer1);
+ end;
// TODO draw holmes inspector
// TODO draw messages
- // TODO draw stats (?)
+ if IsDrawStat or (gSpectMode = SPECT_STATS) then
+ r_Render_DrawStats;
// TODO draw spectator hud
end;
if not gGameOn then
begin
case gState of
- STATE_MENU: ; // TODO draw menu bg
- STATE_FOLD: ;
- STATE_INTERCUSTOM: ;
- STATE_INTERSINGLE: ;
- STATE_ENDPIC: ;
- STATE_SLIST: ;
+ STATE_NONE: (* do nothing *) ;
+ STATE_MENU: r_Render_DrawBackground(GameWad + ':TEXTURES/TITLE');
+ STATE_FOLD:
+ begin
+ if EndingGameCounter > 0 then
+ r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255));
+ end;
+ STATE_INTERCUSTOM:
+ begin
+ if gLastMap and (gGameSettings.GameMode = GM_COOP) then
+ if EndPicPath <> '' then
+ r_Render_DrawBackground(EndPicPath)
+ else
+ r_Render_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC])
+ else
+ r_Render_DrawBackground(GameWad + ':TEXTURES/INTER');
+
+ r_Render_DrawCustomStats;
+
+ {$IFDEF ENABLE_MENU}
+ if g_ActiveWindow <> nil then
+ r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ {$ENDIF}
+ end;
+ STATE_INTERSINGLE, STATE_INTERTEXT, STATE_INTERPIC:
+ begin
+ if EndingGameCounter > 0 then
+ begin
+ r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255));
+ end
+ else
+ begin
+ r_Render_DrawBackground(GameWad + ':TEXTURES/INTER');
+ r_Render_DrawSingleStats;
+ {$IFDEF ENABLE_MENU}
+ if g_ActiveWindow <> nil then
+ r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ {$ENDIF}
+ end;
+ end;
+ STATE_ENDPIC:
+ begin
+ if EndPicPath <> '' then
+ r_Render_DrawBackground(EndPicPath)
+ else
+ r_Render_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]);
+ {$IFDEF ENABLE_MENU}
+ if g_ActiveWindow <> nil then
+ r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ {$ENDIF}
+ end;
+ STATE_SLIST:
+ begin
+ r_Render_DrawBackground(GameWad + ':TEXTURES/TITLE');
+ r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ r_Render_DrawServerList(slCurrent, slTable);
+ end;
end;
end;
{$IFDEF ENABLE_MENU}
if g_ActiveWindow <> nil then
begin
- // TODO draw menu widgets
+ if gGameOn then
+ r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ r_GUI_Draw_Window(g_ActiveWindow);
end;
{$ENDIF}
- // TODO draw console
+ r_Console_Draw(false);
// TODO draw holmes interface
- glFinish();
glFlush();
+ glFinish();
sys_Repaint;
end;
{$IFDEF ENABLE_MENU}
procedure r_Render_GetControlSize (ctrl: TGUIControl; out w, h: Integer);
begin
- w := 0; h := 0;
+ r_GUI_GetSize(ctrl, w, h);
end;
procedure r_Render_GetLogoSize (out w, h: Integer);
begin
- w := 0; h := 0;
+ r_GUI_GetLogoSize(w, h);
end;
procedure r_Render_GetMaxFontSize (BigFont: Boolean; out w, h: Integer);
begin
- w := 0; h := 0;
+ r_GUI_GetMaxFontSize(BigFont, w, h);
end;
procedure r_Render_GetStringSize (BigFont: Boolean; str: String; out w, h: Integer);
begin
- w := 0; h := 0;
+ r_GUI_GetStringSize(BigFont, str, w, h);
end;
{$ENDIF}
procedure r_Render_DrawLoading (force: Boolean);
begin
+ // TODO draw loading screen
end;
end.