index 18b14209101baf408fb40ff20c023eb0a0145220..202500d6170fbe92ddd1416d47811ce01e071656 100644 (file)
procedure r_Render_StepLoading (incval: Integer);
procedure r_Render_DrawLoading (force: Boolean);
+ {$IFDEF ENABLE_HOLMES}
+ function pmsCurMapX (): Integer;
+ function pmsCurMapY (): Integer;
+ function r_Render_HolmesViewIsSet (): Boolean;
+ {$ENDIF}
+
implementation
uses
g_system,
{$ENDIF}
{$IFDEF ENABLE_HOLMES}
- g_holmes,
+ r_holmes,
{$ENDIF}
SysUtils, Classes, Math,
g_basic,
end;
procedure r_Render_DrawHUDArea (x, y, w, h: Integer; p: TPlayer);
- var s: AnsiString;
+ var s: AnsiString; oldy: Integer;
begin
r_Common_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP);
if p <> nil then
begin
+ oldy := y;
+ if h < 239 then y := y - 32; (* hack: hide nickname on 640x400 *)
r_Render_DrawHUD(x + w - 196 + 2, y, p);
if p.Spectator then
begin
if p.NoRespawn then
r_Common_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
end;
+ y := oldy;
end;
if gShowPing and g_Game_IsClient then
end;
procedure r_Render_DrawView (x, y, w, h: Integer; p: TPlayer);
- var l, t, r, b, xx, yy: Integer;
+ var l, t, r, b, xx, yy, cx, cy: Integer;
begin
r_Draw_GetRect(l, t, r, b);
r_Draw_SetRect(x, y, x + w, y + h);
r_Common_GetCameraPos(p, true, xx, yy);
if p <> nil then
begin
+ r_Map_Draw(x, y, w, h, xx, yy, p, cx, cy);
{$IFDEF ENABLE_HOLMES}
if p = gPlayer1 then
begin
- g_Holmes_plrViewPos(x, y);
- g_Holmes_plrViewSize(w, h);
+ r_Holmes_plrViewPos(cx, cy);
+ r_Holmes_plrViewSize(h, w);
end;
{$ENDIF}
- r_Map_Draw(x, y, w, h, xx, yy, p);
r_Render_DrawStatsView(x, y, w, h, p);
if p.Spectator and p.NoRespawn then
r_Common_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER);
end
else
begin
- r_Map_Draw(x, y, w, h, xx, yy, nil);
+ r_Map_Draw(x, y, w, h, xx, yy, nil, cx, cy);
end;
r_Draw_SetRect(l, t, r, b);
end;
procedure r_Render_DrawMapView (x, y, w, h, camx, camy: Integer);
- var l, t, r, b: Integer;
+ var l, t, r, b, cx, cy: Integer;
begin
r_Draw_GetRect(l, t, r, b);
r_Draw_SetRect(x, y, x + w, y + h);
- r_Map_Draw(x, y, w, h, camx, camy, nil);
+ r_Map_Draw(x, y, w, h, camx, camy, nil, cx, cy);
r_Draw_SetRect(l, t, r, b);
end;
FPSTime := time;
end;
- r_Draw_Setup(gScreenWidth, gScreenHeight);
+ r_Draw_Setup(gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
r_Render_DrawMiniMap(0, 0, 160);
{$IFDEF ENABLE_HOLMES}
- if g_holmes_enabled then
- g_Holmes_Draw;
+ r_Holmes_Draw;
{$ENDIF}
if MessageText <> '' then
// TODO draw profilers
{$IFDEF ENABLE_HOLMES}
- g_Holmes_DrawUI;
+ r_Holmes_DrawUI;
{$ENDIF}
// TODO draw touch screen controls
gWinSizeY := h;
gRC_Width := w;
gRC_Height := h;
- gScreenWidth := w;
- gScreenHeight := h;
+ gScreenWidth := Round(w / r_pixel_scale);
+ gScreenHeight := Round(h / r_pixel_scale);
end;
procedure r_Render_Apply;
r_Common_DrawLoading(force);
end;
+{$IFDEF ENABLE_HOLMES}
+ function pmsCurMapX (): Integer;
+ begin
+ result := r_holmes.pmsCurMapX();
+ end;
+
+ function pmsCurMapY (): Integer;
+ begin
+ result := r_holmes.pmsCurMapY();
+ end;
+
+ function r_Render_HolmesViewIsSet (): Boolean;
+ begin
+ result := vpSet;
+ end;
+{$ENDIF}
+
end.