index 5513d688256169d2c8dcfe0994e945d36912bc5d..c008f432def97874c3cce8089a30e1ce109847d5 100644 (file)
r_Common_FreeAndNil(Items[i].tex);
end;
+ procedure r_Map_FreeTextures;
+ var i: Integer;
+ begin
+ plist.Clear;
+ r_Common_FreeAndNil(SkyTexture);
+ if RenTextures <> nil then
+ for i := 0 to High(RenTextures) do
+ r_Common_FreeAndNil(RenTextures[i].tex);
+ SetLength(RenTextures, 0);
+ end;
+
procedure r_Map_LoadTextures;
const DefaultAnimInfo: TAnimInfo = (loop: true; delay: 1; frames: 1; back: false);
var i, n: Integer; txt: TAnimTextInfo;
begin
+ r_Map_FreeTextures;
if Textures <> nil then
begin
n := Length(Textures);
r_Common_SetLoading(_lc[I_LOAD_TEXTURES], n);
for i := 0 to n - 1 do
begin
- txt.anim := DefaultAnimInfo;
RenTextures[i].tex := nil;
+ RenTextures[i].anim := DefaultAnimInfo;
case Textures[i].TextureName of
TEXTURE_NAME_WATER: RenTextures[i].spec := TEXTURE_SPECIAL_WATER;
TEXTURE_NAME_ACID1: RenTextures[i].spec := TEXTURE_SPECIAL_ACID1;
else
RenTextures[i].spec := 0;
RenTextures[i].tex := r_Textures_LoadMultiTextFromFile(Textures[i].FullName, txt, []);
- if RenTextures[i].tex = nil then
- e_LogWritefln('r_Map_LoadTextures: failed to load texture: %s', [Textures[i].FullName])
- else
+ if RenTextures[i].tex <> nil then
+ begin
+ RenTextures[i].anim := txt.anim;
r_Common_StepLoading(1);
+ end
+ else
+ begin
+ e_LogWritefln('r_Map_LoadTextures: failed to load texture: %s', [Textures[i].FullName]);
+ end;
end;
- RenTextures[i].anim := txt.anim;
+ ASSERT(RenTextures[i].anim.frames > 0);
+ ASSERT(RenTextures[i].anim.delay > 0);
end;
end;
if gMapInfo.SkyFullName <> '' then
plist.Clear;
end;
- procedure r_Map_FreeTextures;
- var i: Integer;
- begin
- plist.Clear;
- r_Common_FreeAndNil(SkyTexture);
- if RenTextures <> nil then
- for i := 0 to High(RenTextures) do
- r_Common_FreeAndNil(RenTextures[i].tex);
- SetLength(RenTextures, 0);
- end;
-
procedure r_Map_DrawPanel (p: TPanel);
var Texture: Integer; t: TGLMultiTexture; tex: TGLTexture; count, frame: LongInt; a: TAnimInfo;
begin
ASSERT(p <> nil);
if p.FCurTexture >= 0 then
begin
+ ASSERT(p.FCurTexture <= High(p.TextureIDs));
Texture := p.TextureIDs[p.FCurTexture].Texture;
- t := RenTextures[Texture].tex;
- if (RenTextures[Texture].spec = 0) or (t <> nil) then
+ t := nil;
+ ASSERT(Texture >= -1);
+ ASSERT(Texture <= High(RenTextures));
+ if Texture >= 0 then
begin
- count := 0; frame := 0;
- if p.AnimTime <= gTime then
+ t := RenTextures[Texture].tex;
+ if (RenTextures[Texture].spec = 0) or (t <> nil) then
begin
- a := RenTextures[Texture].anim;
- a.loop := p.AnimLoop;
- g_Anim_GetFrameByTime(a, (gTime - p.AnimTime) DIV GAME_TICK, count, frame);
+ count := 0; frame := 0;
+ if p.AnimTime <= gTime then
+ begin
+ a := RenTextures[Texture].anim;
+ a.loop := p.AnimLoop;
+ g_Anim_GetFrameByTime(a, (gTime - p.AnimTime) DIV GAME_TICK, count, frame);
+ end;
+ if t <> nil then
+ begin
+ tex := t.GetTexture(frame);
+ r_Draw_TextureRepeat(tex, p.x, p.y, p.width, p.height, false, 255, 255, 255, 255 - p.alpha, p.blending);
+ end
+ else
+ r_Draw_TextureRepeat(nil, p.x, p.y, p.width, p.height, false, 255, 255, 255, 255, false);
end;
- if t <> nil then
- begin
- tex := t.GetTexture(frame);
- r_Draw_TextureRepeat(tex, p.x, p.y, p.width, p.height, false, 255, 255, 255, 255 - p.alpha, p.blending);
- end
- else
- r_Draw_TextureRepeat(nil, p.x, p.y, p.width, p.height, false, 255, 255, 255, 255, false);
end;
if t = nil then