index eb7321773680c186524226d53fe4553c0c88f757..86a69a11b85903f4cd83c81dee9eccef81d6c28a 100644 (file)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ r_Draw_SetColor(255, 255, 255, 255);
glBegin(GL_POINTS);
for i := 0 to High(Particles) do
begin
end;
end;
glEnd;
+ r_Draw_SetColor(0, 0, 0, 255);
glDisable(GL_BLEND);
end;
r_Map_DrawPanelType(PANEL_FORE);
// TODO draw monsters health bar
// TODO draw players health bar
+
+ r_Draw_SetRect(x, y, x + w, y + h);
+
if gGameSettings.GameMode <> GM_SINGLE then
r_Map_DrawPlayerIndicators(player, cx, cy, cw, ch);
if DebugCameraScale <> 1.0 then