DEADSOFTWARE

gl: fix indicators
[d2df-sdl.git] / src / game / renders / opengl / r_map.pas
index 49ea34c0d53bf4cf2abe1ab84727745ee3288c82..326fcd0e4317b77693e6174d74fbfb2e4cf58fb2 100644 (file)
@@ -1535,7 +1535,10 @@ implementation
     end;
 
     if gGameSettings.GameMode <> GM_SINGLE then
+    begin
+      glTranslatef(-cx, -cy, 0);
       r_Map_DrawPlayerIndicators(player, cx, cy, cw, ch);
+    end;
 
     // TODO draw g_debug_player