index 49ea34c0d53bf4cf2abe1ab84727745ee3288c82..326fcd0e4317b77693e6174d74fbfb2e4cf58fb2 100644 (file)
end;
if gGameSettings.GameMode <> GM_SINGLE then
+ begin
+ glTranslatef(-cx, -cy, 0);
r_Map_DrawPlayerIndicators(player, cx, cy, cw, ch);
+ end;
// TODO draw g_debug_player