index c2bfc245726f040e249c9455835317666c7726a3..b8b90210de603771695a9b76e8f2b1328207f9e6 100644 (file)
interface
uses
- g_textures,
+ g_animations,
r_textures
;
procedure r_Draw_TextureRepeat (img: TGLTexture; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean);
procedure r_Draw_TextureRepeatRotate (img: TGLTexture; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean; rx, ry, angle: Integer);
- procedure r_Draw_MultiTextureRepeat (m: TGLMultiTexture; const anim: TAnimState; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean);
- procedure r_Draw_MultiTextureRepeatRotate (m: TGLMultiTexture; const anim: TAnimState; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean; rx, ry, angle: Integer);
+ procedure r_Draw_MultiTextureRepeat (m: TGLMultiTexture; const anim: TAnimState; backanim: Boolean; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean);
+ procedure r_Draw_MultiTextureRepeatRotate (m: TGLMultiTexture; const anim: TAnimState; backanim: Boolean; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean; rx, ry, angle: Integer);
procedure r_Draw_Filter (l, t, r, b: Integer; rr, gg, bb, aa: Byte);
procedure r_Draw_FillRect (l, t, r, b: Integer; rr, gg, bb, aa: Byte);
procedure r_Draw_InvertRect (l, t, r, b: Integer; rr, gg, bb, aa: Byte);
+ procedure r_Draw_Text (const text: AnsiString; x, y: Integer; r, g, b, a: Byte; f: TGLFont);
+ procedure r_Draw_GetTextSize (const text: AnsiString; f: TGLFont; out w, h: Integer);
+
implementation
uses
if img = nil then
r_Draw_Texture(nil, x, y, w, h, flip, NTR, NTG, NTB, NTB, blend)
else
- for j := 0 to h div img.height - 1 do
- for i := 0 to w div img.width - 1 do
+ for j := 0 to (h - 1) div img.height do
+ for i := 0 to (w - 1) div img.width do
r_Draw_Texture(img, x + i * img.width, y + j * img.height, img.width, img.height, flip, r, g, b, a, blend);
end;
r_Draw_TextureRepeat(img, x, y, w, h, flip, r, g, b, a, blend);
end;
- procedure r_Draw_MultiTextureRepeat (m: TGLMultiTexture; const anim: TAnimState; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean);
- var img: TGLTexture; cur, total, i: Integer;
+ procedure r_Draw_MultiTextureRepeat (m: TGLMultiTexture; const anim: TAnimState; backanim: Boolean; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean);
+ var img: TGLTexture; frame: LongInt;
begin
ASSERT(anim.IsValid());
if m = nil then
r_Draw_TextureRepeat(nil, x, y, w, h, flip, NTR, NTG, NTB, NTB, blend)
else
begin
- if m.BackAnim then
- begin
- total := m.count * 2 - 1;
- cur := anim.CurrentFrame mod total;
- if cur < m.count then i := cur else i := total - cur - 1;
- end
- else
- i := anim.CurrentFrame mod m.count;
- img := m.GetTexture(i);
+ g_Anim_GetFrameFromState(anim, backanim, frame);
+ ASSERT(frame >= 0);
+ ASSERT(frame < m.count);
+ img := m.GetTexture(frame);
r_Draw_TextureRepeat(img, x, y, w, h, flip, r, g, b, a, blend);
end
end;
- procedure r_Draw_MultiTextureRepeatRotate (m: TGLMultiTexture; const anim: TAnimState; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean; rx, ry, angle: Integer);
+ procedure r_Draw_MultiTextureRepeatRotate (m: TGLMultiTexture; const anim: TAnimState; backanim: Boolean; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean; rx, ry, angle: Integer);
begin
ASSERT(w >= 0);
ASSERT(h >= 0);
glTranslatef(x + rx, y + ry, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(-(x + rx), -(y + ry), 0);
- r_Draw_MultiTextureRepeat(m, anim, x, y, w, h, flip, r, g, b, a, blend);
+ r_Draw_MultiTextureRepeat(m, anim, backanim, x, y, w, h, flip, r, g, b, a, blend);
glPopMatrix;
end
else
- r_Draw_MultiTextureRepeat(m, anim, x, y, w, h, flip, r, g, b, a, blend);
+ r_Draw_MultiTextureRepeat(m, anim, backanim, x, y, w, h, flip, r, g, b, a, blend);
end;
procedure r_Draw_Filter (l, t, r, b: Integer; rr, gg, bb, aa: Byte);
glEnd;
end;
+ procedure r_Draw_Text (const text: AnsiString; x, y: Integer; r, g, b, a: Byte; f: TGLFont);
+ var i, xoff, spc: Integer; t: TGLTexture; ch: AnsiChar;
+ begin
+ xoff := x; spc := MAX(0, f.GetSpace());
+ for i := 1 to Length(text) do
+ begin
+ ch := text[i];
+ t := f.GetChar(ch);
+ if t <> nil then
+ r_Draw_Texture(t, xoff, y, t.width, t.height, false, r, g, b, a, false);
+ Inc(xoff, f.GetWidth(ch) + spc);
+ end;
+ end;
+
+ procedure r_Draw_GetTextSize (const text: AnsiString; f: TGLFont; out w, h: Integer);
+ var i, spc, len: Integer;
+ begin
+ w := 0;
+ h := f.GetMaxHeight();
+ len := Length(text);
+ if len > 0 then
+ begin
+ spc := MAX(0, f.GetSpace());
+ for i := 1 to len - 1 do
+ Inc(w, f.GetWidth(text[i]) + spc);
+ Inc(w, f.GetWidth(text[len]));
+ end;
+ end;
+
end.