index 9f8b754e4e494424548e5685c57fc6df9b147598..483bd53282af43d03cbeb2e5f53331f2404ebb1b 100644 (file)
procedure r_Render_Initialize;
procedure r_Render_Finalize;
+ procedure r_Render_Resize (w, h: Integer);
implementation
- uses SysUtils, Classes, g_system, g_game, g_options, r_window, r_graphics, r_console, r_playermodel;
+ uses
+ {$INCLUDE ../../nogl/noGLuses.inc}
+ SysUtils, Classes,
+ e_log, g_system,
+ g_game, g_options, r_window, r_graphics, r_console, r_playermodel
+ ;
+
+ var
+ LoadedGL: Boolean = false;
+
+ procedure LoadGL;
+ begin
+ if LoadedGL = false then
+ begin
+ {$IFDEF NOGL_INIT}
+ nogl_Init;
+ if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
+ begin
+ e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
+ glRenderToFBO := false
+ end;
+ {$ELSE}
+ if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then
+ begin
+ e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
+ glRenderToFBO := false
+ end;
+ {$ENDIF}
+ LoadedGL := true
+ end
+ end;
+
+ procedure FreeGL;
+ begin
+ if LoadedGL = true then
+ begin
+ {$IFDEF NOGL_INIT}
+ nogl_Quit
+ {$ENDIF}
+ LoadedGL := false
+ end
+ end;
procedure r_Render_Initialize;
begin
if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = False then
raise Exception.Create('Failed to set videomode on startup.');
-
+ LoadGL;
r_Window_Initialize;
r_Console_Init;
r_PlayerModel_Initialize;
procedure r_Render_Finalize;
begin
+ FreeGL;
r_PlayerModel_Finalize;
e_ReleaseEngine
end;
+ procedure r_Render_Resize (w, h: Integer);
+ begin
+ LoadGL;
+ gWinSizeX := w;
+ gWinSizeY := h;
+ gRC_Width := w;
+ gRC_Height := h;
+ if glRenderToFBO then
+ begin
+ // store real window size in gWinSize, downscale resolution now
+ w := round(w / r_pixel_scale);
+ h := round(h / r_pixel_scale);
+ if not e_ResizeFramebuffer(w, h) then
+ begin
+ e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo');
+ glRenderToFBO := False;
+ w := gWinSizeX;
+ h := gWinSizeY;
+ end;
+ end;
+ gScreenWidth := w;
+ gScreenHeight := h;
+ e_ResizeWindow(w, h);
+ e_InitGL
+ end;
+
end.