index cc10d127d89fb67e0a73a1e191771e8328b3e842..5ab33e9ae2b3d14736634e423325f32508c0530f 100644 (file)
end;
RedFlagFrames: DWORD;
BlueFlagFrames: DWORD;
- FlagAnimState: TAnimationState;
+ FlagAnimState: TAnimState;
{$IFDEF ENABLE_GIBS}
function r_PlayerModel_GetGibRect (m, id: Integer): TRectWH;
procedure r_PlayerModel_Initialize;
begin
- FlagAnimState := TAnimationState.Create(True, 8, 5);
+ FlagAnimState := TAnimState.Create(True, 8, 5);
end;
procedure r_PlayerModel_Finalize;
begin
- FlagAnimState.Free;
- FlagAnimState := nil;
+ FlagAnimState.Invalidate;
end;
procedure ExtAnimFromBaseAnim(MName: String; AIdx: Integer);
fa := PlayerModelsArray[pm.id].FlagAngle;
p.X := IfThen(pm.Direction = TDirection.D_LEFT, FLAG_BASEPOINT.X, 64 - FLAG_BASEPOINT.X);
p.Y := FLAG_BASEPOINT.Y;
- r_AnimationState_DrawEx(
+ r_AnimState_DrawEx(
FramesID,
FlagAnimState,
X + IfThen(pm.Direction = TDirection.D_LEFT, fp.X - 1, 2 * FLAG_BASEPOINT.X - fp.X + 1) - FLAG_BASEPOINT.X,
if (pm.Direction = TDirection.D_LEFT) and (Models[pm.id].Frames[TDirection.D_LEFT, pm.CurrentAnimation].base <> 0) then
begin
FramesID := Models[pm.id].Frames[TDirection.D_LEFT, pm.CurrentAnimation].base;
- r_AnimationState_Draw(FramesID, pm.AnimState, X, Y, Alpha, TMirrorType.None, False);
+ r_AnimState_Draw(FramesID, pm.AnimState, X, Y, Alpha, TMirrorType.None, False);
end
else
begin
FramesID := Models[pm.id].Frames[TDirection.D_RIGHT, pm.CurrentAnimation].base;
- r_AnimationState_Draw(FramesID, pm.AnimState, X, Y, Alpha, Mirror, False);
+ r_AnimState_Draw(FramesID, pm.AnimState, X, Y, Alpha, Mirror, False);
end;
// Маска модели:
if (pm.Direction = TDirection.D_LEFT) and (Models[pm.id].Frames[TDirection.D_LEFT, pm.CurrentAnimation].mask <> 0) then
begin
FramesID := Models[pm.id].Frames[TDirection.D_LEFT, pm.CurrentAnimation].mask;
- r_AnimationState_Draw(FramesID, pm.AnimState, X, Y, Alpha, TMirrorType.None, False);
+ r_AnimState_Draw(FramesID, pm.AnimState, X, Y, Alpha, TMirrorType.None, False);
end
else
begin
FramesID := Models[pm.id].Frames[TDirection.D_RIGHT, pm.CurrentAnimation].mask;
- r_AnimationState_Draw(FramesID, pm.AnimState, X, Y, Alpha, Mirror, False);
+ r_AnimState_Draw(FramesID, pm.AnimState, X, Y, Alpha, Mirror, False);
end;
e_Colors.R := 255;