DEADSOFTWARE

render: move more texture load code into render
[d2df-sdl.git] / src / game / opengl / r_player.pas
index 41c519be71b9c70166ac045bb43a5e4f5423f29b..7d0269c08a631ae2fc03c42dfbd35eef517c42ce 100644 (file)
@@ -47,7 +47,7 @@ implementation
 {$IFDEF ENABLE_HOLMES}
     g_holmes,
 {$ENDIF}
-    r_playermodel, r_graphics, r_animations, r_textures, r_items
+    r_playermodel, r_graphics, r_animations, r_textures, r_items, r_game
   ;
 
   var