index 6ae4510555fba9f331f156adbfcca768e6aba966..01a486d0a7dd6e7a2e9966f85326f33609b75f0b 100644 (file)
if MonsterType = MONSTER_VILE then
if MonsterState = MONSTATE_SHOOT then
if GetPos(MonsterTargetUID, @o) then
- r_AnimationState_Draw(VileFire, VileFireAnim, o.X + o.Rect.X + (o.Rect.Width div 2) - 32, o.Y + o.Rect.Y + o.Rect.Height - 128, 0, TMirrorType.None, False);
+ r_AnimState_Draw(VileFire, VileFireAnim, o.X + o.Rect.X + (o.Rect.Width div 2) - 32, o.Y + o.Rect.Y + o.Rect.Height - 128, 0, TMirrorType.None, False);
// Не в области рисования не ресуем:
//FIXME!
dy := MONSTER_ANIMTABLE[MonsterType].AnimDeltaRight[MonsterAnim].Y;
end;
- r_AnimationState_Draw(monFrames[MonsterType, MonsterAnim, GameDirection], DirAnim[MonsterAnim, GameDirection], fX + dx, fY + dy, 0, m, False);
+ r_AnimState_Draw(monFrames[MonsterType, MonsterAnim, GameDirection], DirAnim[MonsterAnim, GameDirection], fX + dx, fY + dy, 0, m, False);
end;
if g_debug_Frames then