DEADSOFTWARE

render: move more texture load code into render
[d2df-sdl.git] / src / game / opengl / r_map.pas
index d34100da06db6f9ccf48591bf9177694cc057f4f..da98c9582c511414a33812fb85381adaa168d503 100644 (file)
@@ -26,7 +26,7 @@ interface
   procedure r_Map_Free;
 
   procedure r_Map_LoadTextures;
-  // TODO procedure r_Map_FreeTextures
+  procedure r_Map_FreeTextures;
 
   procedure r_Map_Update;
 
@@ -185,6 +185,11 @@ implementation
     end
   end;
 
+  procedure r_Map_FreeTextures;
+  begin
+    // TODO
+  end;
+
 procedure dplClear ();
 begin
   if (gDrawPanelList = nil) then gDrawPanelList := TBinHeapPanelDraw.Create() else gDrawPanelList.clear();