DEADSOFTWARE

render: move textures loaders to render
[d2df-sdl.git] / src / game / opengl / r_game.pas
index 72c4d6253174f4489a9477a3deffc3efd65f3d4a..8396f14a48065e03ba95f2337a6973f186efc289 100644 (file)
@@ -32,10 +32,10 @@ implementation
     g_base, r_graphics,
     g_system, g_touch,
     MAPDEF, xprofiler, utils, wadreader,
-    g_textures, e_input, e_sound,
+    e_input, e_sound,
     g_language, g_console, g_menu, g_triggers, g_player, g_options, g_monsters, g_map, g_panel,
     g_items, g_weapons, g_gfx, g_phys, g_net, g_gui, g_netmaster,
-    g_game, r_console, r_gfx, r_items, r_map, r_panel, r_monsters, r_weapons, r_netmaster, r_player
+    g_game, r_console, r_gfx, r_items, r_map, r_panel, r_monsters, r_weapons, r_netmaster, r_player, r_textures
   ;
 
   var