DEADSOFTWARE

gl: draw menu background
[d2df-sdl.git] / src / game / opengl / r_animations.pas
index 8af7830556b35c49ba65b8a9c700357e7c25a0b6..76426d548f06a107cb6eb139ac19ccb91efd7334 100644 (file)
@@ -17,10 +17,10 @@ unit r_animations;
 
 interface
 
-  uses g_base, g_textures, MAPDEF, Imaging; // TMirrorType, TAnimationState, TDFPoint, TDynImageDataArray
+  uses g_base, g_animations, MAPDEF, Imaging; // TMirrorType, TAnimationState, TDFPoint, TDynImageDataArray
 
-  procedure r_AnimationState_Draw (FID: DWORD; t: TAnimationState; x, y: Integer; alpha: Byte; mirror: TMirrorType; blending: Boolean);
-  procedure r_AnimationState_DrawEx (FID: DWORD; t: TAnimationState; x, y: Integer; alpha: Byte; mirror: TMirrorType; blending: Boolean; rpoint: TDFPoint; angle: SmallInt);
+  procedure r_AnimState_Draw (FID: DWORD; const t: TAnimState; x, y: Integer; alpha: Byte; mirror: TMirrorType; blending: Boolean);
+  procedure r_AnimState_DrawEx (FID: DWORD; const t: TAnimState; x, y: Integer; alpha: Byte; mirror: TMirrorType; blending: Boolean; rpoint: TDFPoint; angle: SmallInt);
 
   function g_CreateFramesImg (ia: TDynImageDataArray; ID: PDWORD; const Name: AnsiString; BackAnimation: Boolean = false): Boolean;
 
@@ -68,13 +68,13 @@ implementation
     end
   end;
 
-  procedure r_AnimationState_Draw (FID: DWORD; t: TAnimationState; x, y: Integer; alpha: Byte; mirror: TMirrorType; blending: Boolean);
+  procedure r_AnimState_Draw (FID: DWORD; const t: TAnimState; x, y: Integer; alpha: Byte; mirror: TMirrorType; blending: Boolean);
   begin
     if t.enabled then
       e_DrawAdv(framesArray[FID].TexturesID[t.currentFrame], x, y, alpha, true, blending, 0, nil, mirror)
   end;
 
-  procedure r_AnimationState_DrawEx (FID: DWORD; t: TAnimationState; x, y: Integer; alpha: Byte; mirror: TMirrorType; blending: Boolean; rpoint: TDFPoint; angle: SmallInt);
+  procedure r_AnimState_DrawEx (FID: DWORD; const t: TAnimState; x, y: Integer; alpha: Byte; mirror: TMirrorType; blending: Boolean; rpoint: TDFPoint; angle: SmallInt);
   begin
     if t.enabled then
       e_DrawAdv(framesArray[FID].TexturesID[t.currentFrame], x, y, alpha, true, blending, angle, @rpoint, mirror)