index 71d752a79da7606ed47a7c035dd134917c42d3a8..156869b82640047a1f888265e1c36887b932736a 100644 (file)
interface
- uses g_base, g_textures, MAPDEF; // TMirrorType, TAnimation, TDFPoint
+ uses g_base, g_textures, MAPDEF, Imaging; // TMirrorType, TAnimation, TDFPoint, TDynImageDataArray
procedure r_Animation_Draw (t: TAnimation; x, y: Integer; mirror: TMirrorType);
procedure r_Animation_DrawEx (t: TAnimation; x, y: Integer; mirror: TMirrorType; rpoint: TDFPoint; angle: SmallInt);
+ procedure r_AnimationState_Draw (TID: DWORD; t: TAnimationState; x, y: Integer; mirror: TMirrorType);
+ procedure r_AnimationState_DrawEx (FID: DWORD; t: TAnimationState; x, y: Integer; mirror: TMirrorType; rpoint: TDFPoint; angle: SmallInt);
+
+ function g_CreateFramesImg (ia: TDynImageDataArray; ID: PDWORD; const Name: AnsiString; BackAnimation: Boolean = false): Boolean;
+
+ function g_Frames_CreateWAD (ID: PDWORD; const Name, Resource: AnsiString; mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean;
+ function g_Frames_CreateFile (ID: PDWORD; const Name, FileName: AnsiString; mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean;
+ function g_Frames_CreateMemory (ID: PDWORD; const Name: AnsiString; pData: Pointer; dataSize: LongInt; mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean;
+ function g_Frames_Dup (const NewName, OldName: AnsiString): Boolean;
+ function g_Frames_Get (out ID: LongWord; const FramesName: AnsiString): Boolean;
+ function g_Frames_GetTexture (out ID: LongWord; const FramesName: AnsiString; Frame: Word): Boolean;
+ function g_Frames_Exists (const FramesName: AnsiString): Boolean;
+ procedure g_Frames_DeleteByName (const FramesName: AnsiString);
+ procedure g_Frames_DeleteByID (ID: LongWord);
+ procedure g_Frames_DeleteAll;
+
+ type
+ TFrames = record
+ texturesID: array of LongWord;
+ name: AnsiString;
+ frameWidth, frameHeight: Word;
+ used: Boolean;
+ end;
+
+ var
+ framesArray: array of TFrames = nil;
+
implementation
- uses r_graphics;
+ uses
+ SysUtils, Classes, Math,
+ WadReader, utils,
+ e_log,
+ r_graphics,
+ g_language, g_game
+ ;
procedure r_Animation_Draw (t: TAnimation; x, y: Integer; mirror: TMirrorType);
begin
e_DrawAdv(framesArray[t.id].TexturesID[t.currentFrame], x, y, t.alpha, true, t.blending, angle, @rpoint, mirror)
end;
+ procedure r_AnimationState_Draw (TID: DWORD; t: TAnimationState; x, y: Integer; mirror: TMirrorType);
+ begin
+ if t.enabled then
+ e_DrawAdv(framesArray[TID].TexturesID[t.currentFrame], x, y, t.alpha, true, t.blending, 0, nil, mirror)
+ end;
+
+ procedure r_AnimationState_DrawEx (FID: DWORD; t: TAnimationState; x, y: Integer; mirror: TMirrorType; rpoint: TDFPoint; angle: SmallInt);
+ begin
+ if t.enabled then
+ e_DrawAdv(framesArray[FID].TexturesID[t.currentFrame], x, y, t.alpha, true, t.blending, angle, @rpoint, mirror)
+ end;
+
+function allocFrameSlot (): LongWord;
+var
+ f: integer;
+begin
+ for f := 0 to High(framesArray) do
+ begin
+ if (not framesArray[f].used) then
+ begin
+ result := f;
+ exit;
+ end;
+ end;
+
+ result := Length(framesArray);
+ SetLength(framesArray, result+64);
+ for f := result to High(framesArray) do
+ begin
+ with framesArray[f] do
+ begin
+ texturesID := nil;
+ name := '';
+ frameWidth := 0;
+ frameHeight := 0;
+ used := false;
+ end;
+ end;
+end;
+
+function g_Frames_CreateFile (ID: PDWORD; const Name, FileName: AnsiString;
+ mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean;
+var
+ a: Integer;
+ find_id: LongWord;
+begin
+ result := false;
+
+ find_id := allocFrameSlot();
+
+ if (mCount <= 2) then BackAnimation := false;
+
+ if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2)
+ else SetLength(framesArray[find_id].TexturesID, mCount);
+
+ for a := 0 to mCount-1 do
+ begin
+ if not e_CreateTextureEx(FileName, framesArray[find_id].TexturesID[a], a*mWidth, 0, mWidth, mHeight) then exit;
+ end;
+
+ if BackAnimation then
+ begin
+ for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a];
+ end;
+
+ framesArray[find_id].used := true;
+ framesArray[find_id].FrameWidth := mWidth;
+ framesArray[find_id].FrameHeight := mHeight;
+ if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := '<noname>';
+
+ if (ID <> nil) then ID^ := find_id;
+
+ result := true;
+end;
+
+function CreateFramesMem (pData: Pointer; dataSize: LongInt; ID: PDWORD; Name: AnsiString;
+ mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean;
+var
+ find_id: LongWord;
+ a: Integer;
+begin
+ result := false;
+
+ find_id := allocFrameSlot();
+
+ if (mCount <= 2) then BackAnimation := false;
+
+ if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2)
+ else SetLength(framesArray[find_id].TexturesID, mCount);
+
+ for a := 0 to mCount-1 do
+ if not e_CreateTextureMemEx(pData, dataSize, framesArray[find_id].TexturesID[a], a*mWidth, 0, mWidth, mHeight) then
+ begin
+ //!!!FreeMem(pData);
+ exit;
+ end;
+
+ if BackAnimation then
+ begin
+ for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a];
+ end;
+
+ framesArray[find_id].used := true;
+ framesArray[find_id].FrameWidth := mWidth;
+ framesArray[find_id].FrameHeight := mHeight;
+ if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := '<noname>';
+
+ if (ID <> nil) then ID^ := find_id;
+
+ result := true;
+end;
+
+function g_CreateFramesImg (ia: TDynImageDataArray; ID: PDWORD; const Name: AnsiString; BackAnimation: Boolean = false): Boolean;
+var
+ find_id: LongWord;
+ a, mCount: Integer;
+begin
+ result := false;
+ find_id := allocFrameSlot();
+
+ mCount := Length(ia);
+
+ //e_WriteLog(Format('+++ creating %d frames [%s]', [FCount, Name]), MSG_NOTIFY);
+
+ if (mCount < 1) then exit;
+ if (mCount <= 2) then BackAnimation := false;
+
+ if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2)
+ else SetLength(framesArray[find_id].TexturesID, mCount);
+
+ //e_WriteLog(Format('+++ creating %d frames, %dx%d', [FCount, ia[0].width, ia[0].height]), MSG_NOTIFY);
+
+ for a := 0 to mCount-1 do
+ begin
+ if not e_CreateTextureImg(ia[a], framesArray[find_id].TexturesID[a]) then exit;
+ //e_WriteLog(Format('+++ frame %d, %dx%d', [a, ia[a].width, ia[a].height]), MSG_NOTIFY);
+ end;
+
+ if BackAnimation then
+ begin
+ for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a];
+ end;
+
+ framesArray[find_id].used := true;
+ framesArray[find_id].FrameWidth := ia[0].width;
+ framesArray[find_id].FrameHeight := ia[0].height;
+ if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := '<noname>';
+
+ if (ID <> nil) then ID^ := find_id;
+
+ result := true;
+end;
+
+function g_Frames_CreateWAD (ID: PDWORD; const Name, Resource: AnsiString;
+ mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean;
+var
+ WAD: TWADFile;
+ FileName: AnsiString;
+ TextureData: Pointer;
+ ResourceLength: Integer;
+begin
+ result := false;
+
+ // models without "advanced" animations asks for "nothing" like this; don't spam log
+ if (Length(Resource) > 0) and ((Resource[Length(Resource)] = '/') or (Resource[Length(Resource)] = '\')) then exit;
+
+ FileName := g_ExtractWadName(Resource);
+
+ WAD := TWADFile.Create();
+ WAD.ReadFile(FileName);
+
+ if not WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then
+ begin
+ WAD.Free();
+ e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning);
+ //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
+ exit;
+ end;
+
+ if not CreateFramesMem(TextureData, ResourceLength, ID, Name, mWidth, mHeight, mCount, BackAnimation) then
+ begin
+ FreeMem(TextureData);
+ WAD.Free();
+ exit;
+ end;
+
+ FreeMem(TextureData);
+ WAD.Free();
+
+ result := true;
+end;
+
+function g_Frames_CreateMemory (ID: PDWORD; const Name: AnsiString; pData: Pointer; dataSize: LongInt;
+ mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean;
+begin
+ result := CreateFramesMem(pData, dataSize, ID, Name, mWidth, mHeight, mCount, BackAnimation);
+end;
+
+function g_Frames_Dup (const NewName, OldName: AnsiString): Boolean;
+var
+ find_id, b: LongWord;
+ a, c: Integer;
+begin
+ result := false;
+
+ if not g_Frames_Get(b, OldName) then exit;
+
+ find_id := allocFrameSlot();
+
+ framesArray[find_id].used := true;
+ framesArray[find_id].Name := NewName;
+ framesArray[find_id].FrameWidth := framesArray[b].FrameWidth;
+ framesArray[find_id].FrameHeight := framesArray[b].FrameHeight;
+
+ c := High(framesArray[b].TexturesID);
+ SetLength(framesArray[find_id].TexturesID, c+1);
+
+ for a := 0 to c do framesArray[find_id].TexturesID[a] := framesArray[b].TexturesID[a];
+
+ result := true;
+end;
+
+
+procedure g_Frames_DeleteByName (const FramesName: AnsiString);
+var
+ a, b: Integer;
+begin
+ if (Length(framesArray) = 0) then exit;
+ for a := 0 to High(framesArray) do
+ begin
+ if (StrEquCI1251(framesArray[a].Name, FramesName)) then
+ begin
+ if framesArray[a].TexturesID <> nil then
+ begin
+ for b := 0 to High(framesArray[a].TexturesID) do e_DeleteTexture(framesArray[a].TexturesID[b]);
+ end;
+ framesArray[a].used := false;
+ framesArray[a].TexturesID := nil;
+ framesArray[a].Name := '';
+ framesArray[a].FrameWidth := 0;
+ framesArray[a].FrameHeight := 0;
+ end;
+ end;
+end;
+
+procedure g_Frames_DeleteByID (ID: LongWord);
+var
+ b: Integer;
+begin
+ if (Length(framesArray) = 0) then exit;
+ if (framesArray[ID].TexturesID <> nil) then
+ begin
+ for b := 0 to High(framesArray[ID].TexturesID) do e_DeleteTexture(framesArray[ID].TexturesID[b]);
+ end;
+ framesArray[ID].used := false;
+ framesArray[ID].TexturesID := nil;
+ framesArray[ID].Name := '';
+ framesArray[ID].FrameWidth := 0;
+ framesArray[ID].FrameHeight := 0;
+end;
+
+procedure g_Frames_DeleteAll ();
+var
+ a, b: Integer;
+begin
+ for a := 0 to High(framesArray) do
+ begin
+ if (framesArray[a].used) then
+ begin
+ for b := 0 to High(framesArray[a].TexturesID) do e_DeleteTexture(framesArray[a].TexturesID[b]);
+ end;
+ framesArray[a].used := false;
+ framesArray[a].TexturesID := nil;
+ framesArray[a].Name := '';
+ framesArray[a].FrameWidth := 0;
+ framesArray[a].FrameHeight := 0;
+ end;
+ framesArray := nil;
+end;
+
+
+function g_Frames_Get (out ID: LongWord; const FramesName: AnsiString): Boolean;
+var
+ a: Integer;
+begin
+ result := false;
+ if (Length(framesArray) = 0) then exit;
+ for a := 0 to High(framesArray) do
+ begin
+ if (StrEquCI1251(framesArray[a].Name, FramesName)) then
+ begin
+ ID := a;
+ result := true;
+ break;
+ end;
+ end;
+ if not result then g_FatalError(Format(_lc[I_GAME_ERROR_FRAMES], [FramesName]));
+end;
+
+function g_Frames_GetTexture (out ID: LongWord; const FramesName: AnsiString; Frame: Word): Boolean;
+var
+ a: Integer;
+begin
+ result := false;
+ if (Length(framesArray) = 0) then exit;
+ for a := 0 to High(framesArray) do
+ begin
+ if (StrEquCI1251(framesArray[a].Name, FramesName)) then
+ begin
+ if (Frame < Length(framesArray[a].TexturesID)) then
+ begin
+ ID := framesArray[a].TexturesID[Frame];
+ result := true;
+ break;
+ end;
+ end;
+ end;
+ if not result then g_FatalError(Format(_lc[I_GAME_ERROR_FRAMES], [FramesName]));
+end;
+
+function g_Frames_Exists (const FramesName: AnsiString): Boolean;
+var
+ a: Integer;
+begin
+ result := false;
+ if (Length(framesArray) = 0) then exit;
+ for a := 0 to High(framesArray) do
+ begin
+ if (StrEquCI1251(framesArray[a].Name, FramesName)) then
+ begin
+ result := true;
+ exit;
+ end;
+ end;
+end;
+
end.