diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 80e63fd640ae7fce250d3e713d7d6944440cfeb6..d73dd537bec5d24a18a18998f8a6fd1764a417df 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
SDL_GL_MakeCurrent(h_Wnd, h_GL);
SDL_ShowCursor(SDL_DISABLE);
+ fuiScrWdt := gScreenWidth;
+ fuiScrHgt := gScreenHeight;
if (h_GL <> nil) then begin if (assigned(oglInitCB)) then oglInitCB(); end;
{$ENDIF}
gWinSizeX := gScreenWidth;
gWinSizeY := gScreenHeight;
{$IF not DEFINED(HEADLESS)}
+ fuiScrWdt := gScreenWidth;
+ fuiScrHgt := gScreenHeight;
e_ResizeWindow(gScreenWidth, gScreenHeight);
g_Game_SetupScreenSize();
g_Menu_Reset();
{$IF not DEFINED(HEADLESS)}
h_Gl := SDL_GL_CreateContext(h_Wnd);
if (h_Gl = nil) then exit;
+ fuiScrWdt := gScreenWidth;
+ fuiScrHgt := gScreenHeight;
if (assigned(oglInitCB)) then oglInitCB();
{$ENDIF}