diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index dcd01756f8c7b58c9460a24df21dbcf19bf6c7b1..b8d0921b589b98eb4190e598cd1f8ea32766a41f 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
procedure ProcessLoading (forceUpdate: Boolean=false);
var
ev: TSDL_Event;
- ID: LongWord;
stt: UInt64;
begin
FillChar(ev, sizeof(ev), 0);
end;
end;
+{$IFNDEF HEADLESS}
if forceUpdate then
begin
- DrawMenuBackground('INTER', ID);
+ DrawMenuBackground('INTER');
e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
DrawLoadingStat();
+ g_Console_Draw(True);
SwapBuffers();
end;
+{$ENDIF}
end;
e_SoundUpdate();
else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
end;
+ if NetMode = NET_SERVER then g_Net_Flush();
+
g_Map_ProfilersEnd();
g_Mons_ProfilersEnd();
// Êîìàíäíàÿ ñòðîêà
if (ParamCount > 0) then g_Game_Process_Params();
+{$IFNDEF HEADLESS}
// Çàïðîñ ÿçûêà
if (not gGameOn) and gAskLanguage then g_Menu_AskLanguage();
+{$ENDIF}
e_WriteLog('Entering the main loop', TMsgType.Notify);