diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 6d08b18e0f771445863b5b397424334385bc8447..ab211a961557b09ee4cdb772a5b2a8124201dfe2 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
implementation
uses
+ {$IFDEF ENABLE_RENDER}
+ r_render,
+ {$ENDIF}
{$IFNDEF HEADLESS}
- r_render, g_system,
+ g_system,
{$ENDIF}
e_sound, g_net
;
{$ENDIF}
if update then
begin
- {$IFNDEF HEADLESS}
+ {$IFDEF ENABLE_RENDER}
r_Render_DrawLoading(forceUpdate);
{$ENDIF}
e_SoundUpdate();