diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index f623e8a69eca02f4924c5717b5a70a4569919679..954790bd8f1b80b87bcbca38c9ecbec16f5630e1 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
{$IFDEF ENABLE_HOLMES}
g_holmes, sdlcarcass, fui_ctls,
{$ENDIF}
+{$INCLUDE ../nogl/noGLuses.inc}
SysUtils, Classes, MAPDEF, Math,
e_graphics, e_log, e_texture, g_main,
- g_console, e_input, g_options, g_game,
+ g_console, r_console, e_input, g_options, g_game,
g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
g_map, g_gfx, g_monsters, xprofiler,
- g_touch, g_gui, g_system;
+ g_touch, g_gui, g_system, g_netmaster;
const
var
Time, Time_Delta, Time_Old: Int64;
+ Frame: Int64;
flag: Boolean;
wNeedTimeReset: Boolean = false;
wMinimized: Boolean = false;
- wMaximized: Boolean = false;
- wLoadingProgress: Boolean = false;
wLoadingQuit: Boolean = false;
procedure ResetTimer ();
{$ENDIF}
procedure ProcessLoading (forceUpdate: Boolean=false);
-var
{$IFNDEF HEADLESS}
-// ev: TSDL_Event;
+var
stt: UInt64;
{$ENDIF}
begin
-// FillChar(ev, sizeof(ev), 0);
- wLoadingProgress := true;
-
-// while (SDL_PollEvent(@ev) > 0) do
-// begin
-// EventHandler(ev);
-// if (ev.type_ = SDL_QUITEV) then break;
-// end;
- //e_PollJoysticks();
-
-// if (ev.type_ = SDL_QUITEV) or (gExit = EXIT_QUIT) then
-// begin
-// wLoadingProgress := false;
-// exit;
-// end;
+ if sys_HandleInput() = True then
+ Exit;
{$IFNDEF HEADLESS}
if not wMinimized then
if forceUpdate then
begin
+ e_SetRendertarget(True);
+ e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
+
DrawMenuBackground('INTER');
e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
-
DrawLoadingStat();
- g_Console_Draw(True);
+ r_Console_Draw(True);
+
+ e_SetRendertarget(False);
+ e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
+ e_BlitFramebuffer(gWinSizeX, gWinSizeY);
+
sys_Repaint;
prevLoadingUpdateTime := getTimeMilli();
end;
begin
if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then g_Net_Client_UpdateWhileLoading();
end;
-
- wLoadingProgress := false;
end;
if wNeedTimeReset then
begin
+ Frame := 0;
Time_Delta := 28;
wNeedTimeReset := false;
end;
begin
flag := true;
for i := 1 to t do
- begin
- if (NetMode = NET_SERVER) then g_Net_Host_Update()
- else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
Update();
- end;
- end
- else
- begin
- if (NetMode = NET_SERVER) then g_Net_Host_Update()
- else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
end;
- if NetMode = NET_SERVER then g_Net_Flush();
-
g_Map_ProfilersEnd();
g_Mons_ProfilersEnd();
// Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ
if flag then
- begin
Time_Old := Time - (Time_Delta mod 28);
+
+ // don't wait if VSync is on, GL already probably waits enough
+ if gLerpActors then
+ flag := (Time - Frame >= gFrameTime) or gVSync;
+
+ if flag then
+ begin
if (not wMinimized) then
begin
+ if gPause or (not gLerpActors) or (gState = STATE_FOLD) then
+ gLerpFactor := 1.0
+ else
+ gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);
Draw;
sys_Repaint
- end
+ end;
+ Frame := Time
end
else
+ sys_Delay(1);
+
+ e_SoundUpdate();
+end;
+
+function GLExtensionList (): SSArray;
+var
+ s: PChar;
+ i, j, num: GLint;
+begin
+ result := nil;
+ s := glGetString(GL_EXTENSIONS);
+ if s <> nil then
begin
- sys_Delay(1) // release time slice, so we won't eat 100% CPU
+ num := 0;
+ i := 0;
+ j := 0;
+ while (s[i] <> #0) and (s[i] = ' ') do Inc(i);
+ while (s[i] <> #0) do
+ begin
+ while (s[i] <> #0) and (s[i] <> ' ') do Inc(i);
+ SetLength(result, num+1);
+ result[num] := Copy(s, j+1, i-j);
+ while (s[i] <> #0) and (s[i] = ' ') do Inc(i);
+ j := i;
+ Inc(num);
+ end;
end;
+end;
- e_SoundUpdate();
+function GLExtensionSupported (ext: AnsiString): Boolean;
+var
+ exts: SSArray;
+ e: AnsiString;
+begin
+ result := false;
+ exts := GLExtensionList();
+ for e in exts do
+ begin
+ //writeln('<', e, '> : [', ext, '] = ', strEquCI1251(e, ext));
+ if (strEquCI1251(e, ext)) then begin result := true; exit; end;
+ end;
+end;
+
+procedure PrintGLSupportedExtensions;
+begin
+ e_LogWritefln('GL Vendor: %s', [glGetString(GL_VENDOR)]);
+ e_LogWritefln('GL Renderer: %s', [glGetString(GL_RENDERER)]);
+ e_LogWritefln('GL Version: %s', [glGetString(GL_VERSION)]);
+ e_LogWritefln('GL Shaders: %s', [glGetString(GL_SHADING_LANGUAGE_VERSION)]);
+ e_LogWritefln('GL Extensions: %s', [glGetString(GL_EXTENSIONS)]);
end;
function SDLMain (): Integer;
var
idx: Integer;
- {$IF not DEFINED(HEADLESS)}
- ltmp: Integer;
- {$ENDIF}
arg: AnsiString;
mdfo: TStream;
{$IFDEF ENABLE_HOLMES}
begin
{$IFDEF HEADLESS}
e_NoGraphics := true;
-{$ELSE}
- {$IFDEF ENABLE_HOLMES}
- if (not g_holmes_imfunctional) then
- begin
- uiInitialize();
- uiContext.font := 'win14';
- end;
- {$ENDIF}
{$ENDIF}
idx := 1;
mdfo.Free();
Halt(0);
end;
+
+ if (arg = '--pixel-scale') or (arg = '-pixel-scale') then
+ begin
+ if (idx <= ParamCount) then
+ begin
+ if not conParseFloat(r_pixel_scale, ParamStr(idx)) then r_pixel_scale := 1.0;
+ Inc(idx);
+ end;
+ end;
end;
+{$IFNDEF USE_SYSSTUB}
+ PrintGLSupportedExtensions;
+ glLegacyNPOT := not (GLExtensionSupported('GL_ARB_texture_non_power_of_two') or GLExtensionSupported('GL_OES_texture_npot'));
+{$ELSE}
+ glLegacyNPOT := False;
+ glRenderToFBO := False;
+{$ENDIF}
+ if glNPOTOverride and glLegacyNPOT then
+ begin
+ glLegacyNPOT := true;
+ e_logWriteln('NPOT texture emulation: FORCED');
+ end
+ else
+ begin
+ if (glLegacyNPOT) then e_logWriteln('NPOT texture emulation: enabled')
+ else e_logWriteln('NPOT texture emulation: disabled');
+ end;
+ gwin_dump_extensions := false;
+
Init;
Time_Old := sys_GetTicks();
+ g_Net_InitLowLevel();
+
// Êîìàíäíàÿ ñòðîêà
if (ParamCount > 0) then g_Game_Process_Params();
// main loop
while not ProcessMessage() do begin end;
+ g_Net_Slist_ShutdownAll();
+
Release();
+
+ g_Net_DeinitLowLevel();
result := 0;
end;