DEADSOFTWARE

render: remove from render some common types
[d2df-sdl.git] / src / game / g_window.pas
index 720be1b85ce934a2ec0e834939402d0ca2f4c743..7a719b606d8b8446ef07f255519aa292bf126f67 100644 (file)
@@ -39,7 +39,7 @@ uses
 {$ENDIF}
 {$INCLUDE ../nogl/noGLuses.inc}
   SysUtils, Classes, MAPDEF, Math,
-  e_graphics, e_log, e_texture, g_main,
+  r_graphics, e_log, e_texture, g_main,
   g_console, r_console, e_input, g_options, g_game, r_game,
   g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
   g_map, g_gfx, g_monsters, xprofiler,
@@ -90,9 +90,9 @@ begin
       e_SetRendertarget(True);
       e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
 
-      DrawMenuBackground('INTER');
+      r_Game_DrawMenuBackground('INTER');
       e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
-      DrawLoadingStat();
+      r_Game_DrawLoadingStat();
       r_Console_Draw(True);
 
       e_SetRendertarget(False);