diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 5f372f36526ca64b58316537104a2d05095f5bdc..651675a2572865cb3fc2feeaeb657f963a9efbb5 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
e_NoGraphics := True;
{$ENDIF}
+ e_WriteLog('Initializing OpenGL', MSG_NOTIFY);
+ InitOpenGL(gVSync);
+
e_WriteLog('Creating GL window', MSG_NOTIFY);
if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then
begin
exit;
end;
- e_WriteLog('Initializing OpenGL', MSG_NOTIFY);
- InitOpenGL(gVSync);
-
{EnumDisplayModes();}
Init();