diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 651675a2572865cb3fc2feeaeb657f963a9efbb5..40f74029241e05bdffc5aee7fc686c0d009fd98f 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*)
-{$MODE DELPHI}
+{$INCLUDE ../shared/a_modes.inc}
unit g_window;
interface
function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean;
function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean;
+var
+ gwin_dump_extensions: Boolean = false;
+ gwin_has_stencil: Boolean = false;
+ gwin_k8_enable_light_experiments: Boolean = false;
+
+
implementation
uses
{$IFDEF WINDOWS}Windows,{$ENDIF}
SDL2, GL, GLExt, e_graphics, e_log, g_main,
g_console, SysUtils, e_input, g_options, g_game,
- g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net;
+ g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
+ g_map, g_gfx, g_monsters, g_holmes;
var
h_Wnd: PSDL_Window;
ticksOverflow: Int64 = -1;
lastTicks: Uint32 = 0; // to detect overflow
{$ENDIF}
+ curMsButState: Word = 0;
+ curKbState: Word = 0;
+ curMsX: Integer = 0;
+ curMsY: Integer = 0;
const
// TODO: move this to a separate file
g_Game_SetupScreenSize();
g_Menu_Reset();
g_Game_ClearLoading();
+ g_Holmes_VidModeChanged();
end;
function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean;
SDL_WINDOWEVENT_MINIMIZED:
begin
+ curMsButState := 0;
+ curKbState := 0;
if not wMinimized then
begin
e_ResizeWindow(0, 0);
SDL_WINDOWEVENT_RESIZED:
begin
+ curMsButState := 0;
+ curKbState := 0;
gScreenWidth := ev.data1;
gScreenHeight := ev.data2;
ChangeWindowSize();
SDL_WINDOWEVENT_MAXIMIZED:
begin
+ curMsButState := 0;
+ curKbState := 0;
if wMinimized then
begin
e_ResizeWindow(gScreenWidth, gScreenHeight);
SDL_WINDOWEVENT_RESTORED:
begin
+ curMsButState := 0;
+ curKbState := 0;
if wMinimized then
begin
e_ResizeWindow(gScreenWidth, gScreenHeight);
SDL_WINDOWEVENT_FOCUS_GAINED:
begin
+ curMsButState := 0;
+ curKbState := 0;
wActivate := True;
//e_WriteLog('window gained focus!', MSG_NOTIFY);
+ g_Holmes_WindowFocused();
end;
SDL_WINDOWEVENT_FOCUS_LOST:
begin
+ curMsButState := 0;
+ curKbState := 0;
wDeactivate := True;
//e_WriteLog('window lost focus!', MSG_NOTIFY);
+ g_Holmes_WindowBlured();
end;
end;
key, keychr: Word;
uc: UnicodeChar;
//joy: Integer;
+ msev: THMouseEvent;
+ kbev: THKeyEvent;
+
+ function buildBut (b: Byte): Word;
+ begin
+ result := 0;
+ case b of
+ SDL_BUTTON_LEFT: result := result or THMouseEvent.Left;
+ SDL_BUTTON_MIDDLE: result := result or THMouseEvent.Middle;
+ SDL_BUTTON_RIGHT: result := result or THMouseEvent.Right;
+ end;
+ end;
+
+ procedure updateKBState ();
+ var
+ kbstate: PUint8;
+ begin
+ curKbState := 0;
+ kbstate := SDL_GetKeyboardState(nil);
+ if (kbstate[SDL_SCANCODE_LCTRL] <> 0) or (kbstate[SDL_SCANCODE_RCTRL] <> 0) then curKbState := curKbState or THKeyEvent.ModCtrl;
+ if (kbstate[SDL_SCANCODE_LALT] <> 0) or (kbstate[SDL_SCANCODE_RALT] <> 0) then curKbState := curKbState or THKeyEvent.ModAlt;
+ if (kbstate[SDL_SCANCODE_LSHIFT] <> 0) or (kbstate[SDL_SCANCODE_RSHIFT] <> 0) then curKbState := curKbState or THKeyEvent.ModShift;
+ end;
+
begin
Result := False;
+ updateKBState();
+
case ev.type_ of
SDL_WINDOWEVENT:
Result := WindowEventHandler(ev.window);
SDL_QUITEV:
- begin
- if gExit <> EXIT_QUIT then
begin
- if not wLoadingProgress then
+ if gExit <> EXIT_QUIT then
begin
- g_Game_Free();
- g_Game_Quit();
- end
- else
- wLoadingQuit := True;
+ if not wLoadingProgress then
+ begin
+ g_Game_Free();
+ g_Game_Quit();
+ end
+ else
+ wLoadingQuit := True;
+ end;
+ Result := True;
end;
- Result := True;
- end;
- SDL_KEYDOWN:
- begin
- key := ev.key.keysym.scancode;
- KeyPress(key);
- end;
+ SDL_KEYDOWN, SDL_KEYUP:
+ begin
+ key := ev.key.keysym.scancode;
+ if (g_holmes_enabled) then
+ begin
+ if (ev.type_ = SDL_KEYDOWN) then kbev.kind := THKeyEvent.Press else kbev.kind := THKeyEvent.Release;
+ kbev.scan := ev.key.keysym.scancode;
+ kbev.sym := ev.key.keysym.sym;
+ kbev.bstate := curMsButState;
+ kbev.kstate := curKbState;
+ if g_Holmes_keyEvent(kbev) then exit;
+ end;
+ if (ev.type_ = SDL_KEYDOWN) then KeyPress(key);
+ end;
+
+ SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP:
+ begin
+ msev.dx := ev.button.x-curMsX;
+ msev.dy := ev.button.y-curMsY;
+ curMsX := ev.button.x;
+ curMsY := ev.button.y;
+ if (ev.type_ = SDL_MOUSEBUTTONDOWN) then msev.kind := THMouseEvent.Press else msev.kind := THMouseEvent.Release;
+ msev.but := buildBut(ev.button.button);
+ msev.x := curMsX;
+ msev.y := curMsY;
+ if (msev.but <> 0) then
+ begin
+ // ev.button.clicks: Byte
+ curMsButState := curMsButState or msev.but;
+ msev.bstate := curMsButState;
+ msev.kstate := curKbState;
+ if (g_holmes_enabled) then g_Holmes_mouseEvent(msev);
+ end;
+ end;
+ SDL_MOUSEWHEEL:
+ begin
+ if (ev.wheel.y <> 0) then
+ begin
+ msev.dx := 0;
+ msev.dy := ev.wheel.y;
+ msev.kind := THMouseEvent.Press;
+ if (ev.wheel.y < 0) then msev.but := THMouseEvent.WheelUp else msev.but := THMouseEvent.WheelDown;
+ msev.x := curMsX;
+ msev.y := curMsY;
+ msev.bstate := curMsButState;
+ msev.kstate := curKbState;
+ if (g_holmes_enabled) then g_Holmes_mouseEvent(msev);
+ end;
+ end;
+ SDL_MOUSEMOTION:
+ begin
+ msev.dx := ev.button.x-curMsX;
+ msev.dy := ev.button.y-curMsY;
+ curMsX := ev.button.x;
+ curMsY := ev.button.y;
+ msev.kind := THMouseEvent.Motion;
+ msev.but := 0;
+ msev.x := curMsX;
+ msev.y := curMsY;
+ msev.bstate := curMsButState;
+ msev.kstate := curKbState;
+ if (g_holmes_enabled) then g_Holmes_mouseEvent(msev);
+ end;
SDL_TEXTINPUT:
- begin
- Utf8ToUnicode(@uc, PChar(ev.text.text), 1);
- keychr := Word(uc);
- if (keychr > 127) then
- keychr := WCharToCP1251(keychr);
- CharPress(Chr(keychr));
- end;
+ begin
+ Utf8ToUnicode(@uc, PChar(ev.text.text), 1);
+ keychr := Word(uc);
+ if (keychr > 127) then keychr := WCharToCP1251(keychr);
+ CharPress(Chr(keychr));
+ end;
// other key presses and joysticks are handled in e_input
end;
wNeedTimeReset := False;
end;
+ g_Map_ProfilersBegin();
+ g_Mons_ProfilersBegin();
+
t := Time_Delta div 28{(27777 div 1000)};
if t > 0 then
begin
else if NetMode = NET_CLIENT then g_Net_Client_Update();
end;
+ g_Map_ProfilersEnd();
+ g_Mons_ProfilersEnd();
+
if wLoadingQuit then
begin
g_Game_Free();
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ if gwin_k8_enable_light_experiments then
+ begin
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); // lights; it is enough to have 1-bit stencil buffer for lighting
+ end;
SDL_GL_SetSwapInterval(v);
end;
+function glHasExtension (name: AnsiString): Boolean;
+var
+ exts: PChar;
+ i: Integer;
+ found: Boolean;
+ extName: ShortString;
+begin
+ result := false;
+ if length(name) = 0 then exit;
+ exts := glGetString(GL_EXTENSIONS);
+ if exts = nil then exit;
+ while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts);
+ while exts[0] <> #0 do
+ begin
+ if gwin_dump_extensions then
+ begin
+ i := 0;
+ while (exts[i] <> #0) and (exts[i] <> ' ') do Inc(i);
+ if i > 255 then
+ begin
+ e_WriteLog('FUUUUUUUUUUUUU', MSG_WARNING);
+ end
+ else
+ begin
+ Move(exts^, extName[1], i);
+ extName[0] := Char(i);
+ e_WriteLog(Format('EXT: %s', [extName]), MSG_NOTIFY);
+ end;
+ end;
+ found := true;
+ for i := 0 to length(name)-1 do
+ begin
+ if exts[i] = #0 then begin found := false; break; end;
+ if exts[i] <> name[i+1] then begin found := false; break; end;
+ end;
+ if found and ((exts[length(name)] = #0) or (exts[length(name)] = ' ')) then begin result := true; exit; end;
+ while (exts[0] <> #0) and (exts[0] <> ' ') do Inc(exts);
+ while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts);
+ end;
+end;
+
function SDLMain(): Integer;
+var
+ idx: Integer;
+ ltmp: Integer;
begin
{$IFDEF HEADLESS}
e_NoGraphics := True;
{$ENDIF}
+ for idx := 1 to ParamCount do
+ begin
+ if ParamStr(idx) = '--opengl-dump-exts' then gwin_dump_extensions := true;
+ if ParamStr(idx) = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true;
+ if ParamStr(idx) = '--jah' then g_profile_history_size := 100;
+ if ParamStr(idx) = '--no-particles' then gpart_dbg_enabled := false;
+ if ParamStr(idx) = '--no-los' then gmon_dbg_los_enabled := false;
+
+ if ParamStr(idx) = '--profile-render' then g_profile_frame_draw := true;
+ if ParamStr(idx) = '--profile-coldet' then g_profile_collision := true;
+ if ParamStr(idx) = '--profile-los' then g_profile_los := true;
+
+ if ParamStr(idx) = '--no-part-phys' then gpart_dbg_phys_enabled := false;
+ if ParamStr(idx) = '--no-part-physics' then gpart_dbg_phys_enabled := false;
+ if ParamStr(idx) = '--no-particles-phys' then gpart_dbg_phys_enabled := false;
+ if ParamStr(idx) = '--no-particles-physics' then gpart_dbg_phys_enabled := false;
+ if ParamStr(idx) = '--no-particle-phys' then gpart_dbg_phys_enabled := false;
+ if ParamStr(idx) = '--no-particle-physics' then gpart_dbg_phys_enabled := false;
+
+ if ParamStr(idx) = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end;
+ end;
+
e_WriteLog('Initializing OpenGL', MSG_NOTIFY);
InitOpenGL(gVSync);
{EnumDisplayModes();}
+ if gwin_k8_enable_light_experiments then
+ begin
+ SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp);
+ e_WriteLog(Format('stencil buffer size: %d', [ltmp]), MSG_WARNING);
+ gwin_has_stencil := (ltmp > 0);
+ end
+ else
+ begin
+ gwin_has_stencil := false;
+ end;
+
+ if not glHasExtension('GL_ARB_texture_non_power_of_two') then
+ begin
+ e_WriteLog('Driver DID''T advertised NPOT textures support', MSG_WARNING);
+ glLegacyNPOT := true;
+ end
+ else
+ begin
+ e_WriteLog('Driver advertised NPOT textures support', MSG_NOTIFY);
+ glLegacyNPOT := false;
+ end;
+ gwin_dump_extensions := false;
+
Init();
Time_Old := GetTimer();