diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 351edf913e91396a154c5ae8a5c52a08cf32c5e2..1eaf7b9cb50d17b97fdc36a52f5fa733278e4a14 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
if forceUpdate then
begin
+ e_SetRendertarget(True);
+ e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
+
DrawMenuBackground('INTER');
e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
-
DrawLoadingStat();
g_Console_Draw(True);
+
+ e_SetRendertarget(False);
+ e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
+ e_BlitFramebuffer(gWinSizeX, gWinSizeY);
+
sys_Repaint;
prevLoadingUpdateTime := getTimeMilli();
end;
else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
Update();
end;
- end
- else
- begin
- if (NetMode = NET_SERVER) then g_Net_Host_Update()
- else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
end;
if NetMode = NET_SERVER then g_Net_Flush();
if flag then
Time_Old := Time - (Time_Delta mod 28);
- if (Time - Frame > 4) then
+ // don't wait if VSync is on, GL already probably waits enough
+ if gLerpActors then
+ flag := (Time - Frame >= gFrameTime) or gVSync;
+
+ if flag then
begin
if (not wMinimized) then
begin
- if gPause or not gLerpActors then
+ if gPause or (not gLerpActors) or (gState = STATE_FOLD) then
gLerpFactor := 1.0
else
gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);