diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas
index a5114e15a613670dd90af85c54bd33668b9ce2c0..fc539280d670a88d3865bcced28f874febf908e1 100644 (file)
--- a/src/game/g_weapons.pas
+++ b/src/game/g_weapons.pas
g_Sound_CreateWADEx('SOUND_PLAYER_SHELL1', GameWAD+':SOUNDS\SHELL1');
g_Sound_CreateWADEx('SOUND_PLAYER_SHELL2', GameWAD+':SOUNDS\SHELL2');
- g_Texture_CreateWADEx('TEXTURE_SHELL_BULLET', GameWAD+':TEXTURES\EBULLET');
- g_Texture_CreateWADEx('TEXTURE_SHELL_SHELL', GameWAD+':TEXTURES\ESHELL');
-
//wgunMonHash := hashNewIntInt();
wgunHitHeap := TBinaryHeapHitTimes.Create();
end;