diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas
index 1dd468824ba1b023ad7e514c86ac166654a45a9f..32fc8f6c04a770ee0c0e34bfc5ab630b4958d20b 100644 (file)
--- a/src/game/g_weapons.pas
+++ b/src/game/g_weapons.pas
begin
if ((gGameSettings.Options and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMDAMAGE)) = 0) and
(spawnerPlr.Team <> TEAM_NONE) and (spawnerPlr.Team = gPlayers[idx].Team) then
- begin
- if (spawnerPlr <> gPlayers[idx]) and ((gGameSettings.Options and GAME_OPTION_TEAMABSORBDAMAGE) = 0) then
- dmg := Max(1, dmg div 2);
- exit;
- end;
+ begin
+ if (spawnerPlr <> gPlayers[idx]) and ((gGameSettings.Options and GAME_OPTION_TEAMABSORBDAMAGE) = 0) then
+ dmg := Max(1, dmg div 2);
+ exit;
+ end;
end;
result := HitPlayer(gPlayers[idx], dmg, (xi*v)*10, (yi*v)*10-3, SpawnerUID, HIT_SOME);
if result and (v <> 0) then gPlayers[idx].Push((xi*v), (yi*v));