index 4fefb5d34b612cda301c2ed28f1734235b8e8867..8fb459082acf0a7267aadf2e46efa42c02775478 100644 (file)
--- a/src/game/g_triggers.pas
+++ b/src/game/g_triggers.pas
dx := dx + Random(Data.ShotAccuracy) - Random(Data.ShotAccuracy);
dy := dy + Random(Data.ShotAccuracy) - Random(Data.ShotAccuracy);
-
+
tr_SpawnShot(Data.ShotType, wx, wy, dx, dy, Data.ShotSound, TargetUID);
end
else
UID_MONSTER:
begin
- m := g_Monsters_Get(ActivateUID);
+ m := g_Monsters_ByUID(ActivateUID);
if m = nil then
Exit;
UID_MONSTER:
begin
- m := g_Monsters_Get(ActivateUID);
+ m := g_Monsters_ByUID(ActivateUID);
if m = nil then
Exit;
UID_MONSTER:
begin
- m := g_Monsters_Get(ActivateUID);
+ m := g_Monsters_ByUID(ActivateUID);
if m = nil then
Exit;