index 07b0d7d5f01791cb006c468aa6dc61e11782c828..562c941855cf6f6a62e24ab459ee31bd5d976146 100644 (file)
--- a/src/game/g_triggers.pas
+++ b/src/game/g_triggers.pas
snd := 'SOUND_WEAPON_EXPLODEBFG';
end;
+ TRIGGER_SHOT_FLAME:
+ begin
+ g_Weapon_flame(wx, wy, dx, dy, 0, -1, True);
+ //snd := 'SOUND_WEAPON_FIREPLASMA';
+ end;
+
else exit;
end;