DEADSOFTWARE

fmod -> sdl2 mixer, first part: we have music now; still no advanced stuff
[d2df-sdl.git] / src / game / g_triggers.pas
index 6748a005098b7874218adc0e15af4fcd3fa5a631..1bfd1883cab4b91538bc760b0fccc9e37731ae87 100644 (file)
@@ -805,7 +805,7 @@ begin
       TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF:
         begin
           PressCount := PressCount + 1;
-          
+
           if PressTime = -1 then
             PressTime := Data.Wait;
 
@@ -1166,7 +1166,7 @@ begin
                 p := g_Player_Get(ActivateUID);
                 if p = nil then
                   Exit;
-                  
+
                 if Data.ResetVel then
                 begin
                   p.GameVelX := 0;
@@ -2330,6 +2330,8 @@ var
   k: Byte;
   p: TPlayer;
 begin
+  Result := nil;
+
   if gTriggers = nil then Exit;
 
   case g_GetUIDType(UID) of
@@ -2345,8 +2347,6 @@ begin
     else k := 0;
   end;
 
-  Result := nil;
-
   for a := 0 to High(gTriggers) do
     if (gTriggers[a].TriggerType <> TRIGGER_NONE) and
        (gTriggers[a].TimeOut = 0) and