index dcc91b7dda3e9b1a633a57890c3e36ba7f6c0890..c96d4c6e05f637edb3cd8b71885b2bd0754b77e4 100644 (file)
--- a/src/game/g_textures.pas
+++ b/src/game/g_textures.pas
FWidth: Word;
FMinLength: Byte; // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ
FRevert: Boolean; // Ñìåíà êàäðîâ îáðàòíàÿ?
-
+
public
constructor Create(FramesID: DWORD; Loop: Boolean; Speed: Byte);
destructor Destroy(); override;
if WAD.GetResource(SectionName, ResourceName, TextureData, ResourceLength) then
begin
- if e_CreateTextureMem(TextureData, ID) then
+ if e_CreateTextureMem(TextureData, ID) then
Result := True
else
FreeMem(TextureData);
else
begin
e_WriteLog(Format('Error loading texture %s', [Resource]), MSG_WARNING);
- e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
+ //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
end;
WAD.Free();
end;
else
begin
e_WriteLog(Format('Error loading texture %s', [Resource]), MSG_WARNING);
- e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
+ //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
Result := False;
end;
WAD.Free();
a: DWORD;
begin
Result := False;
-
+
if TexturesArray = nil then Exit;
if TextureName = '' then Exit;
begin
WAD.Free();
e_WriteLog(Format('Error loading texture %s', [Resource]), MSG_WARNING);
- e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
+ //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
Exit;
end;