DEADSOFTWARE

added some alternative texture names ==> simple zipping "game.wad" from resource...
[d2df-sdl.git] / src / game / g_textures.pas
index 36ab6bdba1dc4250ef33fe7d2b8dfaa7585d4243..af3b29ff8e464f1fe8467a2b804ea384bd8d0ba5 100644 (file)
@@ -19,7 +19,7 @@ unit g_textures;
 interface
 
 uses
-  e_graphics, BinEditor, ImagingTypes, Imaging, ImagingUtility;
+  e_graphics, MAPDEF, BinEditor, ImagingTypes, Imaging, ImagingUtility;
 
 Type
   TLevelTexture = record
@@ -55,7 +55,7 @@ Type
     constructor Create(FramesID: DWORD; Loop: Boolean; Speed: Byte);
     destructor  Destroy(); override;
     procedure   Draw(X, Y: Integer; Mirror: TMirrorType);
-    procedure   DrawEx(X, Y: Integer; Mirror: TMirrorType; RPoint: TPoint;
+    procedure   DrawEx(X, Y: Integer; Mirror: TMirrorType; RPoint: TDFPoint;
                        Angle: SmallInt);
     procedure   Reset();
     procedure   Update();
@@ -84,7 +84,7 @@ Type
 
 function g_Texture_CreateWAD(var ID: DWORD; Resource: String): Boolean;
 function g_Texture_CreateFile(var ID: DWORD; FileName: String): Boolean;
-function g_Texture_CreateWADEx(TextureName: ShortString; Resource: String): Boolean;
+function g_Texture_CreateWADEx(TextureName: ShortString; Resource: String; altrsrc: AnsiString=''): Boolean;
 function g_Texture_CreateFileEx(TextureName: ShortString; FileName: String): Boolean;
 function g_Texture_Get(TextureName: ShortString; var ID: DWORD): Boolean;
 procedure g_Texture_Delete(TextureName: ShortString);
@@ -200,7 +200,7 @@ begin
   end;
 end;
 
-function g_Texture_CreateWADEx(TextureName: ShortString; Resource: String): Boolean;
+function texture_CreateWADExInternal (TextureName: ShortString; Resource: String; showmsg: Boolean): Boolean;
 var
   WAD: TWADFile;
   FileName: String;
@@ -217,25 +217,39 @@ begin
 
   if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then
   begin
-    Result := e_CreateTextureMem(TextureData, ResourceLength, TexturesArray[find_id].ID);
-    if Result then
+    result := e_CreateTextureMem(TextureData, ResourceLength, TexturesArray[find_id].ID);
+    if result then
     begin
-      e_GetTextureSize(TexturesArray[find_id].ID, @TexturesArray[find_id].Width,
-                       @TexturesArray[find_id].Height);
+      e_GetTextureSize(TexturesArray[find_id].ID, @TexturesArray[find_id].Width, @TexturesArray[find_id].Height);
       TexturesArray[find_id].Name := LowerCase(TextureName);
     end
     else
+    begin
       FreeMem(TextureData);
+    end;
   end
   else
   begin
-    e_WriteLog(Format('Error loading texture %s', [Resource]), MSG_WARNING);
+    if showmsg then
+    begin
+      e_WriteLog(Format('Error loading texture %s', [Resource]), MSG_WARNING);
+    end;
     //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
-    Result := False;
+    result := false;
   end;
   WAD.Free();
 end;
 
+function g_Texture_CreateWADEx(TextureName: ShortString; Resource: String; altrsrc: AnsiString=''): Boolean;
+begin
+  if (Length(altrsrc) > 0) then
+  begin
+    result := texture_CreateWADExInternal(TextureName, altrsrc, false);
+    if result then exit;
+  end;
+  result := texture_CreateWADExInternal(TextureName, Resource, true);
+end;
+
 function g_Texture_CreateFileEx(TextureName: ShortString; FileName: String): Boolean;
 var
   find_id: DWORD;
@@ -462,6 +476,9 @@ var
 begin
   Result := False;
 
+  // models without "advanced" animations asks for "nothing" like this; don't spam log
+  if (Length(Resource) > 0) and ((Resource[Length(Resource)] = '/') or (Resource[Length(Resource)] = '\')) then exit;
+
   FileName := g_ExtractWadName(Resource);
 
   WAD := TWADFile.Create();
@@ -782,7 +799,7 @@ begin
   FEnabled := True;
 end;
 
-procedure TAnimation.DrawEx(X, Y: Integer; Mirror: TMirrorType; RPoint: TPoint;
+procedure TAnimation.DrawEx(X, Y: Integer; Mirror: TMirrorType; RPoint: TDFPoint;
                             Angle: SmallInt);
 begin
   if not FEnabled then