index 26a06f9a2a89067c31cd9df5574ea03481ed446d..78cfee512125cacdde9d939961dddeca0b4184ff 100644 (file)
--- a/src/game/g_textures.pas
+++ b/src/game/g_textures.pas
implementation
uses
+ {$INCLUDE ../nogl/noGLuses.inc}
g_game, e_log, g_basic, g_console, wadreader,
- g_language, GL, utils, xstreams;
+ g_language, utils, xstreams;
type
_TTexture = record
if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then
begin
if e_CreateTextureMem(TextureData, ResourceLength, ID) then
- begin
result := true;
- end
- else
- begin
- FreeMem(TextureData);
- end;
+ FreeMem(TextureData)
end
else
begin
e_GetTextureSize(texturesArray[find_id].ID, @texturesArray[find_id].width, @texturesArray[find_id].height);
texturesArray[find_id].used := true;
texturesArray[find_id].Name := textureName;
- end
- else
- begin
- FreeMem(TextureData);
end;
+ FreeMem(TextureData)
end
else
begin
if not CreateFramesMem(TextureData, ResourceLength, ID, Name, mWidth, mHeight, mCount, BackAnimation) then
begin
+ FreeMem(TextureData);
WAD.Free();
exit;
end;
+ FreeMem(TextureData);
WAD.Free();
result := true;