DEADSOFTWARE

gl: handle map bounds
[d2df-sdl.git] / src / game / g_shells.pas
index 1ba5fdb9d0d53130d8fad8475a1c574588d5c261..6e2e61e8f20fb689ce6daeccb7de7f5b38f16e2f 100644 (file)
@@ -23,6 +23,7 @@ interface
     SHELL_BULLET   = 0;
     SHELL_SHELL    = 1;
     SHELL_DBLSHELL = 2;
+    SHELL_LAST     = SHELL_DBLSHELL;
 
     DefaultShellTimeout = 60000;
     DefaultShellMax = 300;