DEADSOFTWARE

gl: implement load screen
[d2df-sdl.git] / src / game / g_saveload.pas
index 6c101a66d0fc65c148d18e7289dbd956a3718b46..f17f34db93aba9e62c40da03e29e808f98fd7029 100644 (file)
@@ -18,7 +18,7 @@ unit g_saveload;
 interface
 
 uses
-  SysUtils, Classes, g_phys, g_textures;
+  SysUtils, Classes, g_phys;
 
 
 function g_GetSaveName (n: Integer; out valid: Boolean): AnsiString;
@@ -45,7 +45,7 @@ uses
   MAPDEF, utils, xstreams,
   g_game, g_items, g_map, g_monsters, g_triggers,
   g_basic, Math, wadreader,
-  g_weapons, g_player, g_console,
+  g_weapons, g_player, g_console, g_window,
   e_log, e_res, g_language, g_options;
 
 const