DEADSOFTWARE

render: use TAnimationState for items
[d2df-sdl.git] / src / game / g_player.pas
index dbef49896b1ec861c0c73a276da5dc8e7558b329..b346d3b1e35904b4f689c30ae1e78b29077a740d 100644 (file)
@@ -21,7 +21,7 @@ interface
 uses
   SysUtils, Classes,
   {$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
-  e_graphics, g_playermodel, g_basic, g_textures,
+  g_base, g_playermodel, g_basic, g_textures,
   g_weapons, g_phys, g_sound, g_saveload, MAPDEF,
   g_panel;
 
@@ -635,10 +635,10 @@ uses
 {$IFDEF ENABLE_HOLMES}
   g_holmes,
 {$ENDIF}
-  e_log, g_map, g_items, g_console, g_gfx, Math,
+  e_log, g_map, g_items, g_console, g_gfx, Math, r_textures, r_animations,
   g_options, g_triggers, g_menu, g_game, g_grid, e_res,
-  wadreader, g_main, g_monsters, CONFIG, g_language,
-  g_net, g_netmsg, g_window,
+  wadreader, g_monsters, CONFIG, g_language,
+  g_net, g_netmsg,
   utils, xstreams;
 
 const PLR_SAVE_VERSION = 0;