DEADSOFTWARE

fixed unneded pause on some Fn
[d2df-sdl.git] / src / game / g_player.pas
index b4d00c9923a6f8e4a63d15795fe00d42e9d112c5..b03214f79289ddf17b1d59b3302ee25bdf56844c 100644 (file)
@@ -21,7 +21,7 @@ interface
 
 uses
   SysUtils, Classes,
-  mempool,
+  {$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
   e_graphics, g_playermodel, g_basic, g_textures,
   g_weapons, g_phys, g_sound, g_saveload, MAPDEF,
   g_panel;
@@ -135,7 +135,7 @@ type
     Time: Word;
   end;
 
-  TPlayer = class(TPoolObject)
+  TPlayer = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
   private
     FIamBot:    Boolean;
     FUID:       Word;
@@ -491,7 +491,7 @@ type
     procedure positionChanged ();  inline; //WARNING! call this after entity position was changed, or coldet will not work right!
   end;
 
-  TCorpse = class(TPoolObject)
+  TCorpse = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
   private
     FModelName:     String;
     FMess:          Boolean;
@@ -2821,10 +2821,12 @@ begin
         else
           g_Sound_PlayExAt('SOUND_WEAPON_MISSBERSERK', FObj.X, FObj.Y);
 
-        if gFlash = 1 then
-          if FPain < 50 then
-            FPain := min(FPain + 25, 50);
-      end else g_Weapon_punch(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, 3, FUID);
+        if (gFlash = 1) and (FPain < 50) then FPain := min(FPain + 25, 50);
+      end
+      else
+      begin
+        g_Weapon_punch(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, 3, FUID);
+      end;
 
       DidFire := True;
       FReloading[FCurrWeap] := WEAPON_RELOAD[FCurrWeap];