diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index 1021d36f9646582ff5ae7bd918314e853b7a1a1a..a7afb5c9d17116a2ed8a5624ec881c62124056c7 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
TTeamStat = Array [TEAM_RED..TEAM_BLUE] of
record
- Goals: SmallInt;
+ Score: SmallInt;
end;
var
function g_Gibs_GetMax(): Word;
procedure g_Corpses_SetMax(Count: Word);
function g_Corpses_GetMax(): Word;
+procedure g_Force_Model_Set(Mode: Word);
+function g_Force_Model_Get(): Word;
+procedure g_Forced_Model_SetName(Model: String);
+function g_Forced_Model_GetName(): String;
procedure g_Shells_SetMax(Count: Word);
function g_Shells_GetMax(): Word;
MaxGibs: Word = 150;
MaxCorpses: Word = 20;
MaxShells: Word = 300;
+ ForceModel: Word = 0;
+ ForcedModelName: String = STD_PLAYER_MODEL;
CurrentGib: Integer = 0;
CurrentShell: Integer = 0;
BotNames: Array of String;
Result := MaxCorpses;
end;
+procedure g_Force_Model_Set(Mode: Word);
+begin
+ ForceModel := Mode;
+end;
+
+function g_Force_Model_Get(): Word;
+begin
+ Result := ForceModel;
+end;
+
+procedure g_Forced_Model_SetName(Model: String);
+begin
+ ForcedModelName := Model;
+end;
+
+function g_Forced_Model_GetName(): String;
+begin
+ Result := ForcedModelName;
+end;
+
function g_Player_Create(ModelName: String; Color: TRGB; Team: Byte; Bot: Boolean): Word;
var
a: Integer;
gPlayers[a].FActualModelName := ModelName;
gPlayers[a].SetModel(ModelName);
+ if Bot and (g_Force_Model_Get() <> 0) then
+ gPlayers[a].SetModel(g_Forced_Model_GetName());
// Íåò ìîäåëè - ñîçäàíèå íå âîçìîæíî:
if gPlayers[a].FModel = nil then
// create entity and load state
if Bot then
- gPlayers[a] := TBot.Create()
+ begin
+ gPlayers[a] := TBot.Create();
+ if (g_Force_Model_Get() <> 0) then
+ gPlayers[a].SetModel(g_Forced_Model_GetName());
+ end
else
gPlayers[a] := TPlayer.Create();
gPlayers[a].FPhysics := True; // ???
var
i: Integer;
begin
- gTeamStat[TEAM_RED].Goals := 0;
- gTeamStat[TEAM_BLUE].Goals := 0;
+ gTeamStat[TEAM_RED].Score := 0;
+ gTeamStat[TEAM_BLUE].Score := 0;
if gPlayers <> nil then
for i := 0 to High(gPlayers) do
SY := gPlayerScreenSize.Y;
Y := 0;
- if gShowGoals and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
+ if gShowScore and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
begin
if gGameSettings.GameMode = GM_CTF then
a := 32 + 8
e_Draw(ID, X-16-32, 240-72-4, 0, True, False);
end;
- s := IntToStr(gTeamStat[TEAM_RED].Goals);
+ s := IntToStr(gTeamStat[TEAM_RED].Score);
e_CharFont_GetSize(gMenuFont, s, tw, th);
e_CharFont_PrintEx(gMenuFont, X-16-a-tw, 240-72-4, s, TEAMCOLOR[TEAM_RED]);
e_Draw(ID, X-16-32, 240-32-4, 0, True, False);
end;
- s := IntToStr(gTeamStat[TEAM_BLUE].Goals);
+ s := IntToStr(gTeamStat[TEAM_BLUE].Score);
e_CharFont_GetSize(gMenuFont, s, tw, th);
e_CharFont_PrintEx(gMenuFont, X-16-a-tw, 240-32-4, s, TEAMCOLOR[TEAM_BLUE]);
end;
if Srv then
begin
if gGameSettings.GameMode = GM_TDM then
- Dec(gTeamStat[FTeam].Goals);
+ Dec(gTeamStat[FTeam].Score);
if DoFrags or (gGameSettings.GameMode = GM_TDM) then
begin
Dec(FFrags);
end;
if (gGameSettings.GameMode = GM_TDM) and DoFrags then
- Inc(gTeamStat[KP.Team].Goals,
+ Inc(gTeamStat[KP.Team].Score,
IfThen(SameTeam(FUID, SpawnerUID), -1, 1));
if netsrv then MH_SEND_PlayerStats(SpawnerUID);
g_Game_Message(Format(_lc[I_MESSAGE_TLMS_WIN], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 144);
if Netsrv then
MH_SEND_GameEvent(NET_EV_TLMS_WIN, TEAM_RED);
- Inc(gTeamStat[TEAM_RED].Goals);
+ Inc(gTeamStat[TEAM_RED].Score);
gLMSRespawn := LMS_RESPAWN_FINAL;
gLMSRespawnTime := gTime + 5000;
end
g_Game_Message(Format(_lc[I_MESSAGE_TLMS_WIN], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 144);
if Netsrv then
MH_SEND_GameEvent(NET_EV_TLMS_WIN, TEAM_BLUE);
- Inc(gTeamStat[TEAM_BLUE].Goals);
+ Inc(gTeamStat[TEAM_BLUE].Score);
gLMSRespawn := LMS_RESPAWN_FINAL;
gLMSRespawnTime := gTime + 5000;
end
if not sound_cap_flag[a].IsPlaying() then
sound_cap_flag[a].Play();
- gTeamStat[FTeam].Goals := gTeamStat[FTeam].Goals + 1;
+ gTeamStat[FTeam].Score += 1;
Result := True;
if g_Game_IsNet then