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added libsocket and updated watt32, but network still not work
[d2df-sdl.git]
/
src
/
game
/
g_player.pas
diff --git
a/src/game/g_player.pas
b/src/game/g_player.pas
index 5d1f863faa686c667ec21470ffed524e700c4778..9605c6de6e1a3c9c97b6b14165941b866023fb87 100644
(file)
--- a/
src/game/g_player.pas
+++ b/
src/game/g_player.pas
@@
-3163,6
+3163,8
@@
end;
procedure TPlayer.CatchFire(Attacker: Word);
begin
+ if FFireTime <= 0 then
+ g_Sound_PlayExAt('SOUND_IGNITE', FObj.X, FObj.Y);
FFireTime := 100;
FFireAttacker := Attacker;
if g_Game_IsNet and g_Game_IsServer then
DEADSOFTWARE 2012-2025