diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index 968c9742f14136c8c01ef3f8cdf4eb5e2de64357..9552d30d2b111a22e1307dcf6001dfc9840f4e25 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
if (FModel.AnimState.Played or ((not FActionChanged) and (FModel.Animation = A_WALK)))
then SetAction(A_STAND, True);
- if not ((FModel.Animation = A_WALK) and (Abs(FObj.Vel.X) < 4) and not FModel.Fire) then FModel.Update;
+ if not ((FModel.Animation = A_WALK) and (Abs(FObj.Vel.X) < 4) and not FModel.GetFire()) then FModel.Update;
for b := Low(FKeys) to High(FKeys) do
if FKeys[b].Time = 0 then FKeys[b].Pressed := False else Dec(FKeys[b].Time);