procedure TPlayer.CatchFire(Attacker: Word);
begin
+ if (FMegaRulez[MR_SUIT] > gTime) or (FMegaRulez[MR_INVUL] > gTime) then
+ exit; // Íå çàãîðàåìñÿ êîãäà åñòü çàùèòà
if FFireTime <= 0 then
g_Sound_PlayExAt('SOUND_IGNITE', FObj.X, FObj.Y);
FFireTime := 100;
if FFirePainTime <= 0 then
begin
if g_Game_IsServer then
- Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
+ Damage(6, FFireAttacker, 0, 0, HIT_FLAME);
FFirePainTime := 18;
end;
FFirePainTime := FFirePainTime - 1;