diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index 4e5b60e453dce9ab8e20e4fcaf921b15e256fb32..22813f1dfac378f0f37af6fa05e0c3e7c9faaa1c 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
FKills: Integer;
FMonsterKills: Integer;
FFrags: Integer;
- FAssists: Integer;
+ FAssists: Integer;
FFragCombo: Byte;
FLastFrag: LongWord;
FComboEvnt: Integer;
end;
end;
+ // FRAGS
s := IntToStr(p)+' / '+IntToStr(Length(stat))+' ';
if Frags >= m then s := s+'+' else s := s+'-';
s := s+IntToStr(Abs(Frags-m));
+ // ASSISTS
t := IntToStr(p)+' / '+IntToStr(Length(stat))+' ';
if Assists >= m then t := t+'+' else t := t+'-';
t := t+IntToStr(Abs(Assists-m));
FNextWeapDelay := 0;
end;
+
// Assists block
-procedure TPlayer.Assist();
+{procedure TPlayer.Assist(KillType: Byte; SpawnerUID: Word);
var
DoAssists: Boolean;
+ AP: TPlayer;
+
+ procedure Accumulate(FDamage: Byte;);
+ begin
+
+ end;
+
+
begin
DoAssists := (gGameSettings.GameMode = GM_TDM) or (gGameSettings.GameMode = GM_CTF);
-
- if (DoAssists or (gGameSettings.GameMode = GM_TDM)) then
+ if DoAssists then
begin
- if a = 4 then
+ if (FAccumulatedDamage >= 65) then
begin
- Inc(KP.FAssists);
+ Inc(AP.FAssists);
end;
end;
-end;
+end;}
function TPlayer.hasAmmoForWeapon (weapon: Byte): Boolean;