diff --git a/src/game/g_phys.pas b/src/game/g_phys.pas
index ce56afefa1612f45ed881936519955d5b3bc7a0e..a2a94cea42376c58a14dccfd0eb57cf9e0f10205 100644 (file)
--- a/src/game/g_phys.pas
+++ b/src/game/g_phys.pas
//writeln('velocity=(', Obj^.Vel.X, ',', Obj^.Vel.Y, '); acceleration=(', Obj^.Accel.X, ',', Obj^.Accel.Y, ')');
if (g_Obj_GetSpeedDirF(Obj, dirx, diry, speed)) then
begin
- if (speed > 4) then
+ //writeln('SPEED: ', speed);
+ if (speed > 5) then
begin
- speed := speed/2.0;
+ speed := speed/1.4;
Obj^.Vel.X := round(dirx*speed);
Obj^.Vel.Y := round(diry*speed);
end;
// acceleration
if (g_Obj_GetAccelDirF(Obj, dirx, diry, speed)) then
begin
- if (speed > 4) then
+ if (speed > 5) then
begin
- speed := speed/2.0;
+ speed := speed/1.4;
Obj^.Accel.X := round(dirx*speed);
Obj^.Accel.Y := round(diry*speed);
end;