DEADSOFTWARE

map ray tracer now using grid instead of tree
[d2df-sdl.git] / src / game / g_options.pas
index 1644928c89dea12d8de0f22be94800970d6d9a4d..e4dd8875eadb7b4bc62597bf1b4690f950978a10 100644 (file)
@@ -71,6 +71,8 @@ procedure g_Options_Write_Gameplay_Net(FileName: String);
 procedure g_Options_Write_Net_Server(FileName: String);
 procedure g_Options_Write_Net_Client(FileName: String);
 
+const DF_Default_Megawad_Start = 'megawads/DOOM2D.WAD:\MAP01';
+
 var
   gGameControls: TControls;
   gScreenWidth: Word          = 800;
@@ -126,13 +128,13 @@ var
   gsSDLBufferSize: Integer    = 2048;
   gSFSDebug: Boolean          = False;
   gSFSFastMode: Boolean       = False;
-  gDefaultMegawadStart: AnsiString = 'megawads/DOOM2D.WAD:\MAP01';
+  gDefaultMegawadStart: AnsiString = DF_Default_Megawad_Start;
 
 implementation
 
 uses
   e_log, e_input, g_window, g_sound, g_gfx, g_player, Math,
-  g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_textures,
+  g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_texture,
   g_items, GL, GLExt, wadreader, e_graphics;
 
 procedure g_Options_SetDefault();