diff --git a/src/game/g_options.pas b/src/game/g_options.pas
index 091935cb80b2b0eab96233a1680de41741e381a2..853c612964cda47af0fe40d2d824ec27216a77dc 100644 (file)
--- a/src/game/g_options.pas
+++ b/src/game/g_options.pas
glLegacyNPOT: Boolean;
glRenderToFBO: Boolean = True;
gTextureFilter: Boolean;
+ gLerpActors: Boolean = True;
+ gFrameTime: Integer = 5;
+ gMaxFPS: Integer = 200;
gNoSound: Boolean;
gSoundLevel: Integer;
gMusicLevel: Integer;
gsSpawnInvul := 0;
gsItemRespawnTime := 60;
gsGameFlags := GAME_OPTION_ALLOWEXIT or GAME_OPTION_DMKEYS or
- GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
+ GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER or
+ GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE or
+ GAME_OPTION_ALLOWDROPFLAG;
gsPlayers := 1;
+ if not gGameOn then
+ g_Options_ApplyGameSettings;
+
(* section MasterServer *)
- NetMasterList := 'mpms.doom2d.org:25665,deadsoftware.ru:25665';
+ NetMasterList := 'mpms.doom2d.org:25665, deadsoftware.ru:25665';
g_Net_Slist_Set(NetMasterList);
(* section Server *)
conRegVar('r_vsync', @gVSync, '', '');
conRegVar('r_texfilter', @gTextureFilter, '', '');
conRegVar('r_npot', @glNPOTOverride, '', '');
+ conRegVar('r_interp', @gLerpActors, '', 'interpolate actors');
(* Sound *)
conRegVar('s_nosound', @gNoSound, '', '');