diff --git a/src/game/g_options.pas b/src/game/g_options.pas
index dc7305f9baecaa97b32195ce45391184986f8d38..493e07cb48c9475bd4043c04ddbc253a1756cf3b 100644 (file)
--- a/src/game/g_options.pas
+++ b/src/game/g_options.pas
implementation
uses
-{$IFDEF USE_NANOGL}
- nanoGL,
-{$ELSE}
- GL, GLExt,
-{$ENDIF}
+ {$INCLUDE ../nogl/noGLuses.inc}
e_log, e_input, g_window, g_sound, g_gfx, g_player, Math,
g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_texture,
g_items, wadreader, e_graphics, g_touch, SDL2;
procedure g_Options_SetDefaultVideo;
{$IF DEFINED(ANDROID)}
var
- display: PSDL_DisplayMode;
+ display: TSDL_DisplayMode;
{$ENDIF}
begin
{$IF DEFINED(ANDROID)}
(* On android set max screen size *)
- SDL_GetCurrentDisplayMode(0, display);
+ SDL_GetCurrentDisplayMode(0, @display);
gScreenWidth := display.w;
gScreenHeight := display.h;
gWinRealPosX := 0;
gTextureFilter := True;
glLegacyNPOT := False;
{$ENDIF}
+ e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gScreenWidth) + ' h = ' + IntToStr(gScreenHeight));
end;
procedure g_Options_SetDefault();
with gGameControls.GameControls do
begin
TakeScreenshot := SDL_SCANCODE_F12;
- Stat := SDL_SCANCODE_L;
+ Stat := SDL_SCANCODE_TAB;
Chat := SDL_SCANCODE_T;
TeamChat := SDL_SCANCODE_Y;
end;
KeyDown := SDL_SCANCODE_KP_5;
KeyFire := SDL_SCANCODE_SLASH;
KeyJump := SDL_SCANCODE_RCTRL;
- KeyNextWeapon := SDL_SCANCODE_KP_7;
- KeyPrevWeapon := SDL_SCANCODE_KP_9;
+ KeyNextWeapon := SDL_SCANCODE_KP_9;
+ KeyPrevWeapon := SDL_SCANCODE_KP_7;
KeyOpen := SDL_SCANCODE_RSHIFT;
KeyStrafe := SDL_SCANCODE_PERIOD;
v := Max(Min(config.ReadInt(section, param, v), maxv), minv)
end;
- procedure ReadInteger (VAR v: Single; param: String; minv: Integer = Low(Integer); maxv: Integer = High(Integer)); overload;
- begin
- v := Max(Min(config.ReadInt(section, param, Integer(v)), maxv), minv)
- end;
-
procedure ReadInteger (VAR v: LongWord; param: String; minv: LongWord = Low(LongWord); maxv: LongWord = High(LongWord)); overload;
begin
v := Max(Min(config.ReadInt(section, param, v), maxv), minv)
end;
section := 'Touch';
- ReadInteger(g_touch_size, 'Size', 0); g_touch_size := g_touch_size / 10;
+ i := Trunc(g_touch_size * 10); ReadInteger(i, 'Size', 0); g_touch_size := i / 10;
ReadBoolean(g_touch_fire, 'Fire');
- ReadInteger(g_touch_offset, 'Offset', 0, 100);
+ i := Round(g_touch_offset); ReadInteger(i, 'Offset', 0, 100); g_touch_offset := i;
ReadBoolean(g_touch_alt, 'Alt');
section := 'Game';
3: gGibsCount := 32;
else gGibsCount := 48;
end;
- ReadInteger(ITEM_RESPAWNTIME, 'ItemRespawnTime', 0); ITEM_RESPAWNTIME := ITEM_RESPAWNTIME * 36;
+ i := ITEM_RESPAWNTIME div 36; ReadInteger(i, 'ItemRespawnTime', 0); ITEM_RESPAWNTIME := i * 36;
ReadInteger(gBloodCount, 'BloodCount', 0, 4);
ReadBoolean(gAdvBlood, 'AdvancesBlood');
ReadBoolean(gAdvCorpses, 'AdvancesCorpses');
ReadBoolean(e_FastScreenshots, 'FastScreenshots');
ReadString(gDefaultMegawadStart, 'DefaultMegawadStart');
ReadBoolean(gBerserkAutoswitch, 'BerserkAutoswitching');
- ReadInteger(g_dbg_scale, 'Scale', 1); g_dbg_scale := g_dbg_scale / 100;
+ i := Trunc(g_dbg_scale * 100); ReadInteger(i, 'Scale', 100); g_dbg_scale := i / 100;
ReadString(gLanguage, 'Language');
if (gLanguage = LANGUAGE_RUSSIAN) or (gLanguage = LANGUAGE_ENGLISH) then
gAskLanguage := False