diff --git a/src/game/g_options.pas b/src/game/g_options.pas
index 54acb699e1be8cecfc7e402a00589f8895e1d97b..493e07cb48c9475bd4043c04ddbc253a1756cf3b 100644 (file)
--- a/src/game/g_options.pas
+++ b/src/game/g_options.pas
implementation
uses
-{$IFDEF USE_NANOGL}
- nanoGL,
-{$ELSE}
- GL, GLExt,
-{$ENDIF}
+ {$INCLUDE ../nogl/noGLuses.inc}
e_log, e_input, g_window, g_sound, g_gfx, g_player, Math,
g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_texture,
g_items, wadreader, e_graphics, g_touch, SDL2;
procedure g_Options_SetDefaultVideo;
{$IF DEFINED(ANDROID)}
var
- display: PSDL_DisplayMode;
+ display: TSDL_DisplayMode;
{$ENDIF}
begin
{$IF DEFINED(ANDROID)}
(* On android set max screen size *)
- SDL_GetCurrentDisplayMode(0, display);
+ SDL_GetCurrentDisplayMode(0, @display);
gScreenWidth := display.w;
gScreenHeight := display.h;
gWinRealPosX := 0;
gTextureFilter := True;
glLegacyNPOT := False;
{$ENDIF}
+ e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gScreenWidth) + ' h = ' + IntToStr(gScreenHeight));
end;
procedure g_Options_SetDefault();