diff --git a/src/game/g_options.pas b/src/game/g_options.pas
index fab30284a197d776eb4908364ff89ea9e618631c..3f134305da197592e652a1958cda9e74fd2a4b6d 100644 (file)
--- a/src/game/g_options.pas
+++ b/src/game/g_options.pas
gFullscreen: Boolean = False;
gWinMaximized: Boolean = False;
gVSync: Boolean = False;
+ glLegacyNPOT: Boolean = False;
gTextureFilter: Boolean = True;
gNoSound: Boolean = False;
gSoundLevel: Byte = 75;
gnWeaponStay: Boolean = False;
gnMonsters: Boolean = False;
gnBotsVS: String = 'Everybody';
+ gsSDLSampleRate: Integer = 44100;
+ gsSDLBufferSize: Integer = 2048;
implementation
gBPP := 32;
gVSync := False;
gTextureFilter := True;
- fUseMipmaps := False;
+ glLegacyNPOT := False;
Exit;
end;
gFreq := config.ReadInt('Video', 'Freq', 0);
gVSync := config.ReadBool('Video', 'VSync', True);
gTextureFilter := config.ReadBool('Video', 'TextureFilter', True);
- fUseMipmaps := config.ReadBool('Video', 'LegacyCompatible', False);
+ glLegacyNPOT := config.ReadBool('Video', 'LegacyCompatible', False);
gNoSound := config.ReadBool('Sound', 'NoSound', False);
gSoundLevel := Min(config.ReadInt('Sound', 'SoundLevel', 75), 255);
gMuteWhenInactive := config.ReadBool('Sound', 'MuteInactive', False);
gAnnouncer := Min(Max(config.ReadInt('Sound', 'Announcer', ANNOUNCE_MEPLUS), ANNOUNCE_NONE), ANNOUNCE_ALL);
gSoundEffectsDF := config.ReadBool('Sound', 'SoundEffectsDF', True);
+ gsSDLSampleRate := Min(Max(config.ReadInt('Sound', 'SDLSampleRate', 44100), 11025), 96000);
+ gsSDLBufferSize := Min(Max(config.ReadInt('Sound', 'SDLBufferSize', 2048), 64), 16384);
with gGameControls.GameControls do
begin
config.WriteInt('Video', 'BPP', gBPP);
config.WriteBool('Video', 'VSync', gVSync);
config.WriteBool('Video', 'TextureFilter', gTextureFilter);
- config.WriteBool('Video', 'LegacyCompatible', fUseMipmaps);
+ config.WriteBool('Video', 'LegacyCompatible', glLegacyNPOT);
config.WriteBool('Sound', 'NoSound', gNoSound);
config.WriteInt('Sound', 'SoundLevel', gSoundLevel);
config.WriteBool('Sound', 'MuteInactive', gMuteWhenInactive);
config.WriteInt('Sound', 'Announcer', gAnnouncer);
config.WriteBool('Sound', 'SoundEffectsDF', gSoundEffectsDF);
+ config.WriteInt('Sound', 'SDLSampleRate', gsSDLSampleRate);
+ config.WriteInt('Sound', 'SDLBufferSize', gsSDLBufferSize);
with config, gGameControls.GameControls do
begin