DEADSOFTWARE

made some class' properties published for Holmes
[d2df-sdl.git] / src / game / g_netmsg.pas
index 213669e57aca2a89a5a93814f88e735080dc2264..f77bdcadd97dbafa8ea20c15c44e4f473ce80806 100644 (file)
@@ -634,7 +634,7 @@ procedure MH_SEND_Everything(CreatePlayers: Boolean = False; ID: Integer = NET_E
     MH_SEND_ItemSpawn(True, it.myid, ID);
   end;
 
-  function sendMonSpawn (monidx: Integer; mon: TMonster): Boolean;
+  function sendMonSpawn (mon: TMonster): Boolean;
   begin
     result := false; // don't stop
     MH_SEND_MonsterSpawn(mon.UID, ID);
@@ -2517,10 +2517,10 @@ begin
         begin
           if SPlaying then
           begin
-            if Data.Local then
-              Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), Data.Volume/255.0)
+            if trigData.trigLocal then
+              Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), trigData.trigVolume/255.0)
             else
-              Sound.PlayPanVolume((Data.Pan-127.0)/128.0, Data.Volume/255.0);
+              Sound.PlayPanVolume((trigData.trigPan-127.0)/128.0, trigData.trigVolume/255.0);
             Sound.SetPosition(SPos);
           end
           else