diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 213669e57aca2a89a5a93814f88e735080dc2264..f77bdcadd97dbafa8ea20c15c44e4f473ce80806 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
@@ -634,7 +634,7 @@ procedure MH_SEND_Everything(CreatePlayers: Boolean = False; ID: Integer = NET_E
MH_SEND_ItemSpawn(True, it.myid, ID);
end;
- function sendMonSpawn (monidx: Integer; mon: TMonster): Boolean;
+ function sendMonSpawn (mon: TMonster): Boolean;
begin
result := false; // don't stop
MH_SEND_MonsterSpawn(mon.UID, ID);
begin
if SPlaying then
begin
- if Data.Local then
- Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), Data.Volume/255.0)
+ if trigData.trigLocal then
+ Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), trigData.trigVolume/255.0)
else
- Sound.PlayPanVolume((Data.Pan-127.0)/128.0, Data.Volume/255.0);
+ Sound.PlayPanVolume((trigData.trigPan-127.0)/128.0, trigData.trigVolume/255.0);
Sound.SetPosition(SPos);
end
else