diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 9563b8083f9fd7d1f7955a35fb0a36a96200cf35..f235035fbda6d740146eb383d07d4e66e740948f 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
begin
if isKeyPressed(KeyWeapon[I], KeyWeapon2[I]) then
begin
+ //writeln('keyweapon #', i, ' is pressed; released=', Integer(gPlayer1.isWeaponSwitchKeyReleased(i)), '; frm=', gPlayer1.NetForceWeapFIdx, '; gTime=', gTime);
gPlayer1.weaponSwitchKeysStateChange(i, true);
if gPlayer1.isWeaponSwitchKeyReleased(i) then
begin
+ //writeln('keyweapon #', i, ' is pressed; released=', Integer(gPlayer1.isWeaponSwitchKeyReleased(i)), '; frm=', gPlayer1.NetForceWeapFIdx, '; gTime=', gTime);
gPlayer1.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
//WeaponSelect := WeaponSelect or Word(1 shl I);
end;